Gringotts Goblin Head

Gringotts: Item based currency.

Gringotts is an item-based economy (currency) plugin for the Bukkit Minecraft server platform. Unlike earlier economy plugins, all currency value and money transactions are based on actual items in Minecraft, per default emeralds. The goals are to add a greater level of immersion, a generally more Minecraft-like feeling, and in the case of a PvP environment, making the currency itself vulnerable to raiding.

Gringotts was originally created for the Minecraft Wars PvP/survival server.


  • Item-backed economy (configurable, default emeralds)
  • multiple denominations with automatic conversion (for example, use emeralds and emerald blocks)
  • Storage of currency in chests and other containers, player inventory and ender chests (configurable)
  • direct account-to-account transfers commands
  • optional transaction taxes
  • fractional currency values (fixed decimal digits)
  • Account support for Factions, Towny and WorldGuard
  • Vault integration

Latest changes

To get notified of new versions, please subscribe to file updates.


  • DEPENDS ON JAVA 8. If your server is not on Java 8 yet, you should upgrade, or ask your service provider to upgrade. Java 7 isn't supported anymore by Oracle.
  • Should now work both in regular as well as async context. This means there should be no more "Asynchronous entity world add" errors anymore, and Gringotts is now compatible with Towny in async mode, as well as other plugins that call economy methods asynchronously.
  • The maximum virtual money allowed for an account is now equal to the lowest denomination, instead of the highest. I changed this because that behavior was causing lots of confusion.
  • fixed other minor bugs


  • built for Minecraft 1.9 and Factions 2.8. May not be compatible with older Factions versions!
  • unsupported versions of Factions should be handled more gracefully now.
  • updated to current version of Metrics-Lite. Fixes annoying error messages.


  • Named denominations: Each denomination can now have its own name, which will be shown in /balance messages and the like. To activate this feature, use the named-denominations config setting. By default this will use the denomination's displayname or regular item name, but you can define a custom name as well. See configuration instructions for details.
  • Balance messages can now be configured to show only regular balance or also vault/inventory balances.
  • Now also supports & prefix to color codes in messages and item displayname/lore in addition to the default § prefix.
  • can now also used Vault-supported item names in denomination config, not only regular Bukkit names. This can make the config a bit more intuitive. (requires Vault)
  • lore config for denomination items now also allows a simple string instead of a string list.
  • configuration should now always be loaded as UTF8.
  • fixed an issue with /money commands failing on some servers.


  • adds display name and lore support for currency items. See configuration instructions on how to configure this. Note you will need a third-party plugin to rename items not created by Gringotts.
    Thanks to dj5566 for contributing this feature!
  • startingbalance config option works again

Planned Features

See: Gringotts open enhancement issues on GitHub. You're welcome to vote on enhancements important to you, but I might not have the time to implement them.



Check out the Gringotts Wiki for more hints and a troubleshooting guide.

Installation and Configuration

Download Gringotts and place it in your craftbukkit/plugins folder.

Please see the Configuration and Permissions document on how to configure Gringotts.


For full information on configuration and usage in Gringotts v2.x, please see the configuration page and the usage page respectively.

Storing money in an account requires a Gringotts vault. A vault consists of a container, which can be either chest, dispenser or furnace, and a sign above declaring it as a vault. A player or faction may claim any number of vaults. Vaults are not protected from access through other players. If you would like them to be, you may use additional plugins such as LWC or WorldGuard.

Player vaults

Place a sign above a container block, with [vault] written on the first line. If it was created correctly, the sign will display your name on the third line and you will receive a message that the vault has been created.

Faction vaults

Place a sign above a container block, with [faction vault] written on the first line. If it was created correctly, the sign will display your faction's tag on the third line and you will receive a message that the vault has been created.

Towny vaults

  • To make a vault for your town: place a sign above a container block, with [town vault] written on the first line.
  • To make a vault for your nation: place a sign above a container block, with [nation vault] written on the first line.
    If it was created correctly, the sign will display your town's or nation's tag on the third line and you will receive a message that the vault has been created.

User commands


Display your account's current balance.

/money pay <amount> <player>

Pay an amount to a player. The transaction will only succeed if your account has at least the given amount plus any taxes that apply, and the receiving account has enough capacity for the amount.

/money withdraw <amount>
/money deposit <amount>

Withdraw an amount from vault storage into inventory, or deposit from inventory to a vault.

Admin commands

/moneyadmin b <account>

Get the balance of a player's account.

/moneyadmin add <amount> <account>

Add an amount of money to a player's account.

/moneyadmin rm <amount>

Remove an amount of money from a player's account.

/gringotts reload

Reload Gringotts config.yml and apply any changed settings.

Need Help?

  1. First, check the Wiki.
  2. For support requests, feature requests and bug reports, please open a ticket.
  3. Drop by the Gitter channel and talk to me (jastice), and I will drop by.
  4. When your issue is resolved, update the wiki troubleshooting page!

Also, follow me on twitter: @ebenwert

Source and Continuous Integration

Gringotts is open source. View, fork and edit on Github

CI Status: Build Status
Current Development builds
Automatic Release builds

CI Builds have not been review by BukkitDev staff. Install at your own risk, just like anything else from the internet.


We use metrics to collect stats! We only collect basic information such as cpu info, plugin version type, and players online. If you want to see everything, click on the graph.
Go into plugins/PluginMetrics/config.yml to disable stat collecting if you wish.

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  • Avatar of chonsoe chonsoe Aug 07, 2016 at 14:31 UTC - 0 likes

    please check spigot 1.10. deposit, withdraw error message doesn't work and enderchest check please.

  • Avatar of BitZeroX BitZeroX Aug 03, 2016 at 20:08 UTC - 0 likes

    Hey, is it possible for you to add an optional function to prevent crafting and placement of currency blocks/items? This would work nicely when using golden nuggets/ingots/blocks as a currency with custom name etc.

    We are currently developing a roleplaying sever including your plugin (all kudos will be given.) and with our mining world where people go for resources contains gold. We would like them to stop mining for currency as we find using nuggets / ingots / blocks more useful. We would much prefer if the currency was acessable by spawning or shops.

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Aug 03, 2016 at 17:01 UTC - 0 likes

    couple issues with the latest dev version: some of the currency breaks and turns into regular items with a lore line of a random couple numbers

    sometimes currency disappears

    no errors at all

  • Avatar of ebenwert ebenwert Jul 30, 2016 at 13:24 UTC - 0 likes

    @xH3LLRAIZ3Rx: Go

    Not entirely sure what you mean, but I'm currently not actively developing this. You should be able to use server resource packs though?

    BFAK:jast,90591661,29dd3c62f13055888a0278b5f523f4707080bdfbae848c19bb40cad45b19d27d My plugins: Gringotts: Item based currency economy system | EnderPearl Cooldown

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Jul 30, 2016 at 02:56 UTC - 0 likes

    @ebenwert: Go

    ok, can you at least add skull texture support? :D

  • Avatar of ebenwert ebenwert Jul 29, 2016 at 17:15 UTC - 0 likes

    @T1g3rs65: Go

    Sounds unusual. I probably can't reproduce it on my side, so I'll have to ask you to debug it yourself :( An option is giving them items directly instead of using the startingbalance feature.

    @xH3LLRAIZ3Rx: Go

    Sorry, I can't read much out of that without any context.

    @789101112: Go

    Only if it can be automated

  • Avatar of 789101112 789101112 Jul 29, 2016 at 16:17 UTC - 0 likes

    Thank for keeping this essential alive!! Can you mirror on ?

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Jul 25, 2016 at 21:14 UTC - 0 likes

    I am getting this crash with Gringotts, Towny, and DeluxeChat

  • Avatar of T1g3rs65 T1g3rs65 Jul 25, 2016 at 07:25 UTC - 0 likes

    I don't Know if this is a config problem on my side but after creating a vault my players get 500 dollars of currency even tho default balance is set at 100. which they get and can purchase a plot so they have a place to make a vault. but after they do that they get 500 in the vault which is horrible for my economy. i have looked trough my configs and i am lost at what is causing the issue.

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Jul 24, 2016 at 17:40 UTC - 0 likes

    Can you add Skull Texture support so we can use little money bags as the currency


Date created
Sep 27, 2012
Last update
Jun 18, 2016
Development stage
  • deDE
  • enUS
BSD License
Curse link
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Optional dependency
Towny Advanced