Mortar introduces, like the name already tells you, mortars into Minecraft.


  • Enables players to use an item specified in the config to shoot mortars.
  • Power of the mortar can be set in the config.
  • Costs for shots can be set
    • payment via resources
    • economy-support (requires Vault)


  • Please use the plugin carefully and limit the power using the config. I hardcoded a maximum power of 10, but even this power can easily crash your server as soon as there are too many players using mortars at the same time.
  • When updating, please delete the "Mortar"-folder in your server's plugins-folder because Mortar does not update the config. If there are new lines in the config, Mortar will not be able to use them which will result in Mortar not working as it should.


Mortar 1.3 (Mortar worked like this until version 1.6.2)

Commands and Permission-Nodes



  • Add different types of mortars (explosive, fire, smoke?, ...)
  • Add possibility to set a region and limit the use of mortars to it.
  • Add possibility to set different MaxPowers for different Permissions-Groups.


If there is anything you would like me to add, simply ask for it.

Known Bugs

I hope there are no bugs. If you find one, please report it here.

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  • Avatar of Phiwa Phiwa Apr 05, 2016 at 16:33 UTC - 0 likes

    @ROKA611: Go

    Version 1.7.2 works perfectly with craftbukkit 1.8 and 1.9. :)

  • Avatar of ROKA611 ROKA611 Apr 04, 2016 at 19:16 UTC - 0 likes

    no update to 1.8+ ver?

  • Avatar of Phiwa Phiwa Apr 02, 2014 at 20:16 UTC - 0 likes

    Still working perfectly, no need for an update. :) Still waiting for more feature requests. :)

    Last edited Apr 02, 2014 by Phiwa
  • Avatar of Phiwa Phiwa Sep 04, 2013 at 12:58 UTC - 0 likes

    Only to make it clear, this plugin still works perfectly for Bukkit 1.6.2, there is no need for a newer version. :)

  • Avatar of Phiwa Phiwa May 16, 2013 at 09:57 UTC - 0 likes

    @sirnixalot98: Go

    Due to the fact that the recode of DragonTravel takes up my free time, this will have to wait for a while... -.-

  • Avatar of sirnixalot98 sirnixalot98 Mar 30, 2013 at 15:55 UTC - 0 likes

    Okey dokey ^_^ thanks for looking into it!

  • Avatar of Phiwa Phiwa Mar 30, 2013 at 10:32 UTC - 0 likes

    @sirnixalot98: Go

    I will think about it, but it still sounds too op to me.
    The problem with mods and plugins is that you can't really compare them. Mods can easily change everything you see, every animation etc. and plugins can't, but I will see what I can do.

  • Avatar of sirnixalot98 sirnixalot98 Mar 29, 2013 at 03:42 UTC - 0 likes

    I mean like a cluster shot, not TOO op, maybe just three - four times the base power for explosive. I think that if you look at the Explosives+ MOD, they have a nice smoke grenade that I think if you could get to work with the mortar somehow would look amazing!

  • Avatar of Phiwa Phiwa Mar 28, 2013 at 14:02 UTC - 0 likes

    @sirnixalot98: Go

    I thought about many particles in the air, but I actually don't how good that would work.

    I don't really get the second question, do you mean a mortar which drops four other explosives when exploding? This would be far too powerful, wouldn't it?

    I'm actually not really sure about that, but I thought I could either use a commamd to toggle the type or different rods... :)

    You activate the item-cost by simply enabling the payment in the config and setting a cost.
    Do you have a problem there?
    Set the following config-options:


    PayForShots: true
    UseItems: true
    UseEconomy: false

    Item: 266
    Amount: 1

    Last two points can be set like you prefer ;)

    Last edited Mar 28, 2013 by Phiwa
  • Avatar of sirnixalot98 sirnixalot98 Mar 28, 2013 at 12:21 UTC - 0 likes

    Almost forgot, how would I implement an item cost?


Date created
Oct 31, 2011
Last update
Mar 25, 2013
Development stage
Simplified BSD License
Curse link
Recent files



Optional dependency