Weathering
This Plugin trys to simulate the weathering effekt of Cobblestone and Stonebricks.
It looks in a given range if there is a Cobblestone or a Stonebrick.
If it finds a Cobblestone it change it with a x% chance in Mossycobblestone and the i looks in radius of 1 whether there is an other Cobblestone and change it with an other x% chance.
If it finds a Stonebrick it change it also with a given x% chance to Mossy or Bricked Stonebricks. in the config you can set the percent of mossy the rest to 100 will used by bricked (e.g. when you set Stonebricks.mossy_Chance to 30 the Mossy Stonebrick has a chance of 30% and the bricked Stonebrick has a chance of 70%). after this it look for other clean Stonebricks and will change it with a given x% chance ( mossy and bricked has its own chance)
Commands:
/wtg - shows the Version and the Usage /weathering - shows the Version and the Usage /wtg <radius> - starts the weathering in the given radius /weathering <radius> - starts the weathering in the given radius
Permissions:
weathering - allows the use of the weathering command
Permissiones tested with internal Permissionplugin and PermissionsEX 1.18.
Config:
CobbleStone: nearby_Chance: 30 Chance: 40 Stonebricks: nearby_mossyChance: 30 mossy_Chance: 50 Chance: 30 nearby_brickedChance: 30
each value is the chance in %
Licence:
Dieses Werk bzw. Inhalt steht unter einer Creative Commons Namensnennung-Nicht-kommerziell-Weitergabe unter gleichen Bedingungen 3.0 Deutschland Lizenz.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Changelog:
Version 0.3 (24.02.2012)
- changed config system
Version 0.2 (13.02.2012)
- added Permission Support
Version 0.1 (13.02.2012)
- First Release
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I hope I haven't forget anything =)
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