Changelog

< . . . Changelog . . . >


  • v2.1.0
    • Added full chest traps customization! You can set the custom combination of items (id and data) for the chest to create your own traps and spawn custom amount and entity type! You can edit the default ones or add/remove all you want!
  • v2.0.2
    • Small fix for an NPE caused by others plugins virtual chests like backpacks or vaults.
  • v2.0.1
    • Added custom duration for Anvil Effect (Jail).
  • v2.0.0
    • General code greatly improved.
    • Now all kind of traps/effects are customizable, you can make a chest spawn a zombie and strike a thunder to the player, or use a door to poison and burn, or if you're crazy enough create a 50 power explosion and take down a city!!!
    • Option to enable/disable any kind of trap in config.yml
    • New kind of trap added "button traps".
    • New kind of effect added "thunder strike".
    • New kind of effect added "explosion".
    • You can also add colored messages to your traps when someone triggers them.
    • Old language system deleted, all messages are customizable in the main config.
    • Permissions have changed, they'll change for every trap you make, for example "TrollTraps.bypass.Button_of_Doom" will let the player to press this Button Trap without any negative effect, to create that trap, you'll need the permission "TrollTraps.create.Button_of_Doom".
    • Added config version checker, that means if your config.yml is an old version will be renamed to "old_config.yml" and the plugin will create an updated version.(Warning: will only work from 2.0.0 in advance, you must delete your old configs to let plugin create a new one in this case)
    • WARNING: till next update chest traps are unstable!
  • v1.8
    • Code performance improved.
    • Updated to 1.4.6 R-03.
    • The reload command is now executable via console.
  • v1.7
    • Updated to latest RB, door.class is now deprecated so I adapted the code for the Anvil Door Trap.
    • Anvil Door Trap will now, make an empty space over the victim to prevent anvil get droped as item if there're are blocks in in its trajectory, after a few seconds (as the rest of the jail) the blocks will get to their previous block type.
  • v1.6
    • Fixed weird NPE when opening doors caused by bukkit, it thinks the top door of the block is always closed... reported official bug.
    • Greatly increased performance of the code in all traps.
    • Fixed people without perms be able to create Anvil Doors a block above than normal.
    • Fixed Anvil Doors sometimes (in wrong placed blocks) activate.
    • Fixed Door being destroyed by the iron fences in Anvil Door Traps if the player is too close to the door.
    • Default block for creating Anvil Doors changed to Gold Block.
  • v1.5
    • Added cooldown to Anvil Door trap, so, until effect finish anyone can't activate the trap again (just 2 seconds) to prevent Iron Fence excesive spawning.
  • v1.4
    • Language system updated, now you can edit the language files, also the plugin will work faster and takes less ram (general better performance).
    • Added Anvil Door: traps the player and spawns an Anvil above him, after a second the Anvil disappears.
    • The default block for Poison Plates is now 86 (Pumpkin) instead of 91 (Jack 'o' Lantern) that's is easier to get, anyway remember you can choose the block you want in the config.yml
    • Fixed bug that let players create chest traps in the bot half of a double chest without perms.
  • v1.3
    • The Zombie-PigMen are now forced to be Angry, so they'll attack the Player who try to opens the chest.
  • v1.2
    • All now configurable as you can read in the main page or in the confiy.yml.
    • Added English to configurable languages.
    • Creeper Chest updated, now works faster and don't give NPE (bukkit checks the empty slots even telling not to), so now it's solved.
    • Added PigMan Chest, to spawn a PigMan instead of a Creeper when opening a Chest.
    • Added reload command to reload config without stop/start the server.
  • v1.1
    • First release, 3 traps tested with and without perms, all working perfect.

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