* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of iMoritz iMoritz Feb 23, 2012 at 14:29 UTC - 0 likes

    Hey dev-team, it would be great if i can switch the dynmap on and off with a command. Maybe an idea for the next update...


  • Avatar of jisaacs1207 jisaacs1207 Feb 23, 2012 at 11:16 UTC - 0 likes

    @mikeprimm: Go

    Would players still be able to show themselves with /dynmap show if I

    'showposition: false'


  • Avatar of Varlonec Varlonec Feb 22, 2012 at 19:40 UTC - 0 likes

    Please add Basalt Cobblestone, but it is not visible on the map.


  • Avatar of Wolf314151 Wolf314151 Feb 22, 2012 at 02:24 UTC - 0 likes

    Will this work with Hamachi? If so, what is the url if my IP is

    EDIT: meaning how can I let others view my map on the web? EDIT2: Also, would this be the cause of my minecraft.exe freezing up for a few minutes occasionally now?

    Last edited Feb 22, 2012 by Wolf314151
  • Avatar of monsterkiller1 monsterkiller1 Feb 22, 2012 at 01:25 UTC - 0 likes

    Hey. Noticed that the web chat isn't working right when you use your own web server. it shows joins/disconnects but does not seem to send/receive chat messages.

    On the web panel, if a user is in a world that is not enabled they are not shown on the player list at all, if the world is enabled but player location is not when you click their name it takes you to a different world other than the one they are in, at least thats what happens for us.

    As well, when there are more players than there is space in the player list, i dont seem to be able to see the bottom scroll button on the player list, but i do see the top one.

  • Avatar of uncovery uncovery Feb 22, 2012 at 00:26 UTC - 0 likes

    @mikeprimm: Go

    ok thanks! I was assuming that DynMap can talk to HeroChat since MonsterIRC can do so. If it's actually broken, I'll wait for the next version.

  • Avatar of mikeprimm mikeprimm Feb 21, 2012 at 21:40 UTC - 0 likes

    @Jozeth: Go

    lol - that does happen. If you want to see our source, and all the records of who contributed what, take a look at our source repository :) https://github.com/webbukkit

    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of mikeprimm mikeprimm Feb 21, 2012 at 21:38 UTC - 0 likes

    @godgodgodgo: Go

    Been in a very long time - just single click on player's face in the player list on the right. You'll see a thin white outline around the player, and the map will follow them.

  • Avatar of Jozeth Jozeth Feb 21, 2012 at 21:35 UTC - 0 likes

    @mikeprimm: Go

    Because my 'retarded' friend said he coded it in 'everything'....

    JozethDev.com | jCommands(.com) | Nitrous Networks | Want a private plugin? Contact me


  • Avatar of godgodgodgo godgodgodgo Feb 21, 2012 at 19:07 UTC - 0 likes

    Hey, did the ability to follow a player on the map ever get implemented?


Date created
Aug 30, 2011
Last update
Jun 12, 2016
Development stage
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Apache License version 2.0
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