
WirelessRedstone
Features
- Easely transmit redstone signal to a reciever!
- No delay's, the reciever, recieves immediately!
- Check wether a channel is activated with the /wri command
- The plugin prevents you from creating a receiver on a block which cannot support a redstone torch.
Demonstration Video
Upcoming features. ( Or planned )
Planned features for 1.9b :
- VERY IMPORTANT : Add a new cache system for the plugin which will reduce lag a lot! DONE
- Add support for WorldEdit :
- The plugin will prevent you to destroy a region which contain a Wireless Sign, or it will remove it from the config.
- Add support for Dynmap :
- I don't exactly know how to add it, but I will probably allow to see every Wireless Point on dynmap.
- Add a command to temporary turn on the receivers of a channel, like said here. DONE
- Add a possibility to temporary turn on a channel by clicking on a transmitter. DONE
- Add a kind of receiver type. There would be :
- The delay receiver : Activate the receiver after a given time.
- The clock receiver : If active, it will regularily turn on/off. If not active, it will simply be off.
- The inverter receiver : Turning on the channel will simply turn off the inverter, and turning off the channel will simply turn on the inverter. DONE
- The switcher receiver : Changes state when the channel is powered. I mean : If the channel is off and the Sreceiver is off, turn on the channel would turn on the Sreceiver. To turn the Sreceiver off, you would have to turn off and turn on again the channel.
Planned for future releases :
- Add a limit of wireless signs per player (probably by permissions). See this.
- Add support for a few plugins:
- Economy plugins (See this comment and this one)
- Spout (not a priority, but can be interesting)
- Give me your ideas in comment on this page !
- Please note that we're doing our best to make WirelessRedstone bugfree, it still may contain a few bugs and such.
Links
Thanks
- Thanks a lot to Wmisiedjan, the creator of the plugin. He left the project more than a year ago, and since that moment I'm the developper of the plugin. I made big changes but some of his code is still in the plugin. He was also a great guy because the code was open, that's why I could take it and modify it. Thank you mate ;)
- Thank you a lot to bb-generation who optimized the configuration part, and update the plugin to maven.
- Thanks to my beta-testers (cannonb4ll, s32ialx), your help is great!
- Thanks to all the persons who help me to improve this plugin, and report bugs.
Donate
Pssst... Do you like my plugin? Then please donate a bit to encourage me ! 
Have an issue?
Please report it here
If you want to post it here, please post :
- a description of what's happening.
- The version number of WirelessRedstone, and Craftbukkit.
- An error log if you could get it.
Et si vous êtes français, n'hésitez pas à poster dans cette langue car je (licks92) suis français.
Facts
- Date created
- Mar 08, 2012
- Categories
- Last update
- Apr 04, 2013
- Development stage
- Beta
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- Wireless Redstone
- Downloads
- 77,583
- Recent files
- B: Wireless Redstone 1.8.6b for CB 1.5.1-R0.1 Apr 04, 2013
- B: Wireless Redstone 1.8.5b for CB 1.4.7-R1.0 Feb 16, 2013
- B: Wireless Redstone 1.8.4b for CB 1.4.7-R1.0 Feb 06, 2013
- B: Wireless Redstone 1.8.3b for CB 1.4.7-R1.0 Feb 01, 2013
- B: Wireless Redstone 1.8.2b for CB 1.4.6-R0.3 Dec 31, 2012

- Reply
- #532
laurensvh May 21, 2013 at 14:27 UTC - 0 likesHello,
I have a error with Wireless-Redstone in v1.8.6b and CraftBukkit Beta build 1.5.2. The plugin works but it shows sometimes a error in the console. Error: http://pastebin.com/Ux7q3asK
I hope you can fix this for me.
- Reply
- #531
rcth May 11, 2013 at 11:56 UTC - 0 likesI have an idea:
- If you try the delete a wireless-TORCH, you see the you can't break message. I would like an addition with the channelname. I have a lot of channels and transmitters/receivers and sometimes I wanna know what the name of the channel is. So if there is a bug, I can solve it ;) (Some security has been triggered for example).
BFAK:73782,29c95d03f836f437cea443390495fcfacc8eaf6b2bbb8da5ba29d6287e6151e2
- Reply
- #530
Trioxinz May 10, 2013 at 00:24 UTC - 0 likes@rcth: Go
I get the same error just started geting it too...
- Reply
- #529
rcth May 09, 2013 at 09:54 UTC - 0 likeshttp://pastebin.com/b6q5hKyQ error
- Reply
- #528
licks92 May 07, 2013 at 18:52 UTC - 1 like@BillyGalbreath: Go
I'm currently adding the inverter. It's pretty simple, but I think it will be easier to add [inverter] on the 3rd line of the sign (i'm planning to add other types, and that will help me).
[receiver] channel [inverter]
- Reply
- #527
licks92 May 06, 2013 at 14:12 UTC - 0 likes@BillyGalbreath: Go
Yeah, of course, I wanted to add it but simply forgot to write it in the description thank you.
Thank you for the code too, I should add it quickly
- Reply
- #526
BillyGalbreath May 05, 2013 at 23:50 UTC - 0 likesSuggestion: Add the ability to invert the signal. Like, use [!transmitter] or [!WRt] and the receiver will be inverted power.
Also, totally unrelated but I see you have limits in your TODO list, so you might want to see http://pastebin.com/hw0t2rmt for an example on how I limit things via perm nodes in one of my plugins. The the returned integer value is the limit, where -1 is unlimited (used for admins).
- Reply
- #525
licks92 May 02, 2013 at 21:27 UTC - 0 likes@SynthRack: Go
Seems it's a very old code that I didn't remove. So I can tell you this can happen only when a wireless receiver is destroyed by a liquid (water or lava), or because a dragon egg teleported on it.
But I think that if a sign is destroyed, it will appear again because this part of the code is pretty old, that's why you can see all your signs even if you see this message.
Will be fixed in next version
- Reply
- #524
licks92 May 02, 2013 at 21:16 UTC - 0 likes@SynthRack: Go
Currently searching in the code where it comes from...
- Reply
- #523
SynthRack Apr 28, 2013 at 08:09 UTC - 0 likesI occasionally get messages that a sign on some channel has been destroyed by nature, but it happens when no one is around, with nothing happening, and no signs seem to be destroyed. I guess it's not a 'problem' but it is a strange oddity.