DeathCraft is a plugin to make dying fun!

Not really. Dying always sucks - But DeathCraft will make it more fun for everyone else.


  • Unlimited, customized death messages for every type of death, or per item!
    • Differentiates between PVE and PVP deaths!
    • Option to use true account names, or display names (/nick, etc)
    • Player optional ignoring of either type of death (PVE or PVP) messages
  • Head drops! Fully configurable drops of player and mob heads!
  • Permission based configurable 'Death Chests' that will store items upon an untimely demise - or be the prize of the PVP victor!
  • /kill and /suicide, as well as the option to override these commands from other plugins to continue the DC Experience
  • Permission based configurable 'Keep Xp on death


  • 1) Download
  • 2) Put deathcraft.jar in your /plugins folder
  • 3) /reload your server, or restart.
  • 4) ???
  • 5) DEATH!

Known Conflicts

  • CreeperHeal You must disable chests in one of the two plugins, or you will end with a looping chest creation.

Commands, Configuration & Permissions

Please see the new Commands, Configuration & Permissions Page!

Bug Reporting and Suggestions

If you find a bug, or have a suggestion, PLEASE open a ticket! I can't fix what I don't know is broken, and I can't add what I don't know is wanted. :)


  • Togglable allowance of locked chests for popular protection plugins (LWC, Locket)
  • Allow Keep item on death permissions, completely bypassing Chests



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  • Avatar of raum raum Mar 28, 2016 at 02:21 UTC - 0 likes

    Update side note:

    Since the chest dropping tends to cause issues here and there, I'm rewriting how the death chest portion of the plugin works.. I'm moving it to a Gravestone style system, where you can have a sign, or a head (configurable) - breaking the gravestone will drop the items, rather than it being a random chest laying out in the middle of nowhere.

    Everything else will pretty much work the same with the deathchest system. Will also make it so that (of course, configurable also) the player head can drop when you break them, and some other new, nifty stuff.

    I may or may not leave the chest option in as a configuration option ... it just causes a lot of issues.


  • Avatar of Liger_XT5 Liger_XT5 Mar 14, 2016 at 22:16 UTC - 0 likes

    @raum: Go

    Oddly enough, it's working perfectly... Sorry for the trouble. The next time the issue appears, I'll report the information.

    MCDen @
    Details at PMC!

  • Avatar of raum raum Mar 14, 2016 at 16:38 UTC - 0 likes

    @Liger_XT5: Go

    Are you still on 1.8, or have you swapped to 1.9?

    Also, download v1.12a - it's got some extra debug messages in it. In game (or console) type "/dc2 set debug true" and break one of the Slimefun heads - You should receive a debug message that it IS a CSCore head and that it has been ignored - If you ARE receiving this message, then it's not Deathcraft causing the issue directly, but dc2 conflicting with something else you have: I just tested it on a fresh server with nothing but Slimefun, ExoticGardens and Deathcraft, and it's working like it should (SF heads dropping from SF items, not CSCoreLib heads)

    Last edited Mar 14, 2016 by raum
  • Avatar of Liger_XT5 Liger_XT5 Mar 13, 2016 at 07:30 UTC - 0 likes

    @raum: Go


    [01:29:24] [Server thread/INFO]: [PlugMan] Plugins (81): AntiWDL (0.1), AnvilPatch (1.2.0), ArmorStandGUI (1.0.1), AsyncWorldEdit (3.3.0), AsyncWorldEditInjector (3.2.3), Autocrafter (0.1.3), Autorank (3.7.2), Bank (2.3e), BreedingLimit (1.0), Brewery (1.3.2), BukkitHiddenSyntaxBlocker (2.1), BungeeTabListPlus (2.4.0), Catacombs (3.4), ChestShop (4.0-r2), ChestShopFinder (0.9.4), ChestShopNotifier (1.1.2), CommandBook (2.5-SNAPSHOT.1767-), CommandSync (2.3), CoreProtect (2.12.0), CoreProtect-Anti-Xray (1.3), CraftBukkitUpToDate (3.1.3), CreatureSpawners (1.6.3), CS-CoreLib (1.3), DabCore (1.0p), deathcraft (1.12), DiceFurniture (2.6.6), dynmap (2.3-SNAPSHOT-1132), Dynmap-Towny (0.70), EnchantsPlus (1.5.0F), EpicWorldGenerator (6.24-RELEASE), Essentials (2.0.1-b304), ExoticGarden (1.5), experiBank (0.1), ExtraHardMode (3.7.2), FurnitureLib (1.4.3), GroupManager (2.0.1-b304), HolographicDisplays (2.1.12), iConomy (7.0.4), ImageMaps (0.4.3), ImageOnMap (2.7), Item2Chat (4.1.0), Jail (3.0.0-SNAPSHOT-b182), Jobs (2.63.2), JSONAPI (5.7.0), LWC (1.7.1), MagicLoot (2.1.0), MCBans (4.3.5), MicroJump (1.0.4), MineResetLiteReloaded (Build 0.1.0), Multiverse-Core (2.5-b717), Multiverse-Portals (2.5-b738), MyWarp (3.0-beta-3+jenkins-b98.git-623f42c), OddItem (0.9.5), OpenInv (2.3.6), PingPlayer (1.3.0), PlayerNotify (1.4), PlugMan (2.0.8), ProtectionLib (0.5.2), ProtocolLib (3.7-SNAPSHOT-b234), Questioner (0.6), QuickSignReloaded (0.0.3), RandomTP (1.4), rTriggers (2.7.2), SensibleToolbox (1.0.7), Shopkeepers (1.70), Slimefun (3.6.6), SlimefunLuckyBlocks (1.0.1), SlimefunOres (1.3), Stats (3.0.3-SNAPSHOT-411), Towny (, TownyChat (0.45), TownyNameUpdater (1.0), TownyPlots (0.3), TownyWands (2.0.7), VanishNoPacket (3.20-unofficial), Vault (1.5.6-b49), Votifier2 (2.0-SNAPSHOT), wget (2.8), WorldEdit (6.1;no_git_id), WorldGuard (6.1.2-SNAPSHOT;1652-c9b8e9f), ZHorse (1.4.2)

    Recently tested on an orange tree just outside of my spawn building.
    Tested it without deathcraft, got an orange. Tested after loading deathcraft, got a CS-CoreLib head. Unloaded deathcraft, orange.

    Last edited Mar 13, 2016 by Liger_XT5
  • Avatar of raum raum Mar 12, 2016 at 00:04 UTC - 0 likes

    @Liger_XT5: Go

    When you type /dc2, what version does it say up top? I'm currently using Slimefun with ExoticPlants and it's working perfectly fine and correct.

    When you type /SF, what version are you using of that?

    What exact SF addons are you using? What exact SF heads aren't working as intended?

    Last edited Mar 12, 2016 by raum
  • Avatar of Liger_XT5 Liger_XT5 Mar 11, 2016 at 20:58 UTC - 0 likes

    Tried it, still having the same issue. From the looks of it, it only affects the breaking of the slimefun heads. Once I used /plugman unload deathcraft, everything was back to normal again.

  • Avatar of raum raum Mar 09, 2016 at 15:31 UTC - 0 likes

    @Liger_XT5: Go

    Update to fix (maybe?) Slimefun conflicts was just uploaded. I don't use slimefun myself, so not certain it worked - please let me know.

  • Avatar of raum raum Mar 05, 2016 at 00:37 UTC - 0 likes

    @Liger_XT5: Go

    In config.yml, there should be an option under under 'heads' section that you cna set 'enabled' to false. You can also just set the player,or whichever mobs, head drop percent down to 0.

  • Avatar of Liger_XT5 Liger_XT5 Mar 04, 2016 at 06:30 UTC - 0 likes

    @raum: Go

    Out of curiosity, is there a way to disable the head functions of deathcraft? The decoration additions are nice, and so is the beheading, however I've got about two other ways for players to behead another player or mod, and the decoration blocks can be easily setup through command blocks.

  • Avatar of raum raum Mar 04, 2016 at 00:11 UTC - 0 likes

    @Liger_XT5: Go

    1.9 itself doesn't effect Deathcraft at all - No update is currently needed for it to run on 1.9.

    As for Slimefun - I've only glossed over this plugin, and never used it in production, so never noticed anything odd with DC2. I'll have to take a look at how they're dealing with heads and adjust things accordingly - hopefully it's open source. Worst case scenario, we can just make Deathcraft completely ignore any head owned by 'CS-CoreLib'.


Date created
Feb 13, 2013
Last update
Mar 14, 2016
Development stage
All Rights Reserved
Curse link
Recent files
  • R: 1.12a for 1.9 Mar 14, 2016
  • R: 1.12 for 1.9 Mar 09, 2016
  • R: 1.11.1 for 1.8.1 Mar 30, 2015
  • R: 1.11.0b for 1.8.1 Mar 27, 2015
  • R: 1.10.2b for 1.8.1 Mar 24, 2015