Configuration Guide

Plugin Version supported by this Guide : v1.3.6

Here is everything you need to configure this SeasonsPlusPlus plugin

Quick Description

So the configuration are in the SeasonsPlusPlus folder.
There is one config per world.
The name of the config file is based on the world's name.
It's a Yaml configuration so don't use tabs.

All modules have their own separated parts in the yaml file.
The goal of this Guide is to list all the modules and some help to configure them.

First, ALL the modules have the "Active" configuration.
You can set it to 'true' to active the module in the config's world or set it to 'false' not to active it.
Then , ALL the modules have a "Properties" section where are stored all the configurations that are not linked to a specific season.
At last, ALL the modules have a "Seasons" section where are stored all the confuguration for each Season.


MobSpawn

Properties

AllowListedMobs : It's a true/false setting to choose how to handle the Seasons part of the config.
true means that all the mobs type in the Seasons part will be "Allow only" in the Season.
false means that they will be "Forbidden".

For example, you want to allow one type of mobs for each season : set it to true and list your mobs.
If you want to remove one mob of each season : set it to false.

Seasons

Here is just the list of the MobType that you can list.
The complete list is here : Bukkit EntityType (but don't forget it works only for mobs)
Don't forget to writte it UPPERCASE.


SpecialDays

Properties

Nothing Here (really).

Seasons

Just list the Commands for each day of the Seasons.
Each command must be launchable from the console (as it's the console that launch them)

For example : you want to broadcast "Hello World !" on the 5th day of Summer, in the Summer part, write a '5' nodes and create a list in where you write /say Hello World !
Take example on the default config for the good syntax.


HardWeather

Properties

Nothing, nothing, nothing !

Seasons

Delay : The time in seconds between each damage.

Damage : The number of half-heart lost on each damage.

Type : The Type of Damage.
It can only be SUN, COLD_WEATHER, COLD_DARK, or COLD_WEATHER_DARK

  • SUN : Players take damage under sunlight on sunny weather.
  • COLD_WEATHER : Players take damage on rainy/snowy weather.
  • COLD_DARK : Players take damage in dark places.
  • COLD_WEATHER_DARK : Players take damage in dark places on rainy/snowy weather.

Message : The Message displayed on damage.

Protection : There can be equipement protections to avoid damage

Equipement : A list of all the Armors pieces that players can wear to avoid damages
The Complete List is here : Bukkit Material (but don't forget it only functions in armor slots).

Number : The number of listed equipement player must wear at least to avoid damage


PlantGrow

Properties

Nothing is hidden here (but you can still search for something, I'm not responsible of the lost time).

Seasons

Really easy. For each Season just write the multplicator coefficient of the Grow for each plant type.
That's it.
To remember, the seeds grow up to 7.
And the block plant like cactus of sugar cane grow up to 15.