Changelog

< . . . Changelog . . . >


  • v1.5.2
    • Fixed: spell restrictions in worldguard regions were not working properly due to new spell levels.

  • v1.5.1
    • Fixed: learning new spells on leveling wasn't working properly.

  • v1.5.0
    • Some performance modifications done.
    • The plugin will now notify wizards on leveling with:
      • Spell level up. (Ex: FireBall 1 to 2)
      • New spell learned. (Ex: FireBall Level 1 learned)
    • Added some OPTIONS to prevent Exp/Item FARMING: don't drop exp/items from mobs...
      • ...killed in a custom list of WorldGuard regions (useful for arena games).
      • ...spawned in mob spawners.
      • ...killed by fall damage.
      • ...killed by fire (sunlight...)

  • v1.4.4
    • Meteor is fixed and working with the new spell levels.
    • Super Soldier spell is fixed and working with the new spell levels.

  • v1.4.3
    • Plugin updated to latest RB (1.5.2-R1) + all dependencies and optional dependencies (vault, worldguard and worldedit).
    • FireBlast Specific Parameters working again.
    • Meteor Specific Parameters working again.
    • Some memory tweaks done to decrease ram usage.

  • v1.4.2
    • Due to the new spell level system some projectile kind spells are buged:
      • FrostBite fixed.
      • Bolt fixed.
      • Light Chains fixed.

  • v1.4.1
    • Now during with the Spell "Mobility" jump buff you don't get any fall damage.
    • Added new predefined path for Admins or just for have fun with all spells from level 1 and tons of mana, so basically as i said for having fun or Admins to test all teh spells easily.
    • Added permission to bypass any mana cost of spells.
    • Added permission to bypass any spell cooldown.

  • v1.4.0 (WARNING: IF YOU DON'T DELETE YOUR PLUGIN FOLDER TO RESET IT ENJOY ERRORS)
    • Little recode of the plugin, performance increased.
    • Added levels per Spell:
      • So if a player has "Fireball I" for level 5 and "Fireball II" for level 10, on level 10 "Fireball I" will be replaced for "Fireball II"., amount of levels is unlimited.
      • All attributes are customizable per level, even whitelisted spells, so you can make "Fireball I" cost 10 mana, 5 sec cooldown, non-whitelisted etc and "Fireball II" cost 12 mana, 6 sec cooldown, whitelisted etc...
    • The command "/wiz spell" now shows all poasibilities for the different levels, like: Level 1, mana cost 10, cooldown 5, Level 2, mana cost 15, cooldown 7 etc.

  • v1.3.3
    • Now: plugin will tell you WHY doesn't load when Vault is not found OR any compatible Vault Economy Plugin is not found, remember, you need Vault to connect Wizards to any of your Economy plugins, if you have vault but YOU DON'T HAVE any economy plugin will not work.

  • v1.3.2
    • If set to false, WorldGuard/WorldEdit hook does not loads on memory (zero ram usage).
    • When using the reload command, regions are also reloaded with the rest of the config file.

  • v1.3.1
    • Fixed a bug with old player data files (due to this, exp was badly calculated)

  • v1.3.0
    • Optional Hook to WorldGuard and WorldEdit:
      • Total control over spell casting inside/outside WorldGuard regions.
      • Whitelist of Regions.
      • Whitelist of Spells (not affected by region restrictions)
      • You can choose what to do in region free zones (apply restrictions or not).

  • v1.2.0
    • Added new command "/wiz stats", this command shows your current mana, max mana, current exp, exp to level, current ,level and max level for your path.
    • The "/wiz mana" command now shows max mana too (current/max) instead of only (current).
    • Fixed a little bug with the command "/wiz info" that makes the first spell (learned in level 0) not appear in the list.
    • Level calculation algorithms improved (faster/better performance)

  • v1.1.1
    • Fixed a bug with the German language file.
    • Fixed the description link with the language file about the "/wiz leave" command in the "/wiz help" command list.
  • v1.1.0
    • Added permissions per Wizard Path, you can now give access to Paths depending on perms for Vips, Moderators or wathever you need.
    • Added new optional feature: Wizard Chat Formatting with color support, player name, path and level.
    • Added option to configure what to do with the player mana on level up; recover it to the max, recover the difference obtained on leveling...

  • v1.0.2
    • Fixed a big bug on servers with 100+ players that makes player data mix with other player data.
    • Added German as third official language (thanks Vexatos!)
    • Fixed some weird inventory issues with potions.

  • v1.0.1
    • Some performance tweaks added, less memory usage.

  • v1.0.0
    • First Official Release!
    • Hopper bug fixed, it's not possible to loot Nether Stars (exp) dropped from mobs if they're part of the plugin (will copntinue working with withers or any other normal way).
    • New Spell added to the Storm ones: Lightning Veins, teleports the player to the target location and strikes thunders to the entities around the new location.
    • Now, the mana is only used if the spell is successfull.

  • BETA v0.8.0
    • Available Features:
      • Features from previous versions and...
      • Experience/Leveling system added, as with potions, all entities have a custom amount of exp (instead of chance) to drop (that exp is contained inside special nether stars that as i said, are droped by entities), read more in the "Leveling System" part in "Features on Development".
        • Then, you can finally level up and learn spells as configured in the correct levels and grow your max mana.
      • Added "/wiz info [wizard path]" command.
      • Default Spells/Wizard Paths have been balanced a little.
      • You can now add description to spells in the lang files and check their attributes with "/wiz spell <spell>".

  • BETA v0.7.0
    • Available Features:
      • Features from previous versions and...
      • Wizard Paths added, you can finally choose a path and customize their stats.
        • NO LEVELING SYSTEM YET!(next beta version), each path will have the spells and stats you configure in the config.
      • The pig from the spell Swine Fury now explodes even if can't find any target.
      • Added some more effects to some spells.
      • Added "/wiz help" command.
      • Added "/wiz pick <wizard path>" command.
      • Added "/wiz leave" command.

  • BETA v0.6.0
    • Available Features:
      • Features from previous versions and...
      • CoolDown System implemented.
      • Full customization for all Spells in the config.

  • BETA v0.5.0
    • Available Features:
      • Features from previous versions and...
      • Mana System implemented, you can recover a custom amount of mana when drinking special potions droped by mobs (and players), also custom drop chance for each mob.
      • You can customize infinite different mana potions, with different mana recovering amount, names, lore etc.
      • The max mana is customizable, you can also recover the full mana with the command "/wiz regen".
      • The mana cost per spell is customizable.
      • Command "/wiz reload" added.
      • Command "/wiz mana" added.

  • BETA v0.4.0
    • Available Features:
      • Features from previous version and...
      • All White Wizard Path Spells.
  • BETA v0.3.0
    • Available Features:
      • Features from previous version and...
      • All Psychic Wizard Path Spells.

  • BETA v0.2.0
    • Available Features:
      • Features from previous version and...
      • All Thunder Wizard Path Spells.
      • Added more sounds and effects to spells.

  • BETA v0.1.0
    • Available Features:
      • Switching System (switch spells with rightclick or shift HOLDING a book).
      • All Fire Wizard Path Spells.
      • All Ice Wizard Path Spells.

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