RedClock
Use the last version for 1.4.6R0.3
Version: v1.1.0
Usage | Configuration | Permissions | Commands | Source code
This plugin provide a synchronization with the in-game time for the redstone circuits. It can be used for lighting, for cities doors or your shop.
For any suggestions or bug reports, contact me via PM or comments. I'm also on Twitter, even thought I don't tweet very much. @ShoukaSeikyo
If you like my work and want to support me, don't hesitate to donate.
@Rickious
Since version v1.1.0a, I save the redclocks files inside the world-folder directly. So you can import/export them with the redclocks easily, but I cannot save the informations inside a schematic. I could do a command to "repair" a deleted RedClock if the sign is still correctly written.
Anyway, I wanted to do a new version of the plugin with a better code, I'll work on this.
Testing with 1.5.2
Worked fine, exactly as i remember it.
Took abour 1-2 seconds for the sign to change to a torch.
Sadly the signs from the backed up world did not work. Is there any way this could be changed? so the sign that still has all the info on from a schematic etc would work automatically? or a command to check for RedClock signs or register them individually?
@Rickious
The plugin should be working in 1.5.2 since it only use Bukkit API. If it do not work, just post a comment here, I'll get a notification and a update will come up ASAP. =3
Hi, I was using this August last year to make a test server, now im server owner of an established on I have brought my build from my old map and would love to use RedClock again. Will this work on 1.5.2? if not, will it be updated? Just adds alot of little bits of potential relism. IF you remember back then, I was using it to open/close shops and make small lampposts. Yea sure we now have daylight sensors, but they are still a bit big for lamposts, and cant be set for specific times.
If your carrying on developing, thats excellent :)
@Shoukaseikyo
Yes :)
I'm wondering, will people still use this plugin when Bukkit 1.5 will be released ? There is the Daylight Sensor now. ?_?
Hey cool, its works very well now with the newest update. Thank you so much :) I spent quite a lot of time looking for a simple redstone plugin triggered by time and yours seems to be the only one working at this time.
@Catfriend
Nah, I don't use NMS classes. Must be a stupid modification they have done that break the plugin for no f'king reason ! I'm gonna see what's wrong.
Edit : Oh, I see the reason now. =(
I am getting an exception in the task scheduler too and the plugin works instead. But it does not save red clocks to disk. I think its a problem with Bukkit 1.4.7 compatibility (net.minecraftserver1_4_6 should be net.minecraftserver1_4_7). Can you please recompile it for 1.4.7?
I'll see if it may be a conflict with another plugin. Thanks for your help... ;)
@Superola
Since it is not the purpose of this plugin, it is not possible. If you use a plugin to make the Minecraft Time sync with the IRL time, it should work.
@Rog360
I simply don't get it. =/ This must be a specific error with a redblock on your server. I'll make an update to delete the redblock if it cause problems. =/
Is it possible to make this work with IRL times insteed of game time?=)
Getting this one now, Right from server startup. Not like one before. Thanks for your work... :)
[WARNING] [RedClock] Task #6 for RedClock v1.1.1 generated an exception java.lang.ClassCastException: org.bukkit.craftbukkit.v1_4_6.block.CraftBlock cannot be cast to org.bukkit.block.Sign at com.shoukaseikyo.redclock.objects.RedBlock.toSign(RedBlock.java:198) at com.shoukaseikyo.redclock.objects.RedBlock.updateBlock(RedBlock.java:114) at com.shoukaseikyo.redclock.Thread.run(Thread.java:22) at org.bukkit.craftbukkit.v1_4_6.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_4_6.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:530) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849)
Thanks for the update. I love this plugin. Thanks for your work... ;)
@Rog360
Thanks for reporting, I'll check that out a little later, I didn't setup a 1.4.6 server since there is no RB. '
getting error below on 1.4.6-R0.3 Thanks for your work... :)
RedClock v1.0.11 generated an exception java.lang.ClassCastException: org.bukkit.craftbukkit.v1_4_6.block.CraftBlockState cannot be cast to org.bukkit.block.Sign at com.shoukaseikyo.redclock.objects.RedBlock.toSign(RedBlock.java:198) at com.shoukaseikyo.redclock.objects.RedBlock.updateBlock(RedBlock.java:114) at com.shoukaseikyo.redclock.Thread.run(Thread.java:22) at org.bukkit.craftbukkit.v1_4_6.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_4_6.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:530) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849)
C'est bon la mise a jour est faite ?
Pour quand la mise a jour ?
@Thrystor
Nice idea, but how the hell are you supposed to tell or know when the redclock will be activated ? =P