MCTowns

Logo

MCTowns is a powerful way to manage towns.

  • Create Towns, assign them Territories, and let mayors divide them up into Plots on their own.
  • WorldEdit backend means you can use WorldEdit CUI and all of your favorite WorldEdit commands to create regions of any size and shape
  • WorldGuard backend means lightning-fast performance and rock-solid stability
  • Mayors can restrict town membership to only people they invite, or open it up to anyone who can afford a plot
  • Saves you time and reduces the workload on your moderators!
  • Mayors can manage regions within Territories that have been assigned to them
  • No need to ask a mod every time someone wants to join your town, or you need a new plot created.

wikibug reportsourcecode

Contact

  • Send me a PM on BukkitDev. I will always respond to these.
  • Post a comment here. I'll probably respond to this.
  • Email [email protected] I will always respond to these.

Basic Commands

  • /mct -used for adding and deleting towns, querying basic info, etc
  • /town -used to manage towns, including inviting players and adding territories
  • /territory -used to manage territories, including adding plots
  • /plot -used to manage plots, including adding players to plots

Metrics Collection

MCTowns tracks some stats about who uses it. They're primarily for me to feel good about myself when I see people are actually using what I make, or (in the case of bug reports) are so that I can improve the plugin so that I can continue to feel good about myself when I see people are using the plugin.

MCTowns uses MCStats. To learn what is collected and how to opt-out of collection, see the following official MCStats page:

http://mcstats.org/learn-more/

Note that as of v2.1.0, most bugs will be automatically reported for you. See the page on Automatic Bug Reporting for more information.

Donate to help the developer!Visit the plugin's website!

Donate with Bitcoins: 1PYEc82xEK1A3jCsYTAZ7mnS9t34Et9bYh

Everything on these pages and associated wikis is licensed under the GNU Free Documentation License

Project Logo courtesy of th3cleaner_mcserver.

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  • Avatar of togabattosai togabattosai Feb 16, 2016 at 23:47 UTC - 0 likes

    Hello Everdras, I am quite intruiged with this towns plugin i have a few questions though.

    1) Is there a way to allow regular players to create towns, i understand that world guard is an important security feature and have ways of protecting that on my own, however i cannot give everyone world edit (for obvious reasons) is there a configuration to change it to say.. a feather hand tool? and for the simple use of permissions to only select area or have a predetermined area radius when creating territory?

    2) Is it possible to add a sort of factory section? i noticed you had real estate included (sell land for a specific amount) but is there say a territory building that if the parameters are met it produces say, stone like a quarry or quartz a few stacks each day? If so is this configurable? if not do you know of a compatible plugin that allows this?

    3) Is this compatible with RP plugins, i'm hoping to build something a bit more complex in this and have people with different skill sets and play styles all in a town to add to defense

    4) Are towns griefable? i understand they're protected from outsiders, is there parent/child guards? and in the case of a PVP sort of world is it possible for a town to be invaded? (thus adding a new style of game play)

    whew. :) I apologize for requesting so much information at once, it would be extremely appreciated if you can provide the answers.

    I will speak to you at your convenience.

    Thank you everdas and might i say from what ive seen this is a fantastic plugin with even more potential!

    Toga

  • Avatar of doitliketyler doitliketyler Aug 07, 2015 at 05:32 UTC - 0 likes

    Somehow I completely missed that you had responded to me forever ago but I just saw it. I went ahead and posted a GitHub issue and made a donation to help the cause. Thanks so much.

  • Avatar of Everdras Everdras Aug 06, 2015 at 02:05 UTC - 0 likes

    @BSidiocy: Go

    It should, as long as there weren't any breaking changes in Bukkit. Let me know if it doesn't work.

  • Avatar of BSidiocy BSidiocy Aug 05, 2015 at 03:32 UTC - 0 likes

    @Everdras: Go

    Does ur latest version support 1.8.7 tho? We updated already!

  • Avatar of Everdras Everdras May 21, 2015 at 09:25 UTC - 0 likes

    @BSidiocy: Go

    Try this one:

    http://dev.bukkit.org/bukkit-plugins/mctowns/files/51-mctowns-v2-3-2-lts/

    MCTowns doesn't support Spigot prior to 1.8 though, and at this point I don't even know if building pre-1.8 spigot is possible, so if it doesn't work, there's not a lot that can be done, unfortunately.

  • Avatar of BSidiocy BSidiocy May 19, 2015 at 20:46 UTC - 0 likes

    Which version is compatible to Spigot 1.7.10?

  • Avatar of Everdras Everdras Apr 25, 2015 at 23:57 UTC - 0 likes

    @doitliketyler: Go

    I'm glad you like it!

    I've actually been working on the issue of adding chat prefixes. It's very difficult to do in a single way that works with multiple chat plugins (I'd been trying to use Vault for it). If you would like me to add support for DeluxeChat specifically, I can definitely make that happen.

    Could you open an issue on GitHub and give me a little more information on how exactly you would like the feature to work? What kinds of options you want in it, etc.

  • Avatar of doitliketyler doitliketyler Apr 25, 2015 at 23:45 UTC - 0 likes

    This plugin is a breath of fresh air. No more Towny chunk layouts. Would it be possible for you to add placeholders for DeluxeChat?

    https://github.com/extendedclip/DeluxeChatPlaceholderAPI

  • Avatar of Everdras Everdras Apr 15, 2015 at 06:08 UTC - 0 likes

    @Danrjik: Go

    I've created a tutorial for the specific topic you asked about.

    https://github.com/jmhertlein/MCTowns/wiki/How-To:-Set-Up-a-Town-With-Plots-for-Sale

  • Avatar of Everdras Everdras Apr 15, 2015 at 03:14 UTC - 0 likes

    @Danrjik: Go

    This is supported. In the config, you need to enable the economy integration (just change it from false to true). Then, for the town, run

    /town economy buyableplots true
    

    Then for each plot, run:

    /plot economy setprice <amount>
    /plot economy forsale true
    /plot sign build
    

    Check the Command Reference here for more information.

Facts

Date created
Sep 30, 2011
Categories
Last update
Apr 05, 2016
Development stage
Mature
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
MCTowns
Reverse relationships
1
Downloads
39,293
Recent files

Authors

Relationships

Required dependency
WorldEdit
WorldGuard
Optional dependency
Vault