About the plugin:



tl;dr, MobAge gets rid of inactive mobs and animals, via a nifty Bukkit method... With options!


A summary

Have you been wanting to limit the number of mobs on your server? Have you been doing just that, but found that they all spread out and never despawn? Or maybe you just need mobs to spawn close to each player, and not just every where possible?
Well I hate selling my plugin like that, but MobAge is your plugin! :D
So anyways, MobAge is a plugin that is designed to remove stray mobs that are impossibru find. The plugin adds 'age' to each animal and monster on the server. If a mob is not interacted with, it gets 'older' and older until it de-spawns. The plugin also will limit the number of mobs you want on the server, allowing you to use mobs in a different way for RPG and Adventure servers.


  • Mobs only spawn within a configurable radius around one of any online players.
  • MobAge checks for old mobs every 10 server ticks by default (configurable)
  • ↑ Players, tamed mobs, and EnderDragons are exempt from this. They won't despawn.
  • The age limit is defined in the config by server ticks
  • A Mob's age can be reset if:
    • A player makes any movement within their chunk
    • The mob takes any damage
    • The mob is targeted, or targets something
    • The mob becomes tamed
    • The mob interacts with something
      As soon as their age is reset though, it starts adding up again.

How to use:

  • /mobage - view help
  • Permissions:
    • mobage.*
    • mobage.reload
    • mobage.config

If you're having trouble testing this, or it seems like it isn't working turn the Debug option on in the config! TIME FORMAT IS IN TICKS. 20 ticks= 1 second

How the config for MobAge works:

"Age check delay": This is how often the plugin should check for 'old' mobs to kill. 
      Be cautious with this. Small changes...
"Age limit": This is limit of age (in ticks) that a mob can have. 
      Remember that their age is reset via a number of ways
"Mob limit": How many mobs are allowed. 0 means no limit
"Active radius": This is the radius (in blocks) around each player that is considered "inhabited".


- Development build
- Download page
- Original Request


_._._._._._acuddlyheadcrab's plugins


Can this page be improved? Just comment like, "Improvements: I think blah blah, herp derp"

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  • Avatar of nullschritt nullschritt Oct 28, 2013 at 03:17 UTC - 0 likes

    @dornalmidian: Go

    It's running perfect for me on 1.6.4!

  • Avatar of dornalmidian dornalmidian Jul 16, 2013 at 15:00 UTC - 0 likes

    This is one of the most important plugins for our server. Without it, all balance would be ruined. Will it work for 1.6 ? Thank you acuddlyheadcrab!

  • Avatar of luridftw32 luridftw32 Apr 14, 2013 at 01:39 UTC - 0 likes


    Adding Support for Multi-Worlds, So you can Enable or Disable the plugin per world.

    Its a Very nice plugin and a few more features would make it even more useful


  • Avatar of rpundurs rpundurs Mar 05, 2013 at 07:00 UTC - 0 likes


    Please note that using MobAge will completely disable the ability of users on your server (including ops) to create Snow Golems or Withers by any means, as these mobs are not in the config.yml and cannot be manually added to it.

    Witherskeletons are fine, though, and can be spawned in.

    Last edited Mar 05, 2013 by rpundurs
  • Avatar of acuddlyheadcrab acuddlyheadcrab Feb 09, 2013 at 19:21 UTC - 0 likes

    @luridftw32: Go

    Thank you. Yes the plugin should still work without any technical problems.

    However, I could improve this plugin as I made it a long time ago, and I think I will now! So thanks for the nice comment :)


  • Avatar of luridftw32 luridftw32 Feb 03, 2013 at 06:00 UTC - 0 likes

    This plugin works flawlessly for 1.4.7 So stop saying its broken and needs an update.

    AWESOME Plugin with out it my "Monster Apocalypse" Plugin is useless, So big thanks to you acuddlyheadcrab.


    Change the Age_Limit to something around 2000, it is defaulted at 45 which will kill any mob that spawns instantly within 50 blocks of the player, 50 blocks being default too.


    It has a whitelist to add any mobs you want to be killed or not be killed, Not sure which one it does, So yes it will work with farms.

    Last edited Feb 05, 2013 by luridftw32
  • Avatar of wkera wkera Jan 07, 2013 at 07:58 UTC - 0 likes

    update please

  • Avatar of MrMime22 MrMime22 Oct 29, 2012 at 16:31 UTC - 0 likes

    naa broken

  • Avatar of TheMimey TheMimey Oct 04, 2012 at 01:40 UTC - 0 likes

    Issue: my mobs dont spawn from spawners with a limit of 600 even

  • Avatar of anton8604 anton8604 Sep 16, 2012 at 21:52 UTC - 0 likes

    Oh man, I NEED this! Please update soon! :)


Date created
Dec 11, 2011
Last update
Apr 02, 2012
Development stage
BSD License
Curse link
Recent files