SuperJump
Version: 0.8
This plugin will allow you to make blocks that when walked over, will launch a player in any direction you wish! Even above the clouds!
Usage:
Place a sign with (without the quotes): '[Jump]' on the first line (case doesn't matter) The launch speed X on the second line The launch speed Y on the second line The launch speed Z on the second line
The sign must be directly below the block you want people to launch when stepped on.
If you want to test it, put in plugins folder, start server, and have the following text on a sign: [Jump] 2 0.5 0.2
Config File:
onlyOpPlace: 'true' # Choose if only ops can create jump signs. timeout: '0.5' # Choose timeout, to prevent users from getting launched twice, or to place a limit on how often they can use it, in seconds, -1 for no timeout
Permission nodes:
Right now I only have one for creating the jumps, superjump.create
Features:
- Launches users that walk over particular blocks
- Useful for a base with a cool entrance
- isOp option to only let ops create jump signs
- Timeout config option to choose how often users can use it
Planned:
- Let users select options
- Mob Launching
- Minecart Launching
- Boat Launching (Should work in water!)
Download above
Old versions:
Changelog:
Version 0.8
- Updated for latest version of bukkit/minecraft
Version 0.7
- Fixed some performance issues
Version 0.6
- Fixed issues where people wouldn't land in the same spot
Version 0.5
- Added config file and option to only let ops create the jump signs
Version 0.4
- Updated Plugin to recommended build.
Version 0.3
- Fixed a bug where numbers can't be too long
Version 0.2
- Changes the way it flings the user, to help prevent inconstancies
Version 0.1
- Releasing my awesome plugin
1.5.2 can working!
up !
Hi, How can I disable falling damage ?
making a revamped version of this abanddonned project.....
Great plugin! Keep it up!
One problem.
This plugin won't work normally every time
Usually I can get to the right place using superjump
But sometimes I will fall down in the half way (same superjump-sign)
Is this my problem?
Hello, is it possible to disable falling damage for players that use the Super Jump?
If not, will it be released in the next update?
@chakyl
Exactly, I have the same problem...
I get the player moved to quickly warning when I use this. Is there any way to fix it?
@ZeroAme
"If you type out the numbers all on line 2(like so) [Jump] 2 0.2 2 They will all default to 0 every time." That's because you must put ALL numbers on different lines
[Jump]
2
0.2
2
Found some bugs. Running CB 1.3.1 R2
If you spell [jump] in all lowercase, the numbers will default to 0 sometimes. (spell jump like [Jump] & works fine)
If you type out the numbers all on line 2(like so) [Jump] 2 0.2 2 They will all default to 0 every time.
Suggestions: I agree with the below comment to make it so you can do this by command, like do /superjump X# Y# Z# or /sj X# Y# Z#
Looks great! ;) But I dont like placing a sign for every jump-Block... Can you please ad a funktion to say somethink like "all Blocks with the ID XXX (f.e. DiamondBlock) became JumpBlocks when you place a Pressure Plate on them? (like this inactive Plugin: http:forums.bukkit.org/threads/inactive-mech-trampolin-v0-6-jump-higher-with-a-trampolin-953.13201/) Would be graet!
@Hangar
Thanks for the test report!
Seems to be working on 1.3.1 build 2281.
@GeneralShep
Interesting concept... I might do that someday.
It would be cool to have a command for this instead of a sign, I.E. I want to allow sand to do this, I can say /sj create [x][y][z] (X Y Z will be optional, you can set the defaults in the config) and then left/right click the sand, then when jumped on it will launch you, it will be great for making compact traps
@olha2
To create: superjump.create
And sadly I don't have a permission node for using the jumps, yet.
Permmissions note's?
@mistrae
It's not in blocks, it's in velocity. You could potentially get 200 out of it, you could also use several signs to achieve the effect.
50 distance block is too short, can you make like 200 ? Need a real bigjump. not in height but in distance.