Cold Taiga


IslandCraft changes the biome distribution of the world to create an endless ocean filled with randomly generated islands.


Savanna Plains Mesa Extreme Hills Desert Cold Taiga

Full size images can be found here.


26 June 2016 : Updated for 1.10!

14 May 2016 : Updated for 1.9.4!

4 March 2016 : Updated for 1.9!

23 February 2016: Released BETA version for Sponge: here!

12 July 2015: Updated for 1.8.7! (Thanks to Empire92!)

10 March 2015: Updated for 1.8.3!

30 January 2015: Updated for 1.8!

8 August 2014: 1.0.0-beta is now available! Please refer to this wiki page and please provide feedback in this forum thread. Thanks!

2 August 2014: Updated this page for 1.0.0-beta release which should be here early next week!

Older news can be found in the News Archive.


Updates will be released within a few weeks of any significant CraftBukkit updates to add compatibility for the new versions. In addition, the following releases are planned.


  • To be released within the next few months
  • Rivers


  • To be released within the next 12 months
  • More natural distribution of islands (probably API breaking to allow polygonal islands)

IslandCraft-RealEstate-0.1.0-alpha (separate plugin)

  • To be released within the next 12 months
  • Buy and sell islands
  • Grief protection
  • Welcome and farewell messages
  • Vault, WorldGuard and Dynmap compatibility


IMPORTANT: As IslandCraft heavily modifies the terrain generation, it can destroy your worlds if you're not careful with the configuration. BACK UP EVERYTHING BEFORE INSTALLING. You have been warned.

Instructions can be found here.


IMPORTANT: After changing "ocean" or "island-distribution" you must reset your IslandCraft world. So make sure you get these right before spending much time playing on the world. To reset the IslandCraft world, you need to delete the file "server/plugins/IslandCraft/IslandCraft.db" and the folder "server/world_islandcraft". And then recreate the world using Multiverse or Multiworld.

You can safely add/remove/modify the "island-generators" without needing to reset your world. Islands which have already been generated or partially generated will continue to use whatever settings you had when they were created. Islands in newly explored chunks will adopt the new settings.

Instructions can be found here.

Plugin Developers Guide to the IslandCraft API

DISCLAIMER: Consider the API features of IslandCraft to be in Beta. They have not been thoroughly tested and are subject to change in the future. I would love to hear any feedback you have if you try to use this!

Information for plugin developers who wish to integrate with or modify/extend IslandCraft can be found here.

What happened to the other features?

While in alpha, IslandCraft included some chat and other miscellaneous features. These have all been removed as there are other plugins you can use for this purpose. Going forward, IslandCraft will have a much narrower feature set focusing on just the islands.

The RealEstate features (including Vault, WorldGuard and Dynmap integration) will be making a return in a new separate plugin. Separating these from the terrain generation provides a number of benefits. It helps me to keep them on separate release cycles, so I can release updates for the terrain generation very quickly as new versions come out. It has forced me to create an API so the plugins can cooperate, this will also allow others to make plugins which integrate with IslandCraft.

Public Servers Running IslandCraft

Are you running a public server with IslandCraft? Feel free to advertise in the comments below or on the forums.

Lately I've been playing on Anvil Network's PlunderSeas. A great server which combines IslandCraft with MoveCraft for the ultimate pirating experience!

  • Website: link
  • Dynmap: link
  • IP:

Also check out The Homestead server, looks like a great community of mature players!

  • Minecraft Server List: link
  • Dynmap: link
  • IP:

Data Collection

This plugin sends statistics about the usage to If you wish to disable this data collection, follow the instructions to server owners for opting-out which can be found here.

Global Statistics


More information can be found on the IslandCraft wiki.

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  • Avatar of hoqhuuep hoqhuuep Oct 05, 2016 at 08:30 UTC - 0 likes

    @GodsDead: Go

    It's been on my "to do" list for a long time... maybe one day ;)

    @UndeadGamingCentral: Go

    Sorry, that's not possible at the moment. You can make them all the same biome by modifying the configuration. But there is no way to make them all identical.


  • Avatar of UndeadGamingCentral UndeadGamingCentral Oct 05, 2016 at 00:30 UTC - 0 likes

    Is there a way to make a pre-set island so that when someone loads it, it will load that island every time for every player? Like a schismatic loader.

    Last edited Oct 05, 2016 by UndeadGamingCentral
  • Avatar of GodsDead GodsDead Aug 29, 2016 at 18:02 UTC - 0 likes

    Is there a way to make the islands look more natural instead of spawning them in a square grid or a hexagonal grid? make them spawn more randomly? Also random sizes of islands, so each is generated between 2 values instead all the same size.

  • Avatar of hoqhuuep hoqhuuep Aug 05, 2016 at 23:38 UTC - 0 likes

    @Mikado99: Go

    You're changing the right thing. Try making the values much bigger, just to see if it's working:

    island-distribution: com.github.hoqhuuep.islandcraft.core.HexagonalIslandDistribution 2880 320

    Make sure you reset your world after making changes to the config. You can do this by stopping the server, deleting the folder for the world, and starting the server again. Or by using e.g. Multiverse or Multiworld.

    Here's some notes from the wiki:


    The width and length of each island's region in blocks. Must be a positive multiple of 32. Note that each island contains some ocean within its region so the actual islands will be slightly smaller, this is just an upper bound.


    The width of the section of ocean between islands. Must be a positive multiple of 32. Note that each island contains some ocean within its region so the actual ocean will be slightly larger, this is just a lower bound.

  • Avatar of Mikado99 Mikado99 Aug 05, 2016 at 11:26 UTC - 0 likes

    Hey there! I want to use Islandcraft on my server, but for a public server, the islands are too small.

    I need the same islands as they are now just bigger. The config says "island size" and "ocean size", I changed the values to a bigger number. the outcomes were not as expected, could you help me with that?


    Ps. The server will be a citybuild server with no freebuild aspects, so we need a big space for our citys.

  • Avatar of AridWaste AridWaste Jul 29, 2016 at 22:15 UTC - 0 likes

    I think it's time to change this project from "Release" to "Mature". It's very stable, it's been around for years now and it does its job very well.

    Last edited Jul 29, 2016 by AridWaste
  • Avatar of hoqhuuep hoqhuuep Jul 28, 2016 at 10:54 UTC - 0 likes

    @nikklo98: Go

    All the source code is available on GitHub, the links are in the opening posts of the topics on the Sponge forums. They are also here: (Bukkit and Sponge) (Sponge only)

    Both are released under MIT licence, so you can do whatever you want with them.

    Sorry but I am not interested in giving lessons on plugin development. I hope that you can find someone who is able to help you with this.

  • Avatar of nikklo98 nikklo98 Jul 27, 2016 at 11:29 UTC - 0 likes


    I don't know if you remember me but I know I might have annoyed you in the past by asking too many questions on the sponge forums about sky islands. But now I really am desperate for your help ill do anything to get the sky islands so please can you make a tutorial and I will follow the steps as carefully as possible. Thank you

    Im also thinking that maybe sky islands are possible with paper spigot.

    Also if its ok I have a private dev who used to work on mineplex who would like the source code for the sky island plugin for sponge. He said he thinks he will be able to get it to work with spigot for me. I am also learning how to make plugins so if you give private 1 to 1 lessons I will pay.

    Last edited Jul 27, 2016 by nikklo98
  • Avatar of sleite sleite Jun 14, 2016 at 18:27 UTC - 1 like

    @hoqhuuep: Go

    I was hoping you would say that. :-) I can't update to 1.10 without your plug-in. ALL my worlds are Island Worlds. LOVE this plug-in!!

    Problem I encountered after upgrading to 1.10 was that some Islands that were not fully rendered, started rendering incorrectly. It created a bit of a mess.

    After I reverted back to 1.9, I used World Edit to regen the affected areas.

    Eagerly awaiting the update. I wanna see polar bears!


  • Avatar of hoqhuuep hoqhuuep Jun 13, 2016 at 11:52 UTC - 0 likes

    @sleite: Go

    Thanks for the reminder! I'll get on it when I can!

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Date created
Jun 15, 2013
Last update
Jun 26, 2016
Development stage
  • enUS
MIT License
Curse link
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