Logo by Sy_Gibbon

MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:

  • Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
  • Cooldowns (the amount of time a player must wait between uses)
  • Durations (how long certain effects last)
  • Ranges (how far away spells can be used from their target)
  • Many more options, depending on the spell

Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.


Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:

  • Taught with the teach spell
  • Learned from a spellbook
  • Learned from a tome
  • Gained from a grant permission
  • Purchased from a shop
  • Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.

Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.

If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.

If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.

Frequently Asked Questions

Help me! Why isn't it working?

If - after reading through the information available on this website - you can't figure out why something isn't working, please take the time to submit a proper help request. You can post your request in the MagicSpells forum. You should provide the following information:

  • The CraftBukkit version you're using.
  • The MagicSpells version you're using.
  • Which permissions plugin (if any) you are using.
  • The error in the console, if there is one.
  • Your config file(s). Please don't put them directly into the post, use a service like and just post the link here.

But I need help urgently!

You can try joining the IRC channel #magicspells on EsperNet.

It says I need reagents whenever I cast a spell! Where do I get reagents?

One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also give yourself the magicspells.noreagents permission node.

Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell?

Please make sure your permissions are all set up correctly. Look at the permission page for more information. This is usually caused when you are missing magicspells.cast permissions.

Why can't I target players with spells?

There are two main reasons this occurs. Most targetable spells have a target-players option that usually defaults to false. You will need to change this to true to be able to target players with spells. Also make sure your players don't have the magicspells.notarget permission node.

Why don't temporary permissions work with WorldEdit/WorldGuard/CommandBook?

Open the wepif.yml file in your server's root folder. In the section under resolvers, remove all of the entries except DinnerPermsResolver. Then restart your server and see if it works now.

I have a great spell idea! Will you add it?

Please tell me about it by posting in the spell request forum! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions.

I know some Java, can I write my own spells?

Yes, you can! Please look at this custom spell creation guide to learn how.

I've found a bug! What do I do?

Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use.


Upcoming Changes

Coming in version 3.0:

Recent Changes

View the complete change log.

Questions and Comments

You are welcome to post comments here, but if you would like to ask a question or have any kind of discussion, I would prefer if you post on the MagicSpells forums. It is easier to keep track of posts and discussions there.

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  • Avatar of DarksiderSauron DarksiderSauron Jun 15, 2016 at 13:44 UTC - 0 likes

    Pls update to 1.10 version.

  • Avatar of tcarey2015 tcarey2015 Apr 23, 2016 at 07:00 UTC - 0 likes

    I can cycle through spells fine while aiming at the ground and at other blocks.  So I am unsure why you have this issue :[

    I am not using the same version as you, I am using a fork of magicspells. I made a thread about the fork on the forums, if you are interested.  I would suggest making a ticket about your issue so Nisovin can look at it.

  • Avatar of KayrokMagick KayrokMagick Apr 15, 2016 at 09:14 UTC - 0 likes

    @tcarey2015: Go

    Thanks for answer me. Hmmm nop, but thanks to you I made a couple more tests, when I aim to the air, I mean with no aim to any near block the spell selection works fine, but If I aim to the ground or on a solid block the issue happens again, and with the shield equipped too as you told me. I'm glad this work with this precautions. Thanks again :3

  • Avatar of tcarey2015 tcarey2015 Apr 13, 2016 at 03:59 UTC - 0 likes


    Are you wearing a shield? If so , that may be the cause. Try taking the shield off.

  • Avatar of KayrokMagick KayrokMagick Apr 12, 2016 at 21:08 UTC - 0 likes

    Hi! First I want to thank you for the plugin, is awesome :D

    Well, I have the latest version of magicspells MagicSpells-3.5-dev-1603090833.jar for my 1.9 spigot server, all fine but I have a issue, I use magic wands to cast spells but when the players switch the spells with the wands with right click, the spell leaps to the second next spell...uhmm I don't know If I can explain with my english (I am from México), let me try to explain with an example.

    I have with my wand 4 magicks in the following order 1-Stonevision 2-Repair 3-Lillypad and 4- Anvil, I have the Stonevision selected, I need to do a right click to change to the next spell, I mean the Repair spell, but when I do it leaps to Lillypad. I hope you can help us. Awesome Work!

  • Avatar of tcarey2015 tcarey2015 Apr 04, 2016 at 07:24 UTC - 0 likes

    galaxy I am guessing you mean firework particles. You need to use the dev version of magicspells. Your current version is outdated.

  • Avatar of galaxy_orbit galaxy_orbit Apr 03, 2016 at 19:35 UTC - 0 likes

    I'm using magic spells for 1.8 and the fire particles are shooting up and exploding instead of instantly exploding shooting forward .How can I fix this? I'm kinda new to magic spells

  • Avatar of MasterMithrandir MasterMithrandir Mar 10, 2016 at 15:37 UTC - 0 likes

    @michaelmcgrady: Go

    Plugin has been updated, and that issue has been fixed :)

    Servidor Español:

  • Avatar of michaelmcgrady michaelmcgrady Mar 08, 2016 at 21:24 UTC - 0 likes

    MasterMithrandir - Indeed it does... Cast a spell armor goes bye-bye.... Please update. Disabled until patched...

  • Avatar of MasterMithrandir MasterMithrandir Mar 08, 2016 at 17:28 UTC - 0 likes

    @Scratchy741: Go

    Dev build list:

    Last version makes player's armors dissapear when spells are cast. Is anyone else having this issue? Any idea why this could be happening?


Date created
Aug 25, 2011
Last update
May 27, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v3.3 for CB 1.7.9-R0.1 May 27, 2014
  • R: v3.1 for CB 1.7.2-R0.2 Jan 24, 2014
  • B: v3.0-b6 for CB 1.6.4-R1.0 Oct 24, 2013
  • B: v3.0-b5 for 1.6.4 Oct 01, 2013
  • B: v3.0-b4 for CB 1.6.2-R1.0 Sep 20, 2013



Optional dependency