AdvancedBombs allows you to create custom mines, timebombs and triggerbombs, which can be used ingame. The use is up to you. You can create epic RPG battles.........

Info & Config & Permissions & Commands


  • Permissions support
  • Multiworld support
  • Economy support (Vault|Optional)
  • Fully customizable
  • Three types:
MineExplodes if somebody walks on it
TimeBombExplodes after a specific time
TriggerBombExplodes if the Creator clicks the trigger

Commands & Permissions

/advB <place/remove/end>
->/advB place <name>AdvancedBombs.Place.<name>
->/advB removeAdvancedBombs.Remove
->/advB endAdvancedBombs.End
Trigger a mineAdvancedBombs.TriggerMine

When the feature UseWorldPermissions is active, only players with the permission AdvancedBombs.World.<name> are able to use AdvancedBombs/Place bombs at this world.

How to place a bomb - Example

  1. /advB place Mine
  2. Rightclick on a block with the item, you defined as PlaceTool in the config (default = TnT)

How to remove a bomb - Example

  1. /advB remove
  2. Rightclick on the bombBlock with the item, you defined as RemoveTool in the config (default = Bone)

How to fire a TriggerBomb - Example

  1. /advB place TriggerBomb
  2. Rightclick on a block with the item, you defined as PlaceTool in the config (default = TnT)
  3. Rightclick in the air with the item, you defined as Trigger in the config at the TriggerBomb (default = Repeater)


Look at a file to see it


  • Feature to defuse bombs
  • Rewrite the plugin
  • New file to store bombs
  • Command to remove bombs
  • Multiworldsupport for mine

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  • Avatar of Blackixx Blackixx Aug 31, 2013 at 22:39 UTC - 0 likes

    @nkomosim: Go



  • Avatar of nkomosim nkomosim Aug 31, 2013 at 21:29 UTC - 0 likes

    Please fix the permissions link.

  • Avatar of Blackixx Blackixx May 15, 2013 at 19:39 UTC - 0 likes

    @NoahDTheHorse: Go

    It should still work I think.

  • Avatar of NoahDTheHorse NoahDTheHorse May 15, 2013 at 02:46 UTC - 0 likes

    plz update for 1.5.2

    Noah David

  • Avatar of CommodoreAlpha CommodoreAlpha May 13, 2013 at 18:13 UTC - 0 likes

    Actually, instead of TNT representing the bombs, you could have something really hard to see like the tripwire block itself, and when entities step on the block itself, it'll go off. Each bomb type we make can correspond to a different damage value of the tripwire block.

    Server Information: ""

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of Blackixx Blackixx May 03, 2013 at 14:47 UTC - 0 likes

    @killermanaa2: Go

    Is it possible that your players just don't have the permission AdvancedBombs.TriggerMine?

  • Avatar of killermanaa2 killermanaa2 May 02, 2013 at 23:49 UTC - 0 likes

    I have a weird glitch, when a person walks over a mine it doesnt explode but when the person who planted it walk over the mine it goes kaboom help?

  • Avatar of Blackixx Blackixx Mar 29, 2013 at 09:08 UTC - 0 likes

    @sirnixalot98: Go

    It should still work without any problems.

  • Avatar of sirnixalot98 sirnixalot98 Mar 29, 2013 at 03:48 UTC - 0 likes

    Update please :D

  • Avatar of Blackixx Blackixx Mar 23, 2013 at 10:30 UTC - 0 likes

    @CommodoreAlpha: Go

    Hm it might be possible to allow players to craft "tnt" just with different durability and then they can place it. I'll think about that.


Date created
Jun 09, 2012
Last update
Dec 12, 2012
Development stage
GNU General Public License version 2 (GPLv2)
Curse link
Recent files
  • R: v1.3.2 for CB 1.4.5-R0.2 Dec 12, 2012
  • R: v1.3.1 for CB 1.4.5-R0.2 Dec 09, 2012
  • R: v1.3 for CB 1.2.5-R4.0 Jul 21, 2012
  • R: v1.2 for CB 1.2.5-R4.0 Jul 14, 2012
  • R: v1.1 for CB 1.2.5-R4.0 Jul 03, 2012