Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.
  • CommodoreAlpha: community support on the comments/forum, assisting with documentation.

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of HockeyMike24 HockeyMike24 Aug 22, 2016 at 20:08 UTC - 0 likes

    Any dev builds available? The link isn't working for me

  • Avatar of Blogvampire Blogvampire Aug 21, 2016 at 14:34 UTC - 1 like

    @ToXiCHaZe541: Go

    I LOVE this idea! In fact I was thinking the exact same thing the other day. This would make it so much easier to have a Diablo-like rpg item drop system in minecraft.

    Last edited Aug 21, 2016 by Blogvampire
  • Avatar of ToXiCHaZe541 ToXiCHaZe541 Aug 18, 2016 at 01:14 UTC - 1 like

    I have a quick suggestion. So basically have a new config file by the name of custom_items.yml for example. Inside of this file will be a list of items where you can define the items lore, enchantments, and item type along with a name for the plugin to recognize it. So this way for instance I could make a custom diamond with lore saying "oooo shiny" drop and by doing that say that item is called special_diamond in the custom_items.yml file I would then put special_diamond on the drop list in the actual config for it to drop.

    Last edited Aug 22, 2016 by ToXiCHaZe541

    Check out my server at mc6.fadehost.com:25936

  • Avatar of drexel_levante drexel_levante Aug 17, 2016 at 22:52 UTC - 0 likes

    Hey i would have to say my top 3 are that mobs wont spawn via mobspawn trigger for one. two would be custom named mobs not able to drop custom named mobs. Three i have noticed that any trigger made by a projectile wont function properly either.

  • Avatar of MineLab MineLab Aug 16, 2016 at 00:18 UTC - 0 likes

    There is 2 bugs on 1.10, I explained here: http://pastebin.com/UrqJAPwT

  • Avatar of ZariusT ZariusT Aug 15, 2016 at 13:43 UTC - 1 like

    Hi all, still around and keen on keeping OtherDrops working now that 1.10 is out. If you can each let me know your top three bugs (or missing feature) I'll look into fixing them as soon as I can.


  • Avatar of broluigi broluigi Aug 12, 2016 at 14:24 UTC - 0 likes

    is this being updated for 1.10


    Website: lorecase.org

  • Avatar of drexel_levante drexel_levante Jul 26, 2016 at 19:51 UTC - 0 likes

    Hello are there any planned updates for this plugin? Seems to be losing its capabilities bit by bit every update o.O

  • Avatar of Nokaaj Nokaaj Jul 17, 2016 at 23:43 UTC - 0 likes

    @pIaybabe: Go

    i'm sorry but, It's not possible. What you are calling "Test" is the blockitem your character can hold. A block has no attributes which can define a proper name. Only an ID and a blockstate.

    Some block are using a "CustomName" attribute, like the hooper or the chest. There again, they're just names which will be placed in their GUI. (but there is no condition in this plugin which can use this attribute). Whatever, a block itself has no name.

    An alternative to your request (if you're using version 1.7.10 or less) is to place a block with an unused metadata (like a planks bloc 5:6) to simulate a "new" block which will have the functions you add to it with Otherdrops. But unfortunately, the metadata disapeared on the versions 1.8 and more...

    Last edited Jul 17, 2016 by Nokaaj
  • Avatar of pIaybabe pIaybabe Jul 17, 2016 at 06:52 UTC - 0 likes

    I want to do a block that can't place. any idie?

    [email protected]:
    - drop: 0
    trigger: BLOCK_PLACE
    replacementblock: 0

    this is work but I need block with name. like wood name TEST can't be place.


Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
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