Changelog


AutoQueue v0.0.6

This update makes several changes to the plugin's config.yml. You will need to delete your current config.yml and allow the plugin to generate a new version.
  • Queue signs are now completely configurable. Variables for configuration can be found in config.yml.
  • Players waiting in line will now see a configurable action bar message. Variables for configuration can be found in config.yml.
Coming soon:
  • Signs announcing waiting times for queues.
FOR ALL PEOPLE WHO ARE UPDATING FROM AUTOQUEUE V0.0.4 OR LESS:
AutoQueue v0.0.5 changed the way queues were saved, because of the new features that were added (queue size and redstone activation). This means that you will either have to delete your queues.yml and redefine your queues or add the following lines at the end of each configuration node:
  size: 10
  redstone: {}
If you don't choose one of these options, the plugin will generate errors.

AutoQueue v0.0.5

Several major changes:
  • Fixed a bug where signs would stop counting down at random times.
  • Fixed a bug where queue signs would skip numbers when clicked on rapidly.
  • Queues can now have a maximum size.
  • Players are now removed from queues if they are teleported to another location.
  • Completely overhauled the editing aspect for queues, changing the editing method from a mass of commands to a GUI.
Coming soon:
  • Configurable sign content.
  • Actionbar content (i.e. text overlay above the item bar) telling line members the status of the queue.
  • Signs announcing waiting times for queues.
FOR ALL PEOPLE WHO ARE UPDATING FROM AUTOQUEUE V0.0.4 OR LESS:
AutoQueue v0.0.5 changed the way queues were saved, because of the new features that were added (queue size and redstone activation). This means that you will either have to delete your queues.yml and redefine your queues or add the following lines at the end of each configuration node:
  size: 10
  redstone: {}
If you don't choose one of these options, the plugin will generate errors.

AutoQueue v0.0.4

  • Queues can now be locked and unlocked using the /autoqueue [name] toggle command.
  • It is now possible to set a location that will receive a redstone pulse using the /autoqueue [name] setredstone command. This works similarly to the setlocation command—meaning that the block that the player is standing in will receive a charge.

AutoQueue v0.0.3

  • Added consecutive teleportation, where players entered an attraction one after another instead of entering at the same time. To enable this feature, check the config.yml file.

AutoQueue v0.0.2

  • Fixed a bug where players could join AutoQueues multiple times.
  • Added a feature allowing players to leave queues by clicking on their signs.

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