Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 19.5

Version 19.5 is only supported on Minecraft 1.10.0+. Please visit the Spigot page for support.

Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here.




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.10 (R1) for version 19.5. Only Spigot supports this build. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 19.4!

Version 19.4 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 19.5 notes:

  • Updated to Minecraft/Spigot 1.10.0
  • Not officially supported yet
  • Version dependent on Spigot 1.10.0.

- Please view the supported release page here:


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

- Note: This is outdated and may not work.

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of Diemex Diemex Aug 02, 2013 at 20:30 UTC - 0 likes

    @blainicus: Go

    I'm not going to criticise the bukkit team, but I don't think waiting for a beta or recommended build is a good idea. We will wait forever and the next mc update is around the corner already.

    Reason I was asking for source is that I like to run dev builds on my server. A lot of plugins I run are dev builds and I really like being able to commit the occasional bug fix or small feature. Some of the plugins on my server are even custom builds with some features I needed and added myself. Also of course I have learned a lot from reading source code from others. Open source ftw :).


  • Avatar of Drake_Witt Drake_Witt Aug 02, 2013 at 14:02 UTC - 0 likes

    What is the difference between bonus spawns and naturilistic spawns?

  • Avatar of OriginalMadman OriginalMadman Aug 02, 2013 at 11:40 UTC - 0 likes

    @blainicus: Go

    It's been increasingly clear the past few updates that dev builds really are alpha to beta quality, beta are the new releases and release builds never happen...

    I can appreciate the frustrating changes and turn for the worse that keeps happening every update. Mojang releases are really never better than alpha-betas themselves tbh. And screwing with the modding and server communities seems to be a hobby of theirs :/.

    Anyway, appreciate your hard work on MA - and hope to await a working update so I can re-activate our custom world for it. - Lots of Plugin fun - Custom Worlds - Developers: FREE donor status!

  • Avatar of Drake_Witt Drake_Witt Aug 02, 2013 at 01:56 UTC - 0 likes

    What is nightmare mode?

  • Avatar of blainicus blainicus Aug 01, 2013 at 22:38 UTC - 1 like

    Again, I haven't abandoned the project, but I'm not sure they haven't abandoned Bukkit. This update is ridiculously slow. -.-

    Right now, the plugin cannot be updated properly due to bukkit bugs. If I get some free time this week I'm going to try and work around the horrific atrocity that is the new HP system.

    @Diemex: Go

    That's not going to happen until I decide I can't work on it any more. Too many chefs spoils the pot.

  • Avatar of Diemex Diemex Aug 01, 2013 at 21:08 UTC - 0 likes

    Any chance of getting the sourcecode of this?

  • Avatar of SPKuja SPKuja Aug 01, 2013 at 19:23 UTC - 0 likes

    This plugin is perfect for my Zombie Survival server I am building. I can't wait for the 1.6.2 build!

  • Avatar of TommehRRR TommehRRR Aug 01, 2013 at 10:00 UTC - 0 likes


    Message blainicus for a dev build on 1.6.2, currently mob health does not work on it, so turn it off in the config

    Nothing to say... Walking dead server

  • Avatar of DrRedAxel DrRedAxel Aug 01, 2013 at 04:56 UTC - 0 likes

    This Plugin Crashes my Server I believe it's because it's outdated but i'd like to know if anyone can point me to the Dev build or help me

    >06:47:42 [SEVERE] Could not pass event EntityDamageByBlockEvent to Monster Apocalypse v<14.0>
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.fireEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at org.bukkit.craftbukkit.v1_6_R2.event.CraftEventFactory.callEvent(
    at org.bukkit.craftbukkit.v1_6_R2.event.CraftEventFactory.handleEntityDamageEvent(
    at net.minecraft.server.v1_6_R2.EntityLiving.damageEntity(
    at net.minecraft.server.v1_6_R2.EntityMonster.damageEntity(
    at net.minecraft.server.v1_6_R2.EntityLiving.B(
    at net.minecraft.server.v1_6_R2.Entity.x(
    at net.minecraft.server.v1_6_R2.EntityLiving.x(
    at net.minecraft.server.v1_6_R2.EntityInsentient.x(
    at net.minecraft.server.v1_6_R2.Entity.l_(
    at net.minecraft.server.v1_6_R2.EntityLiving.l_(
    at net.minecraft.server.v1_6_R2.EntityInsentient.l_(
    at net.minecraft.server.v1_6_R2.EntityMonster.l_(
    at net.minecraft.server.v1_6_R2.EntityCreeper.l_(
    at net.minecraft.server.v1_6_R2.World.entityJoinedWorld(
    at net.minecraft.server.v1_6_R2.World.playerJoinedWorld(
    at net.minecraft.server.v1_6_R2.World.tickEntities(
    at net.minecraft.server.v1_6_R2.WorldServer.tickEntities(
    at net.minecraft.server.v1_6_R2.MinecraftServer.t(
    at net.minecraft.server.v1_6_R2.DedicatedServer.t(
    at net.minecraft.server.v1_6_R2.MinecraftServer.s(
    Caused by: java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_5_R3/entity/CraftArrow
    at blainicus.MonsterApocalypse.DamageListener.onEntityDamage(
    at sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    ... 25 more

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  • Avatar of gamer1097 gamer1097 Aug 01, 2013 at 04:18 UTC - 0 likes

    Please please please update to 1.6.2 my server depends on this plugin


Date created
Jan 01, 2012
Last update
Jun 16, 2016
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files