Item Lore Stats


Thanks to BrightDanny for the logo.

Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.

This has only been tested on v1.6.4, v1.7.2, v1.7.9 and v1.8.1 (May work on other versions but those are untested).


This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. It is currently v6.07 and was designed for Minecraft V1.6.4, V1.7.2, V1.7.9 and V1.8.1. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs. WorldGuard 6+ is required for WorldGuard support.

I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.

If you're using Spigot and you want Health/Damage/Speed to go above 2048 then you MUST modify spigot.yml and change the values under settings.attribute then restart the server, otherwise there will be a cap of 2048 on each of those stats.

Installation and configuration

Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.


/ilsShow a list of available commands.
/ils versionShow the version of Item Lore Stats that's running.
/ils reloadReload the Item Lore Stats config.
/ils statsWill display the total stats of your armour and item in your hand.
/ils createloreCreates a set of gear with lore to test the plugin.
/ils repairRepair your gear.
ils sellThis will sell the item in your hand for the price listed in the tooltip of the item.
/ils name <text>Sets the name of the item currently in your hand. Supports all text formatting.
/ils setMultiplierAll of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage.
/ils lore <player_name> <line#> <text>Adds or sets the lore line to the item currently in the players hand. If you don't include a <player_name> it will apply it to your own item in your hand. <player_name> must be online.
/ils give <player_name> <item_name>This will generate an item from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>.
/ils export <item_name>This will export the item in hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here).
/ils upgrade handThis will upgrade the item you're currently holding. Item requires Level Lore to upgrade.
/ils upgrade armourThis will upgrade the armour you're currently wearing. Items require Level Lore to upgrade.
/ils upgrade allThis will upgrade the item you're holding and armour you're currently wearing. Items require Level Lore to upgrade.
/ils combatlogThis will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.).


Click here for a description of each stat.
The text on the tooltip has to contain they keyword of the stat.The text can contain any colour.The lore it can read as stats are;

Damage: +<MIN_VALUE>-<MAX_VALUE>Damage +12.4-23.9
Armour: + or -<VALUE>%Armour +3.7%
Dodge + or -<VALUE>%Dodge +8.2%
Block + or -<VALUE>%Block -1.7%
Crit Chance: + or -<VALUE>%Crit Chance +2.8%
Crit Damage: + or -<VALUE>%Crit Damage +31.6%
Health: +<VALUE>Health +67.2
Health Regen: + or -<VALUE>%Health Regen +5.7%
Life Steal: + or -<VALUE>%Life Steal +13.5%
Ignition: + or -<VALUE>%Ignition +6.3%
Reflect: + or -<VALUE>%Reflect +4.7%
Slow: + or -<VALUE>%Slow +3.8%
Poison: + or -<VALUE>%Poison +8.3%
Wither: + or -<VALUE>%Wither +4.2%
Harming: + or -<VALUE>%Harming +5.1%
Blind: + or -<VALUE>%Blind +2.1%
Speed: + or -<VALUE>%Speed +16.8%
XP Bonus: + or -<VALUE>%XP Bonus +3.7%
PvE Dmg Modifier: + or -<VALUE>PvE Dmg Modifier +34
PvP Dmg Modifier: + or -<VALUE>PvP Dmg Modifier -27
Level: <VALUE>Level 4
Class: <VALUE> (Requires permission ils.use.<VALUE>)Class Mage, Priest,Warlock
Bound to <VALUE>Bound to Supavitax
Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast>Weapon Speed: Slow
Right-click to cast Living Bomb
Right-click to cast Lightning
Right-click to cast Fireball
Right-click to cast Frostbolt
Right-click to cast Minor Heal
Right-click to cast Major Heal

The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.


Click here for help with the config.yml


Negate these to restrict ops.

  • ils.admin
    description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
    default: op

  • ils.use.<Class_Name>
    description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
    default: op

These are some plugins I recommend using with Item Lore Stats;

  • BarAPI
    This will allow the players health to be displayed visually as the boss bar like shown in the video here.

  • AttributeHider
    This will remove the "+X attack damage" from swords.

Have a suggestion or need to report a bug?

Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.


Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC


Click here for the full Changelog


As of v1.759 this plugin sends statistics about the usage to the server You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.


Auto-checking for updates

As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.


As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.

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  • Avatar of adw123 adw123 Apr 20, 2014 at 05:47 UTC - 0 likes


    That is the case, but setting it to 0 turns it off for everything. No matter how high I set regen to in ILS config file or in items, regen doesn't work. I believe ILS regen works with 8/10 or above as well, so I'm not really trying to fix this aspect of things though a regen that worked without a tie in to the hunger bar would be cool and probably fix the issue as well.


  • Avatar of ferrago ferrago Apr 20, 2014 at 04:47 UTC - 0 likes

    @adw123: Go

    So I was looking into coding the plugin and while looking through to make sure it would work correctly I realized that heroes only heals whenever the person has 8/10 or higher food bars. I also noticed a setting food-heal-percent: 0.05 I put one and one together, set that to 0.00 and no more regen through heroes now.

    CQR|CQR BFAK:90678341,d162341bd70f9d48ee9bedc969773e3b0744d0a6da70e240520c96318ec8557b

  • Avatar of ferrago ferrago Apr 19, 2014 at 22:20 UTC - 0 likes

    @Supavitax: Go

    Trust me my friend I understand why you were doing it :). Because a lot of plugins do alter damage of vanilla items. I am having the issue of anti-pvp/damage plugins setting the damage to 0 rather than canceling the event that is creating all kinds of headaches for me with a project I am working on.

  • Avatar of Supavitax Supavitax Apr 19, 2014 at 21:59 UTC - 0 likes

    @ferrago: Go

    Yea I included the vanilla damage to try and add support for more plugins that alter the damage, though I guess I could add an option to remove the vanilla damage.

    Last edited Apr 19, 2014 by Supavitax
  • Avatar of ferrago ferrago Apr 19, 2014 at 16:32 UTC - 0 likes

    @Dhuster: Go

    /ils lore 1 Damage: +1

    haha kidding. I am sure he would be willing to add a configuration for it if there isn't already I know he recently specifically made item damage to calculate this way.

    Last edited Apr 19, 2014 by ferrago
  • Avatar of Dhuster Dhuster Apr 19, 2014 at 15:22 UTC - 0 likes


    Last edited Apr 19, 2014 by Dhuster
  • Avatar of Supavitax Supavitax Apr 19, 2014 at 15:00 UTC - 0 likes

    @Kyren_Leah: Go

    You just need to level up with the items in your hand/equipped and it will level with you. I forgot to add a command but I'll add that in the next update.

  • Avatar of Kyren_Leah Kyren_Leah Apr 19, 2014 at 10:07 UTC - 0 likes

    I'd like to try out the upgradeable items, they're activated in my config, but I can't seem to add them ingame - e.g.; when I try /ils lore add Level: 1 the lore added works as the required level to hold the item. What's the lore for making it upgrade?

    Thanks already!

  • Avatar of z65703071 z65703071 Apr 19, 2014 at 03:14 UTC - 0 likes

    @Supavitax: Go

    Thanks! :) about the stats of potion effect?

    I want to control that how many levels of effect but always fixed to a levels.

    Start is good but that's unsustainable because players are growing.

    Last edited Apr 19, 2014 by z65703071
  • Avatar of adw123 adw123 Apr 18, 2014 at 20:43 UTC - 0 likes

    Thanks Supavitax!