SignShop

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Main | SignShopHotel | Features | FAQ | Signs | Permissions | Config | Localization | Developer API | Issues / Suggestions


How do I get money?

Firstly, you must have Vault on your server. Secondly, you must be using one of the many economy plugins Vault supports. GoldisMoney and Gringotts are both good for item based economies. If you would rather have a currency, BOSEconomy is a powerful and popular choice. Then you must use a command from your economy plugin to give yourself money. Check their documentation, but it's usually something like /money grant, /eco give, things like that.

Why isn't money coming out of my account?

Firstly, make sure you have an economy plugin and Vault installed. If you have done that correctly, then chances are, you are buying from a shop that you made yourself. The money is going to the owner of that sign, and that happens to be you. To avoid that, use an infinite sign like [iBuy] and the money will not go into the owner's account, or have someone else make a sign that you can use.

How do I make shops with infinite items / no chest?

Usually when people ask this, they want an [iBuy] or [iSell] sign, but there are many other shops with infinite items. I suggest reading our signs page. You will need the chest to setup the shop originally, but you can destroy it afterwards.

Why is my shop only giving me X amount of items? I want it to give me Y amount!

When you link the sign and the chest, the amount that is in the chest will be the amount of items per transaction. So if you want to only sell 8 of an item with each transaction, you put 8 in the chest, then link it to the sign. Afterwards, you can fill up the chest, and it will still continue to sell 8 at a time.

What does THIS feature/option do, and how do I use it?

Most of these sorts of questions are answered in our Tutorial Video and Quick Reference PDF. You can also find this in your plugins/signshop folder for your server. If it is not answered there, feel free to drop a comment on our main page.

How do I destroy a shop?

If you are in creative mode you must use a gold axe (if ProtectShopsInCreative is set to true in the config). Otherwise, you can use anything except redstone dust or an ink sack. Note that these are all the default objects set in the config, you can change these items.

Can you make it so people HAVE to write what they are selling on the sign?

I know many people think that writing one thing on a sign, and selling another is a good way to scam people. HOWEVER, if you are a buyer, all you have to do is left click a sign, and it will tell you exactly what it is selling. We do it this way for 2 reasons. The first is because you cannot sell multiple items with the limited amount of space on a sign. In SignShop you can sell an Alchemy starter kit, 1 Brewing Stand, 3 Glass bottles, Netherwarts, etc. all on one sign. That would be impossible to list. The second reason is because then your users have to memorize item numbers, or item names. Think about how many things you can call a wood slab (wood slab, wooden slab, wood step, wooden step, etc.). It's just too annoying to memorize.

Why isn't there a working version for the beta or dev builds of craftbukkit?

We DO develop for the beta and dev builds, because that's what we are supposed to do. The whole point of dev builds is so plugin developers can see changes as they happen and aren't surprised when the RB comes out. The PROBLEM, however, is that there are often changes in the RBs that weren't in the dev builds anyway. For 1.4.5 RB1.0 it was the entire changing of how items were handled, which was something SignShop depended on a bit. Because there are changes at the last second, we do not fully test the plugin unless it is a Recommended Build. Fully testing every feature of this plugin usually takes me several hours to do. I do it because I know that people's economies depend on us not screwing something up. But wargamer and I do this in our free time for the Minecraft community. It's not like we make any money doing it (aside from a few donations here and there). If wargamer or I got paid the average hourly wage for software developers to work on this plugin, it would be a different story. I usually spend about an hour a day replying to comments and talking to him about new features. When we are about to release a new version, it's closer to 3 hours a day. We just can't develop a stable version for every single release that the bukkit team puts out (and we aren't supposed to). We are only supposed to do that for the Recommended Builds anyway, because doing it for every little change would be ridiculous. The problem is that people are running Beta and dev builds on their server, and are expecting all the plugins to be up to date with that. And the real problem with that being, it's taking the bukkit team a much longer time to put out Recommended Builds for Minecraft ever since the main team was hired by Mojang.

So to help alleviate this problem, we give the community the opportunity to use the SignShop dev builds. I'd put warnings everywhere telling people that they haven't been fully tested and you shouldn't use them for anything other than testing purposes, but you guys will use them on your live servers anyways :-D The advantage of that is we can find bugs faster, and you can have SignShop if you decide to use a CB build that isn't an RB.

How do I get help or make a ticket?

First run the "/signshop help" command to get the version information. Then check which bukkit version you have by running "/version". Then make sure you get all the lines from any relevant error messages from your server.log. And lastly, put all the info in a new ticket.

Facts

Date created
Dec 12, 2012
Last updated
May 23, 2013

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