Changelog

< . . . Changelog . . . >


  • v2.0.0 (BIG UPDATE, Compatible with: MC 1.8)
    • 80% of the plugin recoded for better performance and bugfixing.
    • Added custom cooldown PER JOB (plus the current general).
    • Added sign support (able to pick jobs, submit jobs etc via signs).
    • Added enchanting as new task.

  • v1.4.0
    • Plugin updated to 1.7.* versions.
    • Code Performance Increased.
    • Added capability for special characters like "$" for the custom "Currency" in the config.
    • (OPTIONAL) Broadcasts when a player has finished a job.
    • Added Custom Items as Rewards, configurable parameters are: ID, Data, Amount, Enchantments, Name and Lore.
    • Added a list of commands as Rewards, the console will trigger a list of custom commands with the player name as variable.
    • You can now set a list of worlds to work in the Job, working in other worlds will have no effect in task progress.
    • Time Between Jobs has been changed to minutes for a better customization.
    • Info commands no longer shows unnecessary info: for example, if you only need to do breaking block and placing block tasks there will be no info about other tasks even if empty.

  • v1.3.1
    • Because some plugins don't work well with permissions like " realjobs.pick.* " to allow players picking any job, i've added a new permission to fix that: "realjobs.pickall", this permission will allow players to pick any job enabled in the config file.

  • v1.3.0
    • Added "Entity Kills" as new task (includes players), you can choose different entities to kill with a custom amount.
    • Commands without usage with the node "/job" will always show a help message.

  • v1.2.0
    • Added permissions per Job, you can now create special Jobs for Vips or wathever you need.
    • Code Performance greatly increased.

  • v1.1.0
    • Added option in config (default on) to show Job trask progress on every change.

  • v1.0.1
    • Added reward amount to the "/job info <job>" command.

  • v1.0.0
    • First Release, 100% stable.