Cannons

Cannons

What can it do?

Cannons is a highly configurable plugin which allows you to fire block build cannons. It is possible to aim and load different amounts of gunpowder to hit targets at different ranges. The power of redstone makes it possible to set the gun to auto load and activate the rapid fire mode. Choose your projectile from a broad spectrum of cannonballs and smash the enemy.

With Cannons 2.0 you are also able to design your own cannons using .schematic files and give each cannon their own settings, as well as different types of projectiles.

http://dev.bukkit.org/media/images/55/103/cannons_650.png

Features

  • Build a cannon out blocks
  • Design your own cannon and save it as .schematic
  • Design and fire different projectiles to smash your enemy
  • Use redstone to fire guns from distance
  • Rapid fire with auto-load possible
  • Destroyed blocks can be restored with CreeperHeal (if 'custom' option is true)
  • Cannons will stay load and aligned due to the database
  • Movement plugins (e.g. Movecraft) are supported if a cannon has a sign to store a tag
  • API for ships plugins (e.g. iSails) to use cannons on ships without signs.

Videos

by Wukkit

by wickedbrother

out-dated video

Alternatvie plugin showcase

Installation

  1. Install WorldEdit first (don't forget this)
  2. Copy the cannons.jar into your Bukkit's "plugins" directory, then run the server.

Dependencies

This plugin requires:

Metrics

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/

Information for Cannons 2.x

Tutorial:

Additional information:

Cannon Designs

Known Bugs

  • The cannon ball (snowball) becomes invisible after 60 blocks but hits the target.
  • Voxelsniper will delete Buttons/Torches when you load the gun (be careful when you click the barrel)

ToDo

  • Additional events/methods for seamless operation with movement plugins e.g. Movecraft, iSail

Credits

  • Raser4000
  • DreTax
  • JlJlJl
  • and many more

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  • Avatar of DerPavlov DerPavlov Jul 15, 2016 at 20:10 UTC - 1 like

    @whitewolf578: Go Cannons does not handle protection of blocks, nor could it detect if this is a ship or not. I would either try to set a high limit for protection (if you are above you take damage), or select sea regions where you can take damage.
    Otherwise, you have to contact the movecraft developer. With his help it might be possible to restrict damage in general, but enable it for ships. It should be possible to remove ship blocks from the list of protected blocks, which then can be destroyed by cannon shells. Keep in mind you will have no protection on ships at all (maybe if you lock them).

  • Avatar of whitewolf578 whitewolf578 Jul 15, 2016 at 19:53 UTC - 0 likes

    Hey is there any way for me to be able to have only movecraft boats to take damage from the cannons and all other blocks ignored?

  • Avatar of Traliduz Traliduz Jul 12, 2016 at 01:21 UTC - 0 likes

    @DerPavlov: Go

    It worked! Thank you very much.

  • Avatar of DerPavlov DerPavlov Jul 11, 2016 at 21:00 UTC - 0 likes

    @Traliduz: Go Try setting 'relayExplosionEvent: True' in the config.yml. This will relay the new bukkit/spigot event for explosions to the old one (which is worldguard using). I am not sure if worldguard is working at this at the moment. Let me know if the solved the problem.
    https://github.com/DerPavlov/Cannons/blob/master/src/main/resources/config.yml

  • Avatar of Traliduz Traliduz Jul 11, 2016 at 20:40 UTC - 0 likes

    Hey! I have TNT & other-explosions on "deny" on WorldGuard but cannons still destroy my spawn. Am I doing something wrong? I know my WorldGuard is setup right because players can't destroy/build in spawn by hand.

  • Avatar of DerPavlov DerPavlov Jul 10, 2016 at 09:13 UTC - 0 likes

    @monkeypie3: Go It is 1.10 compatible. Please report back if something is not working.

  • Avatar of monkeypie3 monkeypie3 Jul 09, 2016 at 19:03 UTC - 0 likes

    Can you update to 1.10 please! I need to use this for my server

  • Avatar of DerPavlov DerPavlov Jul 07, 2016 at 08:38 UTC - 0 likes

    @JaffaMC: Go That is correct. I just wrote you a pm, since the questions seems to be more complex than expected.

  • Avatar of JaffaMC JaffaMC Jul 07, 2016 at 01:26 UTC - 0 likes

    @DerPavlov: Go

    I added the line and set it to true, and it still didn't work. This is a snapshot of my config (check if I did it right) https://gyazo.com/289b06d2404c4e6d5528c0057f03cbb9

  • Avatar of SeemsLegitimate SeemsLegitimate Jul 06, 2016 at 20:47 UTC - 0 likes

    REALLY GOOD PLUGIN! cannons - what every server needs XD

What RPG features should be implemented for cannons

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Facts

Date created
Mar 04, 2012
Category
Last update
Jul 03, 2016
Development stage
Release
Language
  • deDE
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
Cannons
Reverse relationships
1
Downloads
85,182
Recent files

Authors