Create fires like you never could before! FieryInferno fire spread much faster than default, similar to pre 1.6b MineCraft fire mechanics. It also doesn't go out after a certain radius from the origin. Great for any pyromaniacs!

One small fire...


  • Makes fire spread faster and larger
  • Customizable spreading speed
  • Emulates pre - 1.6b MineCraft fire
  • Multiworld support
  • Fire only spreads to flammable blocks
  • A naturally occurring event called a "wildfire"
  • A /wildfire command
  • 101% configurable Configurable

Suggestions/feedback welcome!

FieryInferno Usage

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  • Avatar of tseward tseward Jan 09, 2015 at 00:17 UTC - 0 likes

    I tried this on Spigot 1.8 (Jan 5th build) and can't get it to work. Fire doesn't spread when applied directly to trees. Is this an issue with FieryInferno, or something else?

  • Avatar of Raptor2213 Raptor2213 Sep 11, 2014 at 14:41 UTC - 0 likes

    Does 1.2 work on CB 1.6.4?

  • Avatar of Scarletomato Scarletomato Oct 12, 2013 at 20:39 UTC - 0 likes

    Okay so what settings do i use for wiping out an entire forest from a flint and steel fire?

    I've got my fire spread limit at 2147483647 and my maximum fires at 20000 and all it does is take out a single tree :(

  • Avatar of Icynene Icynene Aug 16, 2013 at 00:26 UTC - 0 likes

    @4rz0: Go Fire is not guaranteed to spread: FieryInferno just adds a much greater chance of it spreading. Try spawning multiple wildfires near the same location, and they'll propagate further, faster.

    If you have Faster Fires on, it will automatically start burning nearby blocks. If you do not, it will only do so if a flammable block exists in a box with a radius of 3 around the fire origin. Hence, Faster Fires can give the impression of the fire "exploding" all at once: all nearby flammable blocks are set on fire.

    Fire Spread Limit defines how far a fire may propagate. Essentially, it tells FieryInferno that it may create one parent fire, which can have N child fires, each of which can have N - 1 fires, and so on.

    @FlOppythp: Go

    Yes, FieryInferno 1.2 no longer relies on native Minecraft code, so is version-independent. Fires stop spreading due to the propagating limit I explained in the above comment. Try setting Fire Spread Limit to a higher number. But be wary - you might end up burning more than you want. You can set it to a pseudo-infinite value: 2,147,483,647. That is the largest value supported. Be careful not to have grass blocks in the list of flammable blocks, though, or you'll end up with a world of fire!

    The spice must flow.


  • Avatar of 4rz0 4rz0 May 30, 2013 at 19:03 UTC - 0 likes

    Ok, i did some testing and noticed some flaws:
    Sometimes, fire doesn't really spread at all:

    Fire also seems to stop spreading fast once it leaves a certain range of the initial fire.

    And I have cases of "explosive Fire" which only seem to happen after a server-restart:

  • Avatar of 4rz0 4rz0 May 29, 2013 at 22:56 UTC - 0 likes

    @Icynene: Go

    It's okay, real life is more important than a game^^

    It actually was pretty informative for me to figure out how plugins work nowadays.
    Last time I looked into one, there was no such thing as a plugin.yml.

  • Avatar of Icynene Icynene May 29, 2013 at 20:58 UTC - 0 likes

    @FlOppythp: Go

    @mrbriguy11: Go

    @4rz0: Go

    I can't express how truly sorry I am.

    For the last month, I've been practically dead as the internet goes, and I don't see this status changing anytime soon: I just have too much going on in my life to dedicate the same amount of time to hobbies as I used to.

    I've updated Storm to work. It was a careless error on my behalf: I had recently acquired a new computer and so did not have the FieryInferno project files on my drive. It was late; I was tired, and so let slip an error in the builder's configuration which omitted the crucial plugin.yml file from the final executable.

    I've rebundled it in the FieryInferno now waiting in the BukkitDev approval queue.

    Once again, I am sorry.

    Last edited May 29, 2013 by Icynene
  • Avatar of 4rz0 4rz0 May 27, 2013 at 15:49 UTC - 0 likes

    @4rz0: Go

    Looks like I forgot to provide information about the commands the plugin uses.

    I created a plugin.yml following Bukkit-rules, and it looks like it works now, Bukkit loads the plugin without errors.
    I can't properly test this, due to my lack of a working server, tho.
    If anyone wants to try, there's the file: plugin.yml (right-click, save as)
    It needs to be added into the FieryInferno.jar plugin root.

    I don't give any warranty, test on your own risk.
    I'll also open a ticket for this.

    Last edited May 27, 2013 by 4rz0: Attached the File.
    Name Description Size MD5
    plugin.yml missing plugin.yml file 521 B 98fb19a85748...
  • Avatar of 4rz0 4rz0 May 27, 2013 at 13:33 UTC - 0 likes

    Got the same error, the plugin is, among others, missing its plugin.yml. I tried providing its old version, but then there are NPEs.

    Is the updated source avaliable anywhere? On hawkfalcon's github, there's only the initial version...

  • Avatar of mrbriguy11 mrbriguy11 May 13, 2013 at 06:17 UTC - 0 likes

    Hey guys, I love your plugin, well, the idea of your plugin, but i can't get it to work on my computer. I am not sure what this error code means, and I thought someone might be able to help me. I am sorry if the answer is simple, but I am very stuck here. I really want to use the plugin and i am really looking forward to it. This error code is in terminal on my mac when I start the server: Thanks for your help.

    02:10:15 [SEVERE] Could not load 'plugins/FieryInferno-1.jar' in folder 'plugins' org.bukkit.plugin.InvalidDescriptionException: Invalid plugin.yml at at org.bukkit.plugin.SimplePluginManager.loadPlugins( at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugins( at org.bukkit.craftbukkit.v1_5_R3.CraftServer.<init>( at net.minecraft.server.v1_5_R3.PlayerList.<init>( at net.minecraft.server.v1_5_R3.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_5_R3.DedicatedServer.init( at at Caused by: Jar does not contain plugin.yml

    Once again thanks for any help! I can't wait to start using the plugin!


Date created
Jul 04, 2012
Last update
May 29, 2013
Development stage
  • enUS
GNU Affero General Public License version 3 (AGPLv3)
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