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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting


HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and showcase style item displays. Read below or check out the wiki for more information.



  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Supports the addition of unlimited custom items.
  • Integrated economy plugin.
  • Player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops and chest shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • GUI Editor for easy manipulation of price settings.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on automatically updating information signs.
  • Price update notifications for any or all items.
  • Experience and enchantment trading.
  • When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.




Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.



  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.


New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.





  • pr4xt3roy -> CapricaTown
  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.


Basic Tutorial

New tutorial videos to come...

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  • Avatar of RegalOwl RegalOwl Oct 18, 2016 at 04:27 UTC - 0 likes

    @jaggy80: Go

    This is a difficult fix, but I'm working on something.

  • Avatar of jaggy80 jaggy80 Sep 30, 2016 at 23:02 UTC - 0 likes

    @RegalOwl: Go

    Still having issues with spawn eggs. They all sell as shulker spawn eggs(383:0).

    "Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50. The spawnable item from a spawn egg is now addressed by a datatag: give @p spawn_egg 1 {EntityTag:{id:"Creeper"} }"

    When you use Essentials /itemdb while holding spawn eggs they all show 383:0. Players can buy cheaper spawn eggs then sell for more expensive shulker spawn eggs.

    Hyperconomy needs to check the EntityTag on the egg

  • Avatar of shmancelot shmancelot Sep 25, 2016 at 20:42 UTC - 0 likes

    @GodsDead: Go

    The lite version does not include the management gui. All other features are included. What features are you wanting from "just the economy"?


  • Avatar of GodsDead GodsDead Sep 23, 2016 at 11:28 UTC - 0 likes

    I have seen a [lite] version of this plugin floating around, is this just the economy? Im interested in using this plugin just for the Economy built in.

  • Avatar of jaggy80 jaggy80 Sep 23, 2016 at 00:40 UTC - 0 likes

    @RegalOwl: Go

    Thanks! Webpage working great, but the refresh rate of <8 seconds is way too quick.. Might increase it to maybe 30 seconds?

    I still recommend a buy/sell price gap setting. Without the gap its too easy fo find ways to exploit by crafting/decrafting. I'm using your source to make buy prices 2x higher than sell prices and that seemed to solve people getting too rich too fast.

  • Avatar of shmancelot shmancelot Aug 31, 2016 at 08:01 UTC - 0 likes

    @dNiym: Go

    I don't think there is a way to do this for the server shop. You can instead use a player shop with stockmode set to "economy" (with the /manageshop stockmode command)
    then you can set the status of each item (/ms status itemname buy/sell/trade)

    A Playershop set to "economy" stockmode basically becomes a server shop with added features.

  • Avatar of dNiym dNiym Aug 29, 2016 at 00:57 UTC - 0 likes

    So using the server shop,


    I can add items / adjust their pricing fine. Is there a way that I can flag an item to only be available to buy or sell but not both? I apologize if this is obvious somewhere but i've been unable to find it!

  • Avatar of J2D2 J2D2 Aug 27, 2016 at 17:57 UTC - 0 likes

    Hello, my players are able to fill every slot in their inventory except the helmet slot , then whatever they buy gets put in as a hat. please fix this if it has not been fixed already as it renders VIP pretty useless

  • Avatar of RegalOwl RegalOwl Aug 08, 2016 at 21:58 UTC - 0 likes

    @J2D2: Go

    Yes, but currently only with the GUI or remote GUI. Here's the wiki page for using it.

    Once you have the GUI open put in the new median value at the top right, select median in the dropdown, and click update economy.

    Last edited Aug 08, 2016 by RegalOwl
  • Avatar of snakemansos snakemansos Aug 08, 2016 at 00:57 UTC - 0 likes

    @RegalOwl: Go

    right click on the image and "show image" to see hypermerchant window display not enchanted potions... i will try that. Edit: i delete the hyperconomy folder and not resolve that issue. http://i65.tinypic.com/11279dw.png Plugin list: http://i68.tinypic.com/nh1gud.png

    Last edited Aug 08, 2016 by snakemansos


Date created
Mar 29, 2012
Last update
Mar 21, 2016
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GNU General Public License version 3 (GPLv3)
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