Changelog

Changelog

1.8

  • Fixed a small language error.
  • Added a message for when a player drops a level and will now hit less damage than before.

1.7

  • Configuration files - click here for more information.
  • A few security and performance fixes for the plugin.

1.6

  • Permissions! To allow a user to use the XPStrength plugin, they must have the following permission:
    • xpstrength.bonus
  • Level up messages! You have now reached level 70 and will now hit 2.5 extra heart(s) of damage.
  • XP draining! There is a 50% chance you will lose the amount of damage that you hit, in xp (hit 2.5 hearts (5 damage) and you'll lose 5xp), a 49% chance that you'll lose no xp and a 1% chance that you will lose double the amount of damage that you hit, in xp (hit 2.5 hearts (5 damage) and you'll lose 10xp)
  • Toggling! To avoid players being forced to train whilst losing xp (which is, well, impossible, as chances are the player will lose more xp than they gain) they can use /xpbonus. If they are below level 30, they will not be allowed to toggle the level bonus. If they are above level 30, they will be able to toggle the level bonus. If the player's level bonus is on, they will hit higher but will lose more xp. If it is off, they will hit normally and lose no xp.
  • Saving! The player's toggle status is saved on logout and loaded on login. You don't need to create any folders, just add the plugin and go.
  • The bug where the player would get a message saying that they got 0 extra hearts of damage when hitting level 50 or 60 has been fixed.

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