Configuration

Configuration

The config.yml file in the OpenMZ folder contains the following settings. Here is what each of them mean.

Keep in mind that typing in "/omz config" and selecting "settings" will configure all these settings from in-game.

THIRST_DEC_RATE
5
The amount 5-second intervals until the player loses a thirst point.
THIRST_DAMAGE
1
Amount of half-hearts of damage the player takes for being at 0 thirst.
MAX_THIRST
20
The amount of thirst the player has after drinking a water bottle.
BLEEDING_RATE
5
The amount of 5 second intervals until the player gets a bleeding debuff again if they are bleeding.
BLEEDING_DAMAGE
1
Amount of half-hearts of damage the player takes for bleeding.
BLEEDING_CHANCE
5
Chance (0 - 100) of starting to bleed after taking damage.
BANDAGE_HEAL
2
how much a bandage heals (half hearts) if it's not used to stop bleeding.
DISEASE_CHANCE
5
Chance (0 - 100) of getting the zombie disease after being hit by a zombie.
DISEASE_DAMAGE
2
Amount of of damage (half hearts) the player takes for being diseased.
DISEASE_RATE
8
Amount of 5 second intervals between getting the disease debuff.
ZOMBIE_SPEED
2
The level of swiftness zombies get on spawn. (1 = Swift I, 3 = Swift III, etc)
ZOMBIE_DAMAGE
5
Amount of half-hearts of raw damage zombies do.
ZOMBIE_HEALTH
20
Amount of half-hearts zombies start with.
ZOMBIE_AWARENESS_WALK
10
The amount of blocks away a player has to be while walking for a zombie to notice them.
ZOMBIE_AWARENESS_SNEAK
5
The amount of blocks away a player has to be while sneaking for a zombie to notice them.
ZOMBIE_AWARENESS_SPRINT
30
The amount of blocks away a player has to be while sprinting for a zombie to notice them.
PIGMAN_CHANCE
2
PIGMAN_FOCUS_X
0
PIGMAN_FOCUS_Z
0
PIGMAN_RANGE
800
The further away you are from the pigmen "focal point," the more likely it is for them to spawn (use /omz zombiefocus to set this focal point, hopefully near the spawns of your map). At 0 blocks from this point, the chances of a pigman spawning are 0%. But as you get further, the chances increase up to however much PIGMAN_CHANCE specifies (0 - 100). PIGMAN_RANGE is the distance from the focal point where that maximum amount, PIGMAN_CHANCE, is hit. So if PIGMAN_CHANCE = 100, and PIGMAN_RANGE equals 100, then at 0 blocks from the focal point zombie pigmen will never spawn. But at 100 blocks out or higher, zombie pigmen are guarunteed to spawn (100%).
PIGMAN_DEATH_BABY_AMOUNT
4
Amount of baby zombies pigment spawn on death.
ZOMBIE_HORDE_AWARENESS
20
The max amount a zombie can be to be alerted by another zombie (see HORDE_EFFECT).
ZOMBIE_HORDE_EFFECT
true
When zombies notice a player, they'll alert other zombies.
ZOMBIE_HORDE_CHAIN
true
zombies that are alerted will alert others, who will alert others, etc. This effect will not propagate past 32 blocks away from the player (minecraft limitation).
CHEST_DISABLE_RANGE
10
How far away the player has to be to stop chests from spawning (discourage chest camping).
CHEST_DICOURAGE_RANGE
20
Any players within this range will make chests only have a 50% chance of spawning.
SMOOTH_DURABILITY
true
The durability an item spawns at is not of equal chance at anywhere along the range; it's more likely to be somewhere in the middle.
REPAIR_ENCHANTS
true
if two damaged items with the same enchantment are put in the 2x2 crafting box, they will repair each other (far less effectively than non-enchanted items would however).
HEALING_DELAY
6000
ticks until a player can be healed again. 20 tick ~ 1sec.
HEALING_REGULAR_TICKS
300
ticks that a player has regeneration when being healed. 50 ticks = 1 half-heart of regeneration.
HEALING_EXTRA_TICKS
550
ticks that a player has regeneration when being healed with ointment.

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