You want to build symetrical buildings twice or four times as fast? Look no more, this plugin is for you. Developped in an underground basement by canadian monkeys, this plugin brings you clones that will copy exactly every action you do.

Video Presentation

Note : The stair rotation bug is already fixed in the the latest build. This video was recorded a week ago before many changes.

Video of possible usage outside building things

How does it work?

Each time you create a clone, you provide it parameters that will be different from the original you.

  • You can give them a different name with the n: parameter. Ex: n:Boblennon
  • You can do a mirrored effect with the m: parameter. Ex: m:north
  • You can do a translated effect with the x: y: and z: parameters. Ex: x:5 z:-7
  • You can do a rotation effect with the r: parameter. Ex: r:90

"HELP I cannot see my clones!"

You will need Citizens 2 to run this plugin


Should work with Permissions 2, 3, PEX, Superperms... At the moment the only permission node is "CloneMe.use". OPs won't have it unless their permission give them.

List of commands

[] means optional parameter while <> means obligated

Supposedly working commands :

  • /cloneme add [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Adds a clone
  • /cloneme stop [name] - Removes all your clones or the clones of the player provided
  • /cloneme stopall - Removes everyones clones

Future commands

  • /cloneme modify <id> [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Modifies a clone
  • /cloneme remove <id> - Removes one of you clones
  • /cloneme list [name] - Lists your clones.
  • /cloneme players - Lists all players using clones.
  • /cloneme ready - Start up your clones (They appear when you add them)
  • /cloneme pause - Pauses your clones
  • /cloneme save <name> - Save a template of your clone setup. NOT YET IMPLEMENTED
  • /cloneme load <name> - Load a template of clones. NOT YET IMPLEMENTED
  • /cloneme reload - Reloads the plugin. NOT YET IMPLEMENTED

Version History

Version 0.7

  • Now using NPCs for clones instead of flowers from Citizens, requires build version 2.0.7 build 731 and up to work! Download it from HERE
  • Implemented new commands
    • List <name> - Lists your clones or that player's clones
    • Modify <id> <param> - Modify one of your clones
    • Players - Lists all the players using clones
    • Remove <id> - Removes a specific clone
  • Fixed stop <name> to be case insensitive
  • Clones will now auto despawn after 15 minutes of a player being offline. When the player logs back on, the time is removed.

Version history

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  • Avatar of sheepwool7 sheepwool7 Apr 20, 2012 at 23:42 UTC - 0 likes

    Awesome plugin! :P

  • Avatar of zachbora zachbora Apr 20, 2012 at 16:44 UTC - 0 likes

    Pretty much finished with a compatible build. Just need to fix something tonight.

  • Avatar of zachbora zachbora Apr 17, 2012 at 13:43 UTC - 0 likes

    @Dude832: Go

    I'll try to update it this weekend, I intend on doing another video soon and I'll need it myself.

  • Avatar of Dude832 Dude832 Apr 10, 2012 at 00:32 UTC - 0 likes

    When will you update it to 1.2.5?

  • Avatar of S3thc0n S3thc0n Mar 12, 2012 at 15:14 UTC - 0 likes

    Very nice plugin!
    Totally gonna use it on my server then.

    Last edited Mar 24, 2012 by S3thc0n
  • Avatar of zachbora zachbora Mar 12, 2012 at 12:34 UTC - 0 likes

    @TheBoomer: Go

    NPCCreatures which this plugin depends on actually already added a color to NPC names. I remove it by code because if we add anything to the NPC name it won't show the skin (Unless spout blah blah idk).

    It will however be a config in the future. Same for permissions.

  • Avatar of TheBoomer TheBoomer Feb 17, 2012 at 21:06 UTC - 0 likes

    Throw in some permissions to limit the number of clones allowed, ie so that some users can have only 1 clone and others can have up to 3 and this has potential to be a kick-butt donor-level reward feature.

    Will the clone-actions be logged by tools like logblock / hawkeye as the playername, clonename, environment, or not at all?

    Can clonenames be other playernames from the server, which may cause some troubles esp if able to log that name? Could there be a setting to force prepending "C_" to the clonename or something like that?

  • Avatar of zachbora zachbora Feb 16, 2012 at 20:50 UTC - 0 likes

    @Gaurav1234: Go

    That's beyond the scope of this plugin but I did think about maybe your clones telling random funny stuff like

    "Ugh I'm tired!" "Why are you forcing us to do this" "I'd rather be sleefing"

  • Avatar of Gaurav1234 Gaurav1234 Feb 16, 2012 at 20:41 UTC - 0 likes

    In the future, are you planning to add any more features, such as NPCs that can talk and such?

  • Avatar of zachbora zachbora Feb 14, 2012 at 15:44 UTC - 0 likes

    @soshowcanihelp: Go

    Well the stupid bukkitdev keeps putting the plugin in Release when it's still in Alpha. I'm going to go complain just now...

    There will be templates in the future for what you inquire. The plugin is just in Alpha right now, thus the version number starts with 0.


Date created
Jan 06, 2012
Last update
Jul 09, 2013
Development stage
All Rights Reserved
Curse link
Recent files
  • B: v0.13 for 1.6.2 Jul 09, 2013
  • B: v0.12 for CB 1.5.2-R0.1 May 05, 2013
  • B: v0.11 for 1.5.1 Mar 24, 2013
  • B: v0.10 for 1.5.1 Mar 22, 2013
  • B: v0.9 for 1.5.0 Mar 18, 2013



Required dependency