96 - Mob Catcher Chance Improvement!

Hello! And thank you for this plugin players on my server have come to know and love.
I'm sure with 1.5 here, you have a lot on your plate already, but I was hoping if there was a chance of you developing a way to make it configurable so that mobs will have a greater/lesser chance of being captured depending on that mobs health. If there isn't a chance of this at all, or if it's something that's already available and I've missed it (I'm pretty sure I have not, but I am only human I admit), or you like the idea and hope to go with it in your own way/time, please let me know!
Thanks again, Ringbearer31

User When Change
Malikk65 Mar 23, 2014 at 09:10 UTC Changed status from New to Declined
Ringbearer31 Mar 17, 2013 at 02:38 UTC Create

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  • Avatar of Ringbearer31 Ringbearer31 Mar 25, 2013 at 20:20 UTC - 0 likes

    @Malikk65: Go

    Honestly, I don't have a good answer to that, but I'd recommend making a boolean on/off version of this first, perhaps separate settings for animals and mobs, and seeing how well it works with the people who use your plugin before letting others get in and configure it.

    The best answer may just present itself on that path anyways.

    There is also the option to add in an additional config file, just for these

    Last edited Mar 25, 2013 by Ringbearer31
  • Avatar of Malikk65 Malikk65 Mar 17, 2013 at 03:42 UTC - 0 likes

    Ive had this suggested before but we couldn't come up with a clean, but still configurable way to do this. The config file is congested as is, which is my main concern, but how would you go about adding this in?

    [MobCatcher Logo] Check out my plugins on SpigotMC! MobCatcher and EpicGlass now for 1.9 [MobCatcher Logo]



Last updated
Mar 23, 2014
Mar 17, 2013
Declined - We decided not to take action on this ticket.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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