* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of lilacorn lilacorn Dec 21, 2013 at 19:49 UTC - 0 likes

    I am too getting sudden restarts n crashes and i get the memory issues.

  • Avatar of robotnikthingy robotnikthingy Dec 21, 2013 at 17:39 UTC - 1 like

    Anyone else having an issue where the server keeps running out of memory. I have increased my servers memory by 2GB more GB for a total of 6GB, and I still get this error: Java.lang.outofmemoryerror: permgen space

    Anyone else having this issue? Using bukkit 1.7.2 r-0.1 beta

    Last edited Dec 21, 2013 by robotnikthingy


  • Avatar of MutinyCraft MutinyCraft Dec 21, 2013 at 15:30 UTC - 0 likes

    @MURD3RUS: Go

    @KeithSt0ne: Go

    @Exagerate: Go

    Same issue. Server was randomly shutting off after a few hours/minutes. Removed dynmap and it hasn't happened since. Spigot-1187

  • Avatar of runelynx runelynx Dec 21, 2013 at 10:58 UTC - 0 likes

    @mikeprimm: Go

    It's better after the bukkit fix but there must still be a leak somewhere, disabling dynmap leaves my 1.5gb server around 65% utilized. Enabling Dynmap slowly takes me to 99% and leaves me there.

    Are there settings in config I can kill to reduce dynmap's incredibly high MEM usage? Or are there still bukkit defects?

  • Avatar of ABCRic ABCRic Dec 21, 2013 at 03:12 UTC - 0 likes

    @iko_davalos: Go

    Open configuration.txt on the plugins/dynmap folder and change the webserver-port setting to some other port. Restart the server and try to use this port you now defined.

  • Avatar of iko_davalos iko_davalos Dec 21, 2013 at 00:08 UTC - 0 likes

    My server's ip is ikoville.tk:25598 Its hosted on mcprohosting.com so i don't host it myself. The address ikoville.tk:8123 shows another random server and ikoville.tk:25598:8123 doesn't work. what should i do?

    on born:
        wait 4 years
        while player is alive:
        if player can afford $8:
            order "pizza"
            eat event-entity
            wait 1 tick

    #NOTE: requires addon skRealLife, courtesy of http://dev.bukkit.org/profiles/ArtificialSkriptIntelligence/

  • Avatar of smc87 smc87 Dec 19, 2013 at 22:31 UTC - 0 likes

    hello, my players have been complaining for a while that they can no longer see themselves on the map.

    I have protected-player-info: true set so that they cant see each other. This did work before, but currently no one can see themselves unless they have the "seeall" permission, which obviously lets them see everyone.

    Is anyone else experiencing this, or is it possible ive messed up my config somewhere (of course its possible!)

    Ive spent quite abit of time today experimenting with different options, but i still cant get it working quite as id like, so that they cannot see each other whilst logged in.

    Thanks in advance for any responses.

  • Avatar of TomXPro TomXPro Dec 19, 2013 at 10:40 UTC - 0 likes


    I have some issues with MCPC+ (Forge) 1.6.4 and DynMap. I've installed DynMap into the Mod Folder, the Bridge Plugin and Worldguard and Essentials Plugins into the Plugins Folder. WorldBorder is used for filling. Multiverse manages my Maps. So far so good...

    I was wondering why DynMap just Shows up the Players and Spawn Points but never any Region, Mobs, Beds or something like that.

    I found out, that this issue is related by the the internal renaming of the maps with the suffixes ("world_36" instead of "world" for example).

    I renamed all my maps within the config files of DynMap and... voila: Regions, Mobs, Home, Beds and alls the other things. BUT(!!!) no textures and Terrain anymore! Just black Screens with Mob heads, regions...

    So... how to prevent this? Why is Dynmap renaming the Worlds internally?

    Is there a Workaround?

    Sorry for my bad english, I hope you understand what I mean...



  • Avatar of Dhementious Dhementious Dec 18, 2013 at 20:06 UTC - 0 likes

    @MURD3RUS: Go

    That's because it's outdated, and they don't seem to be too busy updating it.

  • Avatar of L337Lobster L337Lobster Dec 18, 2013 at 15:00 UTC - 0 likes

    We've been rendering the map for a few days now and it's barely made any progress, Is there any good way to speed it up? Any help is appreciated!



Date created
Aug 30, 2011
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Jun 12, 2016
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