Mario Kart

33 - Music is interrupted when an item box is collected

What steps will reproduce the problem?

- Start a race on a track with item boxes
- Allow music to begin playing
- Drive over an item box
- Item roulette sound will play, which cuts the music

What is the expected output? What do you see instead?

- I'm pretty sure the music should play continuously until the end of the file, but it is cut out once an item is picked up.
- All of my volume sliders (in minecraft) are maxed out, and the music does play until the item issue.

What version of the product are you using?

- Bukkit 1.7.2-R0.2
- ucars v17.2
- MarioKart v6
- ProtocolLib v3.1.3-SNAPSHOT

Do you have an error log of what happened?

- No error is produced in console or in-game

Please provide any additional information below.

- I'd just like to thank you for implementing a custom music feature!

User When Change
storm345 Jun 04, 2014 at 21:22 UTC Changed status from Waiting to Fixed
storm345 Feb 23, 2014 at 19:50 UTC Changed status from New to Waiting
MikesJam Feb 23, 2014 at 18:22 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

  • 1 comment
  • Avatar of storm345 storm345 Feb 23, 2014 at 19:50 UTC - 0 likes

    This is odd, the pack out with v6 has different stream settings to the previous that should have fixed the issue, however if you know how to fix it feel free! :)

  • 1 comment


Last updated
Jun 04, 2014
Feb 23, 2014
Fixed - Developer made requested changes. QA should verify.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

Reported by

Possible assignees