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Core | Portals | NetherPortals | SignPortals | Inventories(β)

Multiverse Inventories Resources:


Multiverse-Inventories is no longer supported. We highly recommend switching to Per World Inventory which supports importing your inventories from Multiverse-Inventories.

Multiverse-Inventories has several critical bugs that have no apparent solution without a total wipe of all inventory data. As such, due to time constraints and our focus on the production of Multiverse 3 you use this product AT YOUR OWN RISK. Support for Multiverse-Inventories issues is next to non-existent. It may be possible that you can use this plugin without problems so again, do so at your own risk.

If you think we should wipe all the inventory data and attempt to fix the bugs you can come voice your opinion on in the #multiverse channel. If you leave a comment on this page it will very possibly be ignored.

Multiverse-Inventories Features

  • Have separated players stats and inventories per world or per group of worlds.
  • Choose what each group of worlds share: Inventories, Hunger, Health, Exp, and Bed Spawns (Bed Spawns only available in CB1.1+)
  • Import your data from WorldInventories 1.0.2+ and MultiInv 3.0.0.
  • Useful in game commands

What's an "Awesome Build"

You can think of this like Bukkit's RB system, but we don't want to create confusion, so instead of calling ours a Recommended Build also, we're going with "Awesome Build" or AB. Awesome Builds are ones that we've put some more testing into, and should be very stable. Currently, Multiverse-Inventories is still in Beta. You can get the latest development build here.

Is Multiverse Missing that little something that you need?

Ask us! Or better yet, hop on our IRC (#multiverse) and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request

Want your plugin to use the Multiverse API

(currently undocumented, sorry...) Again, hop on IRC and tell us! We love talking to other devs and a bunch of us will be able to help you out!

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  • Avatar of dutchy1001 dutchy1001 Apr 05, 2016 at 23:41 UTC - 0 likes

    @LOOHP: Go

    Yes it does still work, but I get errors in console when restarting the servers which is indicating that some is not right and can cause bigger issue's in the long run.

    If the plugin is updated with the necessary code then it should show on the page. As long there is a No Changes listed the code for the add-on hasn't been changed.
    We still get the getonlinePlayer() error as this is still not removed from the MV-Inventory code.

    Due to the fact this is not updated (and other add-ons) we are looking into other options to support our own plugin uSkyblock which depends on MV-Core and soft-depend on some of their add-ons.

    I really hate to see this being abandoned as I use the MV plugins since my first server setup, around the same time as this was released for the first time.

    uSkyblock: Official Website
    uSkyblock: Issue report
    Latest Dev version download: Latest
    uSkyblock server:

    I'm associated with uSkyblock (v2.0.1 and upwards) but can't be held responsible for mistakes you make.

  • Avatar of LOOHP LOOHP Apr 05, 2016 at 23:27 UTC - 0 likes

    It realy works!

  • Avatar of Lord_Rius Lord_Rius Apr 05, 2016 at 13:44 UTC - 0 likes

    @dutchy1001: Go

    I'm also waiting for an updated version... my "b" plan is to migrate to MultiInv that has an option to import Multiverse-Inventories data.

  • Avatar of LOOHP LOOHP Apr 05, 2016 at 13:43 UTC - 0 likes

    Mvinv is updated to be compatible with the upsteamed MuiltveuseCore.If the upsteamed plugin is for 1.9, than the downsteam plugin will be aswell. So there is no problem with 1.9 cb/spigot if you use MVINVbuild#406 with MVCOREbuild#719. (As I am using)

  • Avatar of dutchy1001 dutchy1001 Apr 05, 2016 at 09:43 UTC - 0 likes

    Is there any reason why this is still not updated??

  • Avatar of dutchy1001 dutchy1001 Apr 03, 2016 at 11:53 UTC - 1 like

    @xleiathx: Go

    The links provided by LOOHP is to the Jenkins page.
    You need to read what's on the page not just assume a re-upload has fixes in it, that is what the Recent Changes link is for to see what has been changed. When you click on that you will see that the LAST change has been made in build #398 from 29 October 2015.
    If you click on the left side at build 405 (latest now 408) it will list No changes, this goes al the way back to build #398. Meaning the last change made was then, not now.

  • Avatar of xleiathx xleiathx Apr 03, 2016 at 11:11 UTC - 0 likes

    @dutchy1001: Go

    There was an update to the build 2 days ago...last build is 405, follow the link that loohp posted, its all there. If you dont wish to do that, its all on jenkins, just do a search

    Last edited Apr 03, 2016 by xleiathx
  • Avatar of dutchy1001 dutchy1001 Mar 31, 2016 at 08:34 UTC - 1 like

    @LOOHP: Go

    I'm sorry to say but there haven't been any change in the MV-Inventories since #build 398 from 29Th October 2015, this meaning there hasn't been a fix for MC 1.9.
    You can check this by clicking on the "Recent changes" on the page.

    The modules are recreated every time they update the Core or 1 of the add-ons, so far they haven't done anything with the Inventories add-on.

    Last edited Apr 01, 2016 by dutchy1001
  • Avatar of LOOHP LOOHP Mar 31, 2016 at 02:15 UTC - 0 likes

    Plus, use the dev builds if there is any errors next time, cuz there are updated (they are updated to 1.9 now)

  • Avatar of LOOHP LOOHP Mar 31, 2016 at 02:12 UTC - 0 likes

    Download the latest there
    Make sure to download the latest core too.


Date created
Jan 20, 2012
Last update
Jan 07, 2013
Development stage
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