Configuration
Configuration
The config.yml file in the OpenMZ folder contains the following settings. Here is what each of them mean.
Keep in mind that typing in "/omz config" and selecting "settings" will configure all these settings from in-game.
- THIRST_DEC_RATE
- 5
- The amount 5-second intervals until the player loses a thirst point.
- THIRST_DAMAGE
- 1
- Amount of half-hearts of damage the player takes for being at 0 thirst.
- MAX_THIRST
- 20
- The amount of thirst the player has after drinking a water bottle.
- BLEEDING_RATE
- 5
- The amount of 5 second intervals until the player gets a bleeding debuff again if they are bleeding.
- BLEEDING_DAMAGE
- 1
- Amount of half-hearts of damage the player takes for bleeding.
- BLEEDING_CHANCE
- 5
- Chance (0 - 100) of starting to bleed after taking damage.
- BANDAGE_HEAL
- 2
- how much a bandage heals (half hearts) if it's not used to stop bleeding.
- DISEASE_CHANCE
- 5
- Chance (0 - 100) of getting the zombie disease after being hit by a zombie.
- DISEASE_DAMAGE
- 2
- Amount of of damage (half hearts) the player takes for being diseased.
- DISEASE_RATE
- 8
- Amount of 5 second intervals between getting the disease debuff.
- ZOMBIE_SPEED
- 2
- The level of swiftness zombies get on spawn. (1 = Swift I, 3 = Swift III, etc)
- ZOMBIE_DAMAGE
- 5
- Amount of half-hearts of raw damage zombies do.
- ZOMBIE_HEALTH
- 20
- Amount of half-hearts zombies start with.
- ZOMBIE_AWARENESS_WALK
- 10
- The amount of blocks away a player has to be while walking for a zombie to notice them.
- ZOMBIE_AWARENESS_SNEAK
- 5
- The amount of blocks away a player has to be while sneaking for a zombie to notice them.
- ZOMBIE_AWARENESS_SPRINT
- 30
- The amount of blocks away a player has to be while sprinting for a zombie to notice them.
- PIGMAN_CHANCE
- 2
- PIGMAN_FOCUS_X
- 0
- PIGMAN_FOCUS_Z
- 0
- PIGMAN_RANGE
- 800
- The further away you are from the pigmen "focal point," the more likely it is for them to spawn (use /omz zombiefocus to set this focal point, hopefully near the spawns of your map). At 0 blocks from this point, the chances of a pigman spawning are 0%. But as you get further, the chances increase up to however much PIGMAN_CHANCE specifies (0 - 100). PIGMAN_RANGE is the distance from the focal point where that maximum amount, PIGMAN_CHANCE, is hit. So if PIGMAN_CHANCE = 100, and PIGMAN_RANGE equals 100, then at 0 blocks from the focal point zombie pigmen will never spawn. But at 100 blocks out or higher, zombie pigmen are guarunteed to spawn (100%).
- PIGMAN_DEATH_BABY_AMOUNT
- 4
- Amount of baby zombies pigment spawn on death.
- ZOMBIE_HORDE_AWARENESS
- 20
- The max amount a zombie can be to be alerted by another zombie (see HORDE_EFFECT).
- ZOMBIE_HORDE_EFFECT
- true
- When zombies notice a player, they'll alert other zombies.
- ZOMBIE_HORDE_CHAIN
- true
- zombies that are alerted will alert others, who will alert others, etc. This effect will not propagate past 32 blocks away from the player (minecraft limitation).
- CHEST_DISABLE_RANGE
- 10
- How far away the player has to be to stop chests from spawning (discourage chest camping).
- CHEST_DICOURAGE_RANGE
- 20
- Any players within this range will make chests only have a 50% chance of spawning.
- SMOOTH_DURABILITY
- true
- The durability an item spawns at is not of equal chance at anywhere along the range; it's more likely to be somewhere in the middle.
- REPAIR_ENCHANTS
- true
- if two damaged items with the same enchantment are put in the 2x2 crafting box, they will repair each other (far less effectively than non-enchanted items would however).
- HEALING_DELAY
- 6000
- ticks until a player can be healed again. 20 tick ~ 1sec.
- HEALING_REGULAR_TICKS
- 300
- ticks that a player has regeneration when being healed. 50 ticks = 1 half-heart of regeneration.
- HEALING_EXTRA_TICKS
- 550
- ticks that a player has regeneration when being healed with ointment.
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