
What is it?
Shipwrecked World Gen generates islands with varying biomes, heights, sizes, and more! Features deep oceans, flat plains, and crazy mountains! Biomes are placed realistically, so you wont have a desert next to ice plains, and so on.
Features:
- Generate an island/ocean world via multiworld
- Added detail to underground areas. A bit more realistic.
- Allow players to explore more, with a fast generation speed
- New structures added to add in some adventure (planned)
- Fight off mobs and win loot from multiple randomly generated dungeons (planned)
Biomes:
- Plains
- Desert
- Extreme Hills
- Forest (including the hilly variant)
- Taiga (including the hilly variant)
- Ice Plains
- Ice Mountains
- Jungle (including the hilly variant)
Surface:
- Rivers with sugar canes around the edges
- Tunnel Rivers going through formations
- River Basins in hilly areas
- Custom trees per biome (Work in Progress)
Underground:
- Caverns - Wide open areas udnerground
- Ravines - A split in the stone up to 400 blocks long
- Tunnels - The traditional caves
- Varied ore veins based on type of ore
- Underground deposits based on layers of the world
Screenshots!
How To Install:
For Multiverse:
- use /mvcreate worldname normal -g ShipGen
For MultiWorld:
- use /mw create worldname plugin:ShipGen
Bukkit YML
- See here
Status:
- Chunk Generator Complete!
- Underground Details Complete!
- Surface Details Complete!
- Survival Support Complete!
- Configuration Support Working on it!
- Structures Framework Working on it!
- Nether Generator? Might attempt it.
Planned Structures:
- If you have a structure you think would fit the theme of the world gen, or minecraft itself, PM me a schematic!
- Sunken Ship
- Treasure Island (with buried treasure)
- Pirate Ship
- Villager Ship
- Docks and Ports
- Space Pirate Ships in the rare floating islands areas.
Screenshots!
- The screenshots on the page have become outdated
- Have an awesome screenshot you would like to have on this plugin page with credit to you?
- PM it to me, or post sharing with my G+ page below
- No GUI showing, vanilla texture pack please
Want to Follow the Progress on this World Gen at a more Detailed level?
I have a Google Plus page where I post updates and work in progress screenshots!
Facts
- Date created
- Oct 21, 2012
- Categories
- Last update
- Mar 24, 2013
- Development stage
- Beta
- License
- Creative Commons Attribution-NonCommercial-ShareAlike
- Curse link
- ShipwreckedWorldGen
- Downloads
- 1,633
- Recent files
- B: ShipwreckedWGen-0.74 for CB 1.4.7-R1.0 Mar 24, 2013
- B: ShipwreckedWGen-0.73 for CB 1.4.7-R1.0 Mar 23, 2013
- B: ShipwreckedWGen-0.72 for CB 1.4.7-R1.0 Mar 21, 2013
- B: ShipwreckedWGen-0.71 for CB 1.3.2-R2.0 Jan 01, 2013
- B: ShipwreckedWGen-0.70 for CB 1.3.2-R2.0 Dec 17, 2012
- Reply
- #50
Darkeh57 May 03, 2013 at 01:49 UTC - 0 likes@TheMultiplayer: Go
Alright, I will work on fixing that bug. It is probably related to another bugfix I introduced keeping some stack overflow errors from hapenning. I know what is happening now. The spawn chunks that are originally generated when the server first makes the map contain no caves/ores besides caverns (containing trace amounts of iron in the stalagtites) and coal (not generated as an ore, generated as a sediment deposit like gravel)
Working on this ASAP! Will have this fix in the 1.5.2 release shortly.
- Reply
- #49
TheMultiplayer May 02, 2013 at 22:58 UTC - 0 likes@Darkeh57: Go
I can confirm this - the only ores that generate seem to be coal and a trace amount of iron. I use CaveOreVeins to fix that, but the rest of the plugin is so awesome that it's totally worth it.
But for the ores, it would be pretty cool if you could talk to the author of CaveOreVeins and stick it in your plugin. The generation of veins like that is actually pretty cool.
Check out my server at theweb.redirectme.net!
- Reply
- #48
Darkeh57 Apr 18, 2013 at 23:51 UTC - 0 likes@fishyf1sh: Go
Thanks, comments like this fire me up and make me want to add a ton of new awesome things to the plugin. :D
- Reply
- #47
Darkeh57 Apr 11, 2013 at 21:48 UTC - 0 likes@Shadix64: Go Hmm.. I still have them here. Have you just not seen them or have you one on xray and actually seen for yourself? If they definately stil arent there, open a ticket with the seed and coordinates please, and I will see if I can get to the bottom of this.
- Reply
- #46
Shadix64 Apr 10, 2013 at 23:49 UTC - 0 likesLooks great! Except I don't see any caves/ores underground. I did a lot of searching around, and saw nothing at all. I also don't see a config file to adjust that with (I don't think you have one yet), is this a bug on my part?
- Reply
- #45
fishyf1sh Apr 03, 2013 at 04:06 UTC - 0 likesThank you so much for this worldgen. It's really beautiful and a great break from the usual minecraft worlds we've been playing on for the last year. Everyone on my server absolutely loves this new world.
- Reply
- #44
PyrotechnicWarrior Apr 01, 2013 at 20:43 UTC - 0 likesWell done. very nice biomes. When i get a chance I'll make some screenshots for you.
- Reply
- #43
Bathynomus Mar 31, 2013 at 14:56 UTC - 0 likes@Bathynomus: Go Nvm, it was just a problem with worldname I tried to use.
- Reply
- #42
Bathynomus Mar 31, 2013 at 14:30 UTC - 0 likesDoesn't seem to work with 1.5.1
- Reply
- #41
Darkeh57 Mar 22, 2013 at 20:55 UTC - 0 likes@thomasmccarron: Go
Sure! That would be great! You can build anything you think fits the theme and PM a schematic file of it to me.