Arrow Types

< . . . Arrow Types; how to use and configurable parameters. . . . >


  • Customizable Settings for All Kind of Arrows:
Config LineHelp
Enable:<true/false to enable/disable the arrow in the entire server.>
CoolDown:<CoolDown in server ticks (20 ticks = 1 second)>
ItemIDCost:<ID of the material/item/block cost to trigger the arrow.>
ItemAmountCost:<Amount of the material item the arrow will cost.>
DestroyBlocks:<ONLY for explosive type arrows; false to disable block destruction for this arrow.>


  • Arrow Information:

  • [#1] Fire Arrow:
    • Description: shoots a standard flaming arrow.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and coal.
    • Consumes: x1 coal per shoot.
    • Configuration: none.
    • Other: nothing.

  • [#2] Poison Arrow:
    • Description: shoots a poisoned arrow that poisons the player/mob that hits.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and spider eyes.
    • Consumes: x1 spider eye per shoot.
    • Configuration: Poison time / Poison power
    • Other: No effect if hits blocks instead entities.

  • [#3] Incendiary Arrow:
    • Description: shoots a flaming arrow that ignites the player/mob that hits.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and blaze powder.
    • Consumes: x1 blaze powder per shoot.
    • Configuration: Burn time.
    • Other: No effect if hits blocks instead entities.

  • [#4] Explosive Arrow:
    • Description: shoots an explosive arrow that explodes on contact.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and gunpowder.
    • Consumes: x1 gunpowder per shoot.
    • Configuration: Explosion Damage / Option to disable block destruction.
    • Other: Also works by hitting blocks.

  • [#5] Napalm Arrow:
    • Description: shoots an explosive arrow that explodes AND ignites on contact.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and fire charges.
    • Consumes: x1 fire charge per shoot.
    • Configuration: Explosion Power&Damage / General Damage / Burn time / Option to disable block destruction.
    • Other: Also works by hitting blocks, the burn effect will be disabled.

  • [#6] Slowing Arrow:
    • Description: shoots an special arrow that slots the Player/Mob that hits.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and strings.
    • Consumes: x1 string per shoot.
    • Configuration: Slow time.
    • Other: No effect if hits blocks instead entities.

  • [#7] Dizzy Arrow:
    • Description: shoots an special poisoned arrow that gives nausea effects to the Player/Mob that hits.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and rotten flesh.
    • Consumes: x1 rotten flesh per shoot.
    • Configuration: Dizzy time.
    • Other: No effect if hits blocks instead entities.

  • [#8] Nuke Arrow:
    • Description: this arrow is like the Explosive one, but the default explosion is much more powerful, it's only accesible for Moderators in my Server, beware...
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and TNT.
    • Consumes: x10 TNT per shoot.
    • Configuration: Explosion Power / Damage / Option to disable block destruction.
    • Other: Also works by hitting blocks.

  • [#9] Cluster Bomb Arrow:
    • Description: as you can imagine, this arrow makes an initial explosion when hit, and then, will release a configurable number of Primer TNTs.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and TNT.
    • Consumes: x3 TNT per shoot.
    • Configuration: Explosion Damage / Amount of Clusters / Option to disable block destruction.
    • Other: Also works by hitting blocks.

  • [#10] Torch Arrow:
    • Description: similar to an oooold Mod (not plugin) that makes arrows transform into a torch when landing.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Torches.
    • Consumes: x1 Torch per shoot.
    • Configuration: none.
    • Other: ONLY works by hitting blocks.

  • [#11] Eagle Arrow:
    • Description: this arrow will double the speed vector, that means, it has double speed and damage depending on how you shoot it.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Glass.
    • Consumes: x2 Glass per shoot.
    • Configuration: none.

  • [#12] Teleport Arrow:
    • Description: this arrow will teleport you wherever it fall.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Eye of the Ender.
    • Consumes: x1 Eye of the Ender per shoot.
    • Configuration: none.
    • Other: Works by hitting blocks or entities.

  • [#13] Web Arrow:
    • Description: this arrow is another way to slow down the enemies, it creates temporal Cobweb blocks to slow down them.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Strings.
    • Consumes: x4 String per Shoot.
    • Configuration: Cobweb Block Time
    • Other: No effect if hits blocks instead entities.

  • [#14] Thunder Arrow:
    • Description: this arrow will call a thunder at hit entity.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Glowstone Dust.
    • Consumes: x3 Glowstone Dust per shoot.
    • Configuration: none.
    • Other: Works by hitting blocks or entities.

  • [#15] Shotgun Arrow:
    • Description: this is a bow modification, you'll shoot an extra arrow per inventory bar extra arrow stack, from the second to the fifth (so max is 5 arrows, normal + 4 extra). (Here's an example: )
    • How to Use: Select the arrow (by left click of shift), you need a bow and arrows.
    • Consumes: x1 arrow per slot with arrow stack.
    • Configuration: none.

  • [#16] Gatling Arrow:
    • Description: this is a bow modification, you'll shoot an extra arrow per inventory bar extra arrow stack, from the second to the fifth (so max is 5 arrows, normal + 4 extra), the difference between this and the Multi-Arrow, is the precision and shoot frequency, you'll shoot the arrows i by 1 at fast speed with a perfect aiming.
    • How to Use: Select the arrow (by left click of shift), you need a bow and arrows.
    • Consumes: x1 arrow per slot with arrow stack.
    • Configuration: none.

  • [#17] Gravity Arrow:
    • Description: this arrow launches the player upwards depending on the arrow speed.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and End Stone.
    • Consumes: x1 Ender Stone per Shoot.
    • Configuration: none.
    • Other: Works by hitting other entities.

  • [#18] Healing Arrow:
    • Description: this arrow heals the entity that hits by a custom % of the max health, default is 25%.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Apples.
    • Consumes: x2 Apples.
    • Configuration: Percentage of Healing (max health).
    • Other: Works by hitting other entities.

  • [#19] Trap Arrow:
    • Description: encases the hit entity inside 16 Iron Bars Blocks.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Iron Bars (Fences).
    • Consumes: x6 Iron Bars.
    • Configuration: none.
    • Other: Works by hitting other entities.

  • [#20] Mine Arrow:
    • Description: leaves a mine arrow on the ground, when a player goes near it... BOOM!
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and Ghast Tears.
    • Consumes: x1 Ghast Tear.
    • Configuration: Explosion Damage / Option to disable block destruction.
    • Special: You can choose what item id want to use to disguise the mine.
    • Other: Only works if hit blocks.

  • [#21] Mob Arrow:
    • Description: spawns a mob in the impact location.
    • How to Use: Put a mob egg in the second slot of your inventory/tool bar.
    • Consumes: x1 Mob Egg.
    • Configuration: none.
    • Other: Works by hitting blocks or entities.

  • [#22] C4 Arrow:
    • Description: creates an explosion after a set delay.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and gunpowder.
    • Consumes: x10 Gunpowder.
    • Configuration: Explosion Delay / Explosion Damage / Option to disable block destruction.
    • Other: Works by hitting blocks or entities.

  • [#23] Torch Arrow:
    • Description: places a redstone torch on the impact location.
    • How to Use: Select the arrow (by left click of shift), you need a bow, arrows and a Redstone Torch.
    • Consumes: x1 Redstone Torch.
    • Configuration: none.
    • Other: Works by hitting blocks.

Comments

Posts Quoted:
Reply
Clear All Quotes