A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of GodsDead GodsDead Aug 22, 2016 at 16:03 UTC - 0 likes

    Hello! Im not sure if you are aware, but there is a large Movecraft server that just shut down called StarQuest, they have been keeping their own forked version of Movecraft for years, with tonnes of extra custom features of movecraft, they just released the code to the Public. Can you please look through all the code and merge any fantastic features/fixes they have added over the years;

    Also, can you please move to Spigotmc, where nearly all developers have moved too, then we can track updates when they are pushed.

    Last edited Aug 22, 2016 by GodsDead
  • Avatar of Fanawtik Fanawtik Aug 17, 2016 at 19:49 UTC - 0 likes

    I have a suggestion.
    Maybe add a new sign that's required on all ships called [edit] or something. It can be toggleable, and other blocks can only be added and merged to a ship if this is set to on. That way, vehicles can land in parking bays made of parts of their craft without having to worry about merging, or 2 vehicles can park beside each other.
    If you're on a server with roads made of blocks that can be put on crafts then cars won't have to worry about merging.

  • Avatar of LeKastlecrafter LeKastlecrafter Aug 13, 2016 at 19:37 UTC - 0 likes

    Is there a way to sell ships using an economy plugin?

  • Avatar of Loraxe42 Loraxe42 Aug 10, 2016 at 15:42 UTC - 0 likes

    I'll be working on some of these issues early next week. (Specifically the 1.10 errors).

    JaffaMC, if you are still around, the most common misunderstanding about crew sign beds is that they are still minecraft beds and must follow the minecraft bed placement rules. You can google that elsewhere, but the simple test is to lie down on the bed, then get back up. If you get up standing on an empty block next to the bed, your bed placement is probably good. If you wake up standing on top of the bed, or on a block above the bed, your bed placement is not good and it will not work.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 -

  • Avatar of mwkaicz mwkaicz Aug 06, 2016 at 09:27 UTC - 0 likes

    @GodsDead: Go

    Turn on compatibilityMode in your config file or wait for new release.

    GAMECRAFT.CZ - Free CZ/SK Network of Minecraft Minigames Servers

  • Avatar of GodsDead GodsDead Aug 05, 2016 at 21:38 UTC - 0 likes

    Im trialing moving to 1.10.2 PaperSpigot, and I get an insane amount of errors in the console, Litearlly millions of them, please can you fix this asap.

  • Avatar of Miclebrick Miclebrick Aug 02, 2016 at 12:14 UTC - 0 likes

    @Miclebrick: Go

    But you could always just make armor stand ships have a very limited size, and toggleable, etc.


  • Avatar of Miclebrick Miclebrick Aug 02, 2016 at 01:36 UTC - 0 likes

    @mwkaicz: Go

    Just look at all of those one command things. They have armor stand airships and cars and stuff.

  • Avatar of mwkaicz mwkaicz Jul 22, 2016 at 15:58 UTC - 0 likes

    @Miclebrick: Go

    I can't imagine 10k armor stand entities on one place.

    @Mouse1703: Go

    yes, you must set lower maxHeightLimit

    Last edited Jul 22, 2016 by mwkaicz
  • Avatar of Miclebrick Miclebrick Jul 17, 2016 at 00:12 UTC - 0 likes

    I had an idea - you could try using armor stands instead of actual blocks for smooth movement, and NoAI invisible shulkers for collision. That should be pretty easy, and I think it'd be less laggy than block changes, plus it'd be freaking awesome to have smooth moving ships. One problem would be water, but there is a ships mod that replaces water that the ship is in with air, you could do something like that. I was thinking of making something like this, but I thought the movecraft professionals might do better :P


Date created
Nov 07, 2011
Last update
Apr 27, 2016
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
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