Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 19.5

Version 19.5 is only supported on Minecraft 1.10.0+. Please visit the Spigot page for support.

Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here.




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.10 (R1) for version 19.5. Only Spigot supports this build. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 19.4!

Version 19.4 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 19.5 notes:

  • Updated to Minecraft/Spigot 1.10.0
  • Not officially supported yet
  • Version dependent on Spigot 1.10.0.

- Please view the supported release page here:


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

- Note: This is outdated and may not work.

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of blainicus blainicus Feb 06, 2016 at 04:45 UTC - 0 likes

    @death75: Go

    Replied via PM.

  • Avatar of death75 death75 Feb 05, 2016 at 18:22 UTC - 0 likes

    Hello, i need some help here. I just tried to set it so that zombies could attack walls and nerdpoll/airbridge but when i go onto the server they dont. I have them both set to true and set the fustration level to 1. What do i have wrong?

    Last edited Feb 05, 2016 by death75
  • Avatar of blainicus blainicus Feb 05, 2016 at 01:24 UTC - 0 likes

    @SimSonic: Go

    Natural spawns are minecraft's normal spawns. Bonus spawns are wave-style extra monsters which appear in a circle around players. Naturalistic bonus spawns are emulated additional vanilla spawns. All three can be enabled at once. In the majority of cases you will want to disable natural spawns and use naturalistic spawns.

    If you haven't tried it, using the premade zombie world config option may be helpful. It's intended to help people skip config setup so they can just play.

  • Avatar of SimSonic SimSonic Feb 04, 2016 at 05:39 UTC - 0 likes

    Setting up the config is too complex. Can you update it's manual and add more details? What are natural, naturalistic, bonus and naturalistic bonus spawns? What should I enable for different scenarios?

    Last edited Feb 04, 2016 by SimSonic

    rscPermissions — permissions manager for multiserver environments.

  • Avatar of blainicus blainicus Jan 19, 2016 at 08:44 UTC - 0 likes

    Updated a dead link for bukkit material referencing, the new one is here:

  • Avatar of blainicus blainicus Jan 07, 2016 at 01:33 UTC - 0 likes

    @NosmaStew: Go

    Change their mega-aggro speed.

  • Avatar of NosmaStew NosmaStew Jan 06, 2016 at 18:47 UTC - 0 likes

    how can i fix the zombie run problem? the plugin has made the zombies run faster but its so glitchy for zombies because when they walk faster they lagging mostly times and i tried to set the zombies run normal but its still laggy for the zombies

  • Avatar of blainicus blainicus Jan 05, 2016 at 19:14 UTC - 0 likes

    Version 18.1 notes:

    • Updated to Minecraft 1.8.7/1.8.8
    • Not officially supported yet
    • Version dependant on Spigot 1.8.7/1.8.8.

    - Please view the supported release page here:

    Thanks for the support! If you like what I've done with this version, feel free to donate.

    Last edited Jan 05, 2016 by blainicus
  • Avatar of TMCThomas TMCThomas Dec 22, 2015 at 14:39 UTC - 0 likes

    Zombies do not destroy glass_pane for some reason?

  • Avatar of blainicus blainicus Nov 02, 2015 at 08:36 UTC - 0 likes

    @theDigitalGhost: Go

    You might be able to find a working combination by disabling things in Monster Apocalypse, for example custom health. Otherwise crackshot will need to use the Monster Apocalypse health API.


Date created
Jan 01, 2012
Last update
Jun 16, 2016
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files