Configurations

config.yml

Breakdown of the config.yml, blue/black is the config and red are notes

#Config file for Kingdoms
##########################
#The config generated on first run is the default config.
#If you mess up to much, deleted this file and reload (re-generates the file).
##########################
#MySQL settings: (SQLite will be used only when MySQL is false)
MySQL: false
host: ''
username: ''
password: ''
database: ''
##########################

The usual MySQL settings, the database must already exist but the tables will be automatically generated!

#The world you that may contain Kingdoms
kingdom-world: ''

Kingdoms has no multiworld support at the moment, leaving this empty will result that your first (mostly main) world will be selected!

#The amount of village chunks or 'bank' a village gets on creation
default-village-chunks: 9
#The amount of score a kingdom gets on creation
default-kingdom-score: 2
max-village-members: 10
max-village-chunks: 20

All very obvious.

capital-size: 225

The amount of blocks a capital will be. Note that it will be claimed as a square so the square root of the given number must be an integer. e.g.: 144, 169, 196, 255, ...

max-path-chunk-size: 10

The maximum amount of chunks used for paths.

village-death-penalty: 1

The amount points withdrawn from a village's bank when a resident dies.

permission-for-spawn: false

If true players need the permission node 'kingdoms.spawn' to use /r spawn.

#raid stuff
raid-cost: 3

The amount of bank it costs to start a raid.


ItemValues.kd

The default values:

in-game namevalueitem name
diamond0.05DIAMOND
gold0.05GOLD_INGOT
obsidian0.05OBSIDIAN
iron0.05IRON_INGOT



Custom example

in-game namevalueitem name
jukebox0.10JUKEBOX

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