Monster Apocalypse

Spawn Points

Spawn points are used to make monsters spawn at a specific location on a timer. This timer is saved between server restarts.



/ma addspawnpoint <name> <creaturetype> <period> <count> <lightmin> <lightmax> <chance>

name: Name of the spawnpoint.

creaturetype: The type of creature to spawn, generally use all one string, all lowercase (IE: zombie, cavespider, pigzombie)

period: how often in seconds to spawn the mob (int)

count: how many mobs to spawn, each takes its own chance so you can have 2 and 50%, and get 0-2 mobs. (int)

lightmin and max: sets the light levels required for this spawnpoint to spawn (int)

chance: what percent of the time the spawn should be successful (double)

Example: /ma addspawnpoint zombies Zombie 30 1 0 15 100

/ma removespawnpoint <name>

Example: /ma removespawnpoint zombies

/ma set<property> <name> <value>

Changes the flag on a point.

Valid flags: chance, count, lightmax, lightmin, period, pos(takes from your position), type, x, y, z.

Example: /ma setcount zombies 100

/ma properties <name>

Returns all of the region's properties.

Example: /ma properties zombies

/ma get<property> <name>

Returns the current value of this flag.

Example: /ma getcount zombies

/ma listspawnpoints

Lists all spawn points in your current world.

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  • Avatar of Xnenon Xnenon Mar 16, 2013 at 11:51 UTC - 0 likes

    @Baronjutter i have the same problem minus i added Monster Apocalypse.spawnpoints to my perms, but i get that same message you do no matter what:/ma (Monster Apocalypse SpawnPoint Command) [name] args...

  • Avatar of diannafire diannafire Feb 06, 2013 at 22:33 UTC - 0 likes

    @lurid I've been trying to mess around with mobage but still my giant spawners either spawn 9 million while people aren't around, or despawn them after about 30 seconds, do you have a good config to balance giant spawns? they seem to be the only ones that do this.

    All my plugins can be seen in action at Paths of Iluthi, Mc mmo rpg server
    Server Website: BFAK:90816834,35bcd207b6952e77f53c14d0cfee928ea09d05f929b4c817a18390334518066b

  • Avatar of luridftw32 luridftw32 Feb 05, 2013 at 15:45 UTC - 0 likes

    @wez1981 use mobage, it works for 1.4.7, and can configure the range at wich they will spawn at, time of living with out interaction, and amount per block distance of player. Very powerful plugin, and I say it is a must for this plugin


  • Avatar of wez1981 wez1981 Jan 19, 2013 at 21:08 UTC - 0 likes

    When spawn points are added, do zombies still spawn if your out of range? Im trying to make sure that if i put a spawn down it wont keep spawning zombies even though nobody is near it. Im worried the zombies will keep coming and the server will take a performance hit.

  • Avatar of Baronjutter Baronjutter Jan 07, 2013 at 04:21 UTC - 0 likes

    Can't get spawn points to work at all. Enable spawn points?: true Allow this MA installation to register the spawnpoint command?: true

    MathewFallen notes "Monster Apocalypse.spawnpoints: true" But I don't see this line anywhere in my config file.

    I keep just getting /ma (Monster Apocalypse SpawnPoint Command) [name] args... in reply to ANY /ma command. Would love any help!

  • Avatar of MatthewFallen MatthewFallen Jan 04, 2013 at 01:30 UTC - 0 likes

    Attention everyone having issues.

    It works for me I followed these instructions completely.

    On 1.4.6 Beta R3

    FIRST -

    at top of config it has:

    Worlds: - world

    Add you're world in there if you are using multiverse or a different world name. And remember to add you're world to the bonus spawns option and also these settings

    Enable spawn points?: true Allow this MA installation to register the spawnpoint command?: true Monster Apocalypse.spawnpoints: true

  • Avatar of kevinseamus kevinseamus Nov 05, 2012 at 21:22 UTC - 0 likes

    Works for me! (it works for 1.4)

  • Avatar of Server5000 Server5000 Jul 30, 2012 at 00:33 UTC - 0 likes

    I agree with Arayjay

  • Avatar of Arajay Arajay Jul 29, 2012 at 19:36 UTC - 1 like

    typing /ma addspawnpoint zombie1 Zombie 30 10 0 15 10 in the console just ouptuts "/ma (Monster Apocalypse SpawnPoint Command) [name] args..." in the chat window and doesn't execute. This also happens when using the /monsterapocalypse alias.

    Enable spawn points?: true
    Allow this MA installation to register the spawnpoint command?: true
    Monster Apocalypse.spawnpoints: true
    Last edited Jul 29, 2012 by Arajay
  • Avatar of darth2499 darth2499 Jul 27, 2012 at 01:46 UTC - 1 like

    This never works. Just keep getting /ma (Monster Apocalypse SpawnPoint Command) [name] args...