FarmControl limits plant growth (Wheat, Melons, Reeds, Cactus, Pumpkins, Carrots, Potatoes, and Netherwart) to specific biomes, encouraging travel and trade and reducing the ability to live as an entirely self sufficient hermit.


  • All crops can always be placed by players, they simply won't grow outside of their biomes
  • Desired biomes are configurable on a per crop basis
  • Biomes where crops should grow slowly can be set
  • Default config insists melons are grown in wet biomes, sugar cane is grown in hot/humid biomes, cactus needs dry hot areas, and netherwart will only grow in the nether and deserts.
  • If you want to make a crop more rare, or make Netherwart not growable in overworld at all, simply edit the config
  • Default biomes:

The source code is in the jar.

[My Other Plugins: PearlXP | Maplicate]

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Samkee00 Samkee00 Mar 13, 2014 at 20:52 UTC - 0 likes

    You should add cocoa beans to the list.

  • Avatar of Firebastard Firebastard Feb 15, 2014 at 00:54 UTC - 0 likes

    Any chance of an update to 1.7? It's great that it still works with the old biomes but outright disabling crop growth in the new ones is making my userbase a bit unhappy.

  • Avatar of Treijim Treijim Jan 17, 2014 at 09:23 UTC - 0 likes

    @Treijim: Go

    Confirming that, to my knowledge, this plugin still works in 1.7.2.

  • Avatar of Treijim Treijim Jan 11, 2014 at 06:56 UTC - 0 likes

    Does anyone know if this works with 1.7.2/1.7.4 and with the new biomes?

  • Avatar of Nebual Nebual Oct 03, 2013 at 02:15 UTC - 0 likes

    @ArtisticPixel: Go

    Yes, it still works in 1.6.4! Glad you like it :D

    @sakura_blades: Go

    Hmm, though I seem to remember it blocking bonemeal, it certainly doesn't now. A quick glance at Bukkit's source suggests it never has, nor do I see any other event I can monitor to track that. I'll try making a pull request to Bukkit, but they appear to have 80 open ones at the moment, so it may be quite some time before it makes it into a Bukkit release.

    Projects: Maplicate | PearlXP | FarmControl

  • Avatar of ArtisticPixel ArtisticPixel Oct 01, 2013 at 21:56 UTC - 0 likes

    Does this work in 1.6.4? Could you please update this plugin if it doesn't because this is THE greatest farming plugin ever and I would hate seeing it go out of date and inactive. Thanks! :)

  • Avatar of sakura_blades sakura_blades Sep 21, 2013 at 01:08 UTC - 0 likes

    @ArtisticPixel: Go

    Not if they are in a biome they are set to not grow in! >.<;

    And this "bones run out eventually" isn't true... You know how many skeletons spawn on my server? Or how many people create grinders from spawners and have chests full of bones? This "it'll stop eventually" isn't gonna happen and it's not a fix...

    If this doesn't solve the bonemealing of crops to grow in biomes it's supposed to be preventing, whats the point of me leaving this installed? I might as well just take it out right now...

  • Avatar of ArtisticPixel ArtisticPixel Sep 21, 2013 at 00:19 UTC - 0 likes

    @sakura_blades: Go

    Maybe this is true, but you're not going to bonemeal all your crops all the time. Bones run out eventually and plus if you go do something else, the crops can grow on their own.

  • Avatar of sakura_blades sakura_blades Sep 17, 2013 at 19:29 UTC - 0 likes

    Players are bonemealing their crops that shouldn't be growing in certain biomes. Can this be fixed/taken care of please?? It defeats the purpose of even installing this plugin...

  • Avatar of Jarhielt Jarhielt Aug 15, 2013 at 13:58 UTC - 0 likes

    @Typical_Name: Go

    Working fine on mine 1.6.2-R02

Table of contents

  1. 1 Features


Date created
Aug 06, 2012
Last update
May 19, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: 1.3 for 1.6.4 May 19, 2013
  • R: 1.2 for CB 1.5.1-R0.1 Mar 31, 2013
  • B: 1.1 for 1.5.1 Mar 22, 2013
  • B: 1.0 for 1.3.1 Aug 06, 2012