CityWorld

Paved roads

CityWorld

The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!

There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.

Version 3.002

CityWorld

More pictures can be found here.

v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)

  • Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
  • Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
  • Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
  • Reduced the likelihood of Museums, sorry about that
  • Farms now can grow BeetRoots, Yumm!
  • More building and roof styles
  • MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
  • Fixed bugs

v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)

  • Finally got the fossils generating... and Museums :-)
  • Fixed a long standing tree generation bug... and added the occasional dead tree trunk

v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)

  • The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
  • All chest content generation is now configurable (phatloot should still work if you really need it)
  • Road material is now configurable, don't like clay... change it
  • Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
  • Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
  • Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
  • Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
  • Fixed a number of bugs that have been bothering me

(For older version info...


Personal note

It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.


Index of useful info


Heads up!

This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.

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  • Avatar of DaddyChurchill DaddyChurchill Dec 29, 2015 at 20:47 UTC - 0 likes

    Heads up folks:

    I have posted CityWorld v3.0 over at http://www.spigotmc.org/resources/cityworld.2250/.

    Last edited Dec 29, 2015 by DaddyChurchill
  • Avatar of DaddyChurchill DaddyChurchill Dec 16, 2015 at 23:19 UTC - 0 likes

    @Mikhaila666: Go

    Have fun and don't get too lost :-)

  • Avatar of Mikhaila666 Mikhaila666 Dec 08, 2015 at 17:54 UTC - 0 likes

    Starting work on a new server project using Cityworld. Can't wait to introduce it to a new group of people :)

  • Avatar of DaddyChurchill DaddyChurchill Oct 10, 2015 at 17:36 UTC - 0 likes

    @ManBeastPigDev: Go

    I have never done it but it might be possible. But you will have to give CityWorld quite a number of schematics since it only uses each one once per 10x10 chunk area (if I remember right, I might be wrong though... it has been a while since I worked on that code)

  • Avatar of ManBeastPigDev ManBeastPigDev Oct 09, 2015 at 17:32 UTC - 0 likes

    Is there a way to make the whole world schematics? I only use a tiny world for a game map and need it to be entirely schematics. Can it be done?

    Fires Of Titan Server

  • Avatar of DaddyChurchill DaddyChurchill Sep 27, 2015 at 21:56 UTC - 0 likes

    @GoleoLP: Go

    Auto translation: "for me, the plugin works not :( The houses develop properly don't :( "

    Sorry to hear that. What version of CityWorld are you using? What versions of Java, Minecraft, Bukkit/Spigot are you using it with? Do the houses not generate at all? Are they just partially there? What is missing in the houses? Can you send me a picture of the problem via private message?

  • Avatar of GoleoLP GoleoLP Sep 27, 2015 at 21:17 UTC - 0 likes

    bei mir funktioniert das Plugin nicht :( Die Häuser bauen sich garnicht richtig auf :(

  • Avatar of DaddyChurchill DaddyChurchill Aug 10, 2015 at 04:40 UTC - 1 like

    Ok, I am almost done with the 1.8.8 happiness. Spigot/Bukkit has some issues that I am tracking down. I will likely release an update tomorrow. Till then

  • Avatar of PsychoLynx PsychoLynx Aug 07, 2015 at 07:00 UTC - 0 likes

    @DaddyChurchill: Go

    Roger that :) Just wanted to make sure you don't forget all about them "

    I'm so excited for the update! Yay!

  • Avatar of DaddyChurchill DaddyChurchill Aug 06, 2015 at 14:50 UTC - 0 likes

    @PsychoLynx: Go

    First things first, just getting it up and running again against the latest Spigot and WorldEdit.

    I am happy to say the first happened a few moments ago. Given how much gets generated by CityWorld, it is always fun trying to find instances of everything. Still looking for a castle and an oilrig.

    WorldEdit, what is used for schematics, is proving to be a bit more difficult. They have changed the clipboard tech quite a bit and I am still researching how to make that work again correctly. Hopefully I will have an update this weekend.

    Once that is out of the way I will see about improving things. :-)

Facts

Date created
Sep 24, 2011
Category
Last update
Dec 01, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
CityWorld
Downloads
123,718
Recent files
  • R: v2.992 for CB 1.7.9-R0.2 Dec 01, 2014
  • R: v2.991 for CB 1.7.9-R0.2 Nov 02, 2014
  • R: v2.99 for CB 1.7.9-R0.2 Sep 16, 2014
  • R: v2.98 for CB 1.7.2-R0.3 Aug 26, 2014
  • R: v2.97 for CB 1.7.9-R0.1 Jul 15, 2014

Authors