CycleItems

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

CycleItems

This plugin brings to the game The Cycle Items. No any item will be forever lost after the death of a player, even if this item was not taken by anyone (and despawned).

How it works

  • When item dropped by player (after his death) add to item's lore information about owner.
  • When item despawns (according to timeout) plugin will save information about item to a file.
  • Stored items will dropped by newly spawned mobs (after death of cause). Zombies, Skeletons will use items as equipment. Items will dropped out (instead of default loot) and mob-hunter will gain items that was lost by another players

Why I need CycleItems?

If you going to add additional loot for mobs on your server (and bring new fun for players - finding items that was lost by other players) you must try this plugin :)

Commands

  • /cytems — reload configuration and item-list files

Permissions

  • cycleitems.reload — allows to use cytems command

Configuration

items:
  lore:
    enable: true  # add lore about previous owner to item
    only-unstackable: true # add lore to unstackable items only
    text-previous-owner: Lost by # message added to lore
    text-killed-by: Killed by           # Will look like "Lost by: Bobby (Killed by COW)
  list: # List of items that will be used in the cycle items (other items will be despawned normally)
  - DIAMOND_SWORD
  - DIAMOND_SPADE
  - DIAMOND_PICKAXE
  - DIAMOND_AXE
  - DIAMOND_HOE
  - DIAMOND_HELMET
  - DIAMOND_CHESTPLATE
  - DIAMOND_LEGGINGS
  - DIAMOND_BOOTS
monsters:
  list: # List of mobs that will drop out lost items
  - ZOMBIE
  - SPIDER
  - SKELETON

Update checker

CycleItems include a update checker that use your server internet connection. Update checker will every hour check the dev.bukkit.org to find new released version of plugin and you can easy disable it: just set parameter "version-check" to "false" in config.yml.


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