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AdminCMD is a powerful plug-in that brings you commands that can give you total management over your server. Featuring the most widely used commands in Bukkit server management such as: inventory management, banishment of bad players, limitation to teleporting, setting spawn and home way points, and much, much more! Blockface approved and rated as one of the best plug-in by server owners.
Unleash the power of Bukkit!


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  • Avatar of JeterLP JeterLP Apr 10, 2014 at 12:06 UTC - 1 like

    @ValeraSTK: Go

    Is now resolved! Thanks for your report. All should now work fine by just editing admincmd's commands.yml file.

    RedThirdDivision - We develop everything you want!


  • Avatar of ValeraSTK ValeraSTK Apr 06, 2014 at 23:01 UTC - 0 likes

    @JeterLP: Go

    already did, in previous pm.

  • Avatar of JeterLP JeterLP Apr 06, 2014 at 20:58 UTC - 1 like

    @ValeraSTK: Go

    Would you please send me those exceptions?

  • Avatar of ValeraSTK ValeraSTK Apr 06, 2014 at 02:17 UTC - 0 likes

    Hi again.
    I finally found proper solution, for commands in 1 7 2, which cause conflicts with deffault bukkit commands.
    JeterLP told me to change my admincmd/commands.yaml, and it was not perfect solution, because it throws exceptions each time when I use command whitout params.

    So, what I did:

    1. open commands.yaml in your main server folder
    2. add aliace like this

      - admincmd:bal_timeset $1-
    Last edited Apr 06, 2014 by ValeraSTK
  • Avatar of ValeraSTK ValeraSTK Apr 05, 2014 at 08:02 UTC - 0 likes

    <<reply 2113909>>

    all info in PM I just send to you.

    Thank you for your time, and sorry for my English.

  • Avatar of JeterLP JeterLP Apr 05, 2014 at 07:32 UTC - 1 like

    @ValeraSTK: Go

    Can you send me your default commands.yml, your latest.log and a list of your plugins?
    Also I need the exact version of your devbuild. You can find it on jenkins.

    Last edited Apr 05, 2014 by JeterLP
  • Avatar of ValeraSTK ValeraSTK Apr 05, 2014 at 05:55 UTC - 0 likes

    Hi! I use last devBuild of AdminCMD with spigot 1 7 2 ro4,
    and I have problems with commands, which have same name with default bukkit commands
    I just cant make adminCmd overrive bukkit commands, even though I try methods from this page

    Can you help me?

  • Avatar of ircopdd ircopdd Apr 04, 2014 at 05:51 UTC - 0 likes


    Jenkins can't download


  • Avatar of JeterLP JeterLP Apr 02, 2014 at 19:40 UTC - 0 likes

    @spetznack: Go

    Also Bukkit pushed a commit to GitHub where they bow savr the last known name in the PlayerData.

  • Avatar of spetznack spetznack Apr 01, 2014 at 22:18 UTC - 0 likes

    @JeterLP: Go

    Yeah, that was a HUGE move on Mojang's side to make usernames change-able.. It will impact pretty much all plugins that saves usernames for reasons like ban-lists, permissions, inventories, last known locations, logging... It will also make it easier to break servers if the owners are not aware of this! THIS IS HUGE!

    Link to news from bukkit around this:

    What I'm wondering about is how on earth will we see players through the plugins? Will we see their UUID, their name last used on the server or will the plugins fetch their current names through looking it up in mojang's servers? :S

    What do I write in the permissions file if I'm setting permissions for a player? will I have to find their UUID's? :S Can two players with the same name join simultaneously? :S What will happen to the 6000 registered player-NAMES in my ban-plugin? the OP list does not currently use UUID's, does that mean players can name theirself spetznack and get instant OP on my servers? D:

    So many questions.. x)

    We might be needing some kind of username registering plugin feature thingywingy to stop people from impersonating other players o.o

    GAH xD

    Thanks for the update though, the upcoming updates will be very interesting ^^

    EDIT: I just read through the whole bukkit post there.. should have done that first ^^

    • General Notes:
    • - A Mojang account is required if you want to change your name
    • - Names need to be unique; you can't change your name to one that is already in use
    • - Name changing is free but will probably be limited in some way to prevent abuse
    • - If you haven't migrated your account to a Mojang one, you should do so as soon as possible to secure your name
    • - Name changing is slated to go live when the web service has been updated and around the time Minecraft 1.8 releases
    • - Once you have changed your name, your previous name is now up for grabs. This is not a traditional local nickname system, it is a global claim-based system. It is unknown if there will be a grace period or any protection against name sniping.
    Last edited Apr 01, 2014 by spetznack

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Date created
Aug 26, 2011
Last update
Oct 22, 2013
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  • enUS
GNU General Public License version 3 (GPLv3)
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