Commands
/fm
This is the main command.
/fm spawn
Spawn a specified mob
Requires "fmob.spawn" permission
- /fm spawn archer
- /fm spawn swordsman
- /fm spawn mage
- /fm spawn titan
/fm order
Give selected mobs an order (select mobs by right clicking them)
Requires the "fmob.order" permission
- /fm order gohome
- Send your mobs home
- /fm order follow
- Make your mobs follow you
- /fm order stop
- Make your mobs hold position
- /fm order patrolHere
- Make your mobs patrol from their home to your current position
- /fm order wander
- Let your mobs wander around (there is no limit as to how far it can wander)
- /fm order setHome
- Set your current position as your mob's home
- /fm order forgive
- Tell your mobs to stop attacking what they are currently agroed to
- Your mobs will resume attacking entities marked as hostile, but will stop attacking any neutral entities that provoked it.
- /fm order moveToPoint
- Send your mobs to where you're looking
- Additionally requires the "fmob.order.move" permission
- /fm order tpHome
- Teleport your mobs home
- Additionally requires the "fmob.order.tp" permission
- /fm order tpHere
- Teleport your mobs to you
- Additionally requires the "fmob.order.tp" permission
/fm color
Colors the armor of faction mobs from your faction a specified color
Requires "fmob.color" permission
- /fm color
#
##
# is a color in RRGGBB format- ff0000 is red
- 00ff00 is green
- 0000ff is blue
/fm info
Lists the prices of the mobs
/fm selection
List any mobs you have selected
/fm deselect
Deselect any mobs you have selected
/fm selectall
Select all mobs in your faction
Requires the "fmob.selectall" permission
/fm group
- /fm group set NUMBER
- Save your selection to a group
- /fm group NUMBER
- Load a saved group
- NUMBER must be between 1 and 5
/fmc
Faction Mobs Console command
Designed to be used by command blocks, this command allows you to spawn a mob to a specific faction.
WARNING: This command bypasses all restrictions to spawning faction mobs, including land ownership, faction power, and mob count limits.
The command must originate a command block, the console, or a player with the "fmob.fmc" permission.
- /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z
- MOBTYPE can be archer, swordsman, mage, or titan
- FACTIONTAG is the name of the faction
- WORLDNAME is the name of the world the mob is to be spawned in
- X Y Z are the coordinates to spawn the mob at
- /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z ORDER X2 Y2 Z2
- Optionally, you can add an order to give your mobs
- ORDER can be wander, patrol, or move
- wander requires no extra coordinates, but patrol and move require X2 Y2 Z2 as extra coordinates
- /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z path X2 Y2 Z2 X3 Y3 Z3
- path is a special order that can only be used with the /fmc command
- This will spawn a mob at X Y Z and direct the mob to travel to X2 Y2 Z2 and then to X3 Y3 Z3 where it will stop.
The /fmc command supports wildcards for the FACTIONTAG parameter
- Replacing FACTIONTAG with %land% will spawn a faction mob for the faction that owns the land the command block is located in
- Replacing FACTIONTAG with %near% will spawn a faction mob for the faction of the nearest player within a 16 block radius of the command block
- No mob will spawn if no faction is found