event.pass-- Returning this value does nothing for other hooksevent.grab-- Returning this value avoid the other hooks to be executedevent.cancel-- Returning this value cancel the current event (for example : onBlockBreak will stop breaking of the block)
Event hooks available
onPlayerJoin - called when a player joined the game - args = player
onPlayerLeft - called when a player left the game - args = player
onBlockBreak - called when a block is broken in the world - args = player,pos(as table)
Planned functions
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