RealBiomes
Name: RealWinter
Version: 1.1
Description: makes any biomes more danderous, and its absolutely configurable
Current compatibility: 1.2.4-R1.0
BukkitForums: RealBiomes
Download: Download .JAR
Sources: are availible on BitBucket repository https:bitbucket.org/uramer/realbiomes.
Versions:
- 1.1: Hunger update [beta]
- 1.0: First release [beta]
Changelog:
- 1.1: Adds option to decrease players hunger by time, configurable, as usually :).
Known bugs: its for feature!) To do:
- Configurable deseases with pluggable effects
- Speed control (it's hard to go in swampland)
- Habit to some biomes
Default configuration: (just for example, only one of sets)
version: 1.1 enable: true debug: false //many messages, i think, only i need it CreativeDamage: false //defends admins StartDelay: 15 //first delay after players logging in Delay: 10 //regular delay Set1: Biomes: [TUNDRA,TAIGA,FROZEN_RIVER,FROZEN_OCEAN,ICE_PLAINS,ICE_DESERT,ICE_MOUNTAINS] Base: Damage: 6.0 //increases damage by 3 hearts Hunger: 3.0 //increases hunger damage by 1.5 "meats" Time: [20001,24000,0,8000] Armor: Helm: Ids: [298] Damage: [-1.0] //decreases damage by 0.5 hearts Hunger: [0.0] Chest: Ids: [299] Damage: [-1.0] Hunger: [0.0] Pants: Ids: [3009] Damage: [-0.75] Hunger: [0.0] Boots: Ids: [301] Damage: [-0.6] Hunger: [0.0] Hands: Ids: [332,50,327] Damage: [0.2,-0.5,-1.0] Hunger: [0.0] Near: Ids: [79,80,10,11,51] Damage: [0.2,0.2,-3.0,-3.0,-2.0] Hunger: [0.0,0.0,0.0, 0.0, 0.0] Radius: 3 //if it's big, it will work very(!) slow Roof: Height: 5 Hunger: 0.0 Damage: -0.75
Default configuration is not optimal, i will be very glad, if someone will find better config
Full list of minecraft biomes:
- Winter: TAIGA, TAIGA_HILLS, ICE_MOUNTAINS, ICE_DESERT, TUNDRA, FROZEN_OCEAN, FROZEN_RIVER, ICE_PLAINS
- Desert: DESERT, BEACH, DESERT_HILLS, SAVANNA
- Mushrooms: MUSHROOM_ISLAND, MUSHROOM_SHORE, SHRUBLAND
- Jungles: JUNGLE, JUNGLE_HILLS, RAINFOREST
- Mountains: SMALL_MOUNTAINS, EXTREME_HILLS
- Forest: FOREST_HILLS, SEASONAL_FOREST, FOREST
- Others: PLAINS, HELL, SKY, OCEAN, RIVER,SWAMPLAND
This plugin's idea is based on RealWinter, but its much more configurable, i hope, you see it) If you have found any bugs, or mistakes in description, please, write me about it!
What do you mean with "StartDelay" and "Delay"??
good plugin, but what is base? it replaces the normal minecraft behaviour in general for these biomes? please help!
@GeoCraft
"near" is close to the player and "hands" is if the player holds an item in their hand, it's quite genious actually :)
I'll explain..
Hands:
Ids: [332,50,327]
Damage: [0.2,-0.5,-1.0]
If you read the "Biomes:" part you notice that the "Set1" only affect winter biomes.
So, if the player holds a snowball (id 332) the player takes 0.2 damage
hold a torch (id 50) and the player will take -0.5 damage, or be healed 0.5
and finally, if holding a lava bucket the player will heal 1.0 every 10th second (see Delay: in the config)
With this you can setup a "Set2" for desert biomes and have players TAKE damage when holding a torch, but HEAL when holding a snowball
The "Near:" is similar to "Hands:" , the id's are ice (79) snow (80) still lava (10) moving lava (11) and fire (51)
"Radius" is the amount of blocks from the specific id, like fire (51), the player will take damage. With the default setting of 3, it means the player will get hurt by fire even if standing 3 blocks away from it. Keep this value low or else the plugin must check too many blocks and that will drasticallly lagg your server.
Hope you'll get the picture, despite my bad English :)
Umm, so what this does is, making it even worse for players who already have to fight monsters and each other, right? Awesome!!!
Looks sweet but I have no idea what hands and near do! Mind explaining that to me?
really really nice looking plugin, i wonder though, if i was to set this up on my server, and make it so that if you stay out in the sun in the hot desert it causes damage, if the player builds a shelter or takes sanctuary in the shade of a tree, can it be set to not cause as much damage, or maybe none at all?
The way i figure it, only direct contact with sunlight in the desert should cause the majority of damage.
Just not the same as realwinter. In a satisfying aspect anyway.
Oh okay,you're the guy who made RealWinter right? EDIT: NEVERMIND, foudn out you are not. I will test now and come back with results.
There are 58 downloads, but no comments. Please, give me your feedback!
@Lukynn
First, i have rewritten RealWinter, but after i write more configurable plugin from zero, but "some elements are exactly the same" because we use same methods from Bukkit API)) So, i havent stolen code, because new plugin was rewritten absolutely.
Somehow it reminds me strikingly Plugin name: RealWinter. Either you have stolen and remade plugin (decompilate and remake) or you stole the idea. You write that plugin called RealBiomes. But name called RealWinter. WTF? Explain it to me. When I look in the code so some elements are exactly the same.