HyperConomy

Icon 3

http://dev.bukkit.org/media/images/75/621/hyperconomybanner4.jpg
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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction

HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and showcase style item displays. Read below or check out the wiki for more information.

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Features

  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Supports the addition of unlimited custom items.
  • Integrated economy plugin.
  • Player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops and chest shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • GUI Editor for easy manipulation of price settings.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on automatically updating information signs.
  • Price update notifications for any or all items.
  • Experience and enchantment trading.
  • When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.

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Requirements

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Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.

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Add-ons

  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.

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New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.

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Donate

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Donors

  • pr4xt3roy -> CapricaTown
  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.

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Basic Tutorial

New tutorial videos to come...

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  • Avatar of RegalOwl RegalOwl Aug 08, 2016 at 21:58 UTC - 0 likes

    @J2D2: Go

    Yes, but currently only with the GUI or remote GUI. Here's the wiki page for using it.

    Once you have the GUI open put in the new median value at the top right, select median in the dropdown, and click update economy.

    Last edited Aug 08, 2016 by RegalOwl
  • Avatar of snakemansos snakemansos Aug 08, 2016 at 00:57 UTC - 0 likes

    @RegalOwl: Go

    right click on the image and "show image" to see hypermerchant window display not enchanted potions... i will try that. Edit: i delete the hyperconomy folder and not resolve that issue. http://i65.tinypic.com/11279dw.png Plugin list: http://i68.tinypic.com/nh1gud.png

    Last edited Aug 08, 2016 by snakemansos
  • Avatar of J2D2 J2D2 Aug 07, 2016 at 16:40 UTC - 0 likes

    Hi, is there any way to set the median for everything ? i tried hcset median all 0 and that does not work. thank you in advance

  • Avatar of Andriy2 Andriy2 Aug 07, 2016 at 07:05 UTC - 0 likes

    @RegalOwl: Go doesn't save the text on the placed sign in this version: CraftBukkit version git-Spigot-5391d73-0ebb9c7 (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)

    error log: HyperConomy[2016-08-07 09:12:08.617] java.lang.NullPointerException at regalowl.hyperconomy.display.InfoSignHandler.handleHyperEvent(InfoSignHandler.java:94) at regalowl.hyperconomy.event.HyperEventHandler.fireEvent(HyperEventHandler.java:49) at regalowl.hyperconomy.bukkit.BukkitListener.onSignChangeEvent(BukkitListener.java:94) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) at net.minecraft.server.v1_10_R1.PlayerConnection.a(PlayerConnection.java:2090) at net.minecraft.server.v1_10_R1.PacketPlayInUpdateSign.a(SourceFile:44) at net.minecraft.server.v1_10_R1.PacketPlayInUpdateSign.a(SourceFile:10) at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$1.run(SourceFile:13) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) at net.minecraft.server.v1_10_R1.MinecraftServer.D(MinecraftServer.java:733) at net.minecraft.server.v1_10_R1.DedicatedServer.D(DedicatedServer.java:399) at net.minecraft.server.v1_10_R1.MinecraftServer.C(MinecraftServer.java:672) at net.minecraft.server.v1_10_R1.MinecraftServer.run(MinecraftServer.java:571) at java.lang.Thread.run(Unknown Source)

    in this version all works: CraftBukkit version git-Spigot-a9631d2-67b2424 (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)

  • Avatar of RegalOwl RegalOwl Aug 05, 2016 at 15:39 UTC - 0 likes

    @snakemansos: Go

    Backup your HyperConomy folder, delete it, and see if it's working in a fresh install. How did you add the potions to the database? All potions I tested are working fine for me on the latest build. Also, I'm not sure what the image is supposed to show.

  • Avatar of snakemansos snakemansos Aug 04, 2016 at 11:31 UTC - 0 likes

    @RegalOwl: Go

    All not working.

    without effects and enchant

    Last edited Aug 04, 2016 by snakemansos
  • Avatar of RegalOwl RegalOwl Aug 04, 2016 at 04:57 UTC - 0 likes

    @admyraltuck: Go

    @Andriy2: Go

    Can anyone give me the steps to reproduce this? Latest build of Spigot/Craftbukkit is working fine for me. I've tried a variety of different signs/block and can't reproduce this.

  • Avatar of admyraltuck admyraltuck Aug 02, 2016 at 05:52 UTC - 0 likes

    @Yani120: Go

    I am having this exact same issue. When placing a sign, it allows you to enter the text into the sign dialog, but then doesn't save the text on the placed sign.

    Fresh install running CraftBukkit version git-Bukkit-0ebb9c7 (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)

    if you do /hc disable first, signs work normally, but the /hc enable makes it so you can't save the text.

    another interesting behavior. do /hc disable and create a properly formatted info sign, then /hc enable and /repairsigns, it "sees" that the sign is there, but doesnt update it.

  • Avatar of Andriy2 Andriy2 Aug 01, 2016 at 21:21 UTC - 0 likes

    @Yani120: Go

    I had this problem when I downloaded the latest build spigot 1.10.2. I solved a problem in the previous version spigot 1.10.2 .

  • Avatar of RegalOwl RegalOwl Aug 01, 2016 at 05:35 UTC - 0 likes

    @Yani120: Go

    I'm unable to reproduce this. Can you provide steps to create this issue?

Facts

Date created
Mar 29, 2012
Category
Last update
Mar 21, 2016
Development stage
Beta
Language
  • enUS
  • frFR
  • ruRU
License
GNU General Public License version 3 (GPLv3)
Curse link
HyperConomy
Reverse relationships
2
Downloads
58,247
Recent files

Authors