Potion Protection by aciid.
Potion Protection gives players an easy way to create worldguard regions
simply by throwing a potion.
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PotionProtection allows you to assign cuboid shaped WorldGuard regions (configurable height) to any potion so that when that potion is thrown by a player, a WorldGuard region is automatically created at the impact location. You can define the size of the region, the potion to use, and with permissions you can limit the maximum amount of potion regions players can create in each world, and with what potions, you can add automatic worldguard flags, spawn a fence or border around the region, and more!
- Custom maximum amount of region permissions
- Configurable potion and region size
- Directly uses WorldGuard's and WorldEdit's API
- Automatic WorldGuard flags for newly created regions
- Configurable region fence/borders
- Option to charge players for creating fence/borders
- Teleport to regions and/or use teleport flag with permission
- + more
When configured properly this plugin will not interfere with gameplay because there are a handful of unused potions which PotionProtection can be set to use (these potions can not be crafted by players and have no effect ingame).
How to use Potion Protection:
Stop players building without a region
To stop players from building in a world unless they are inside a region you must
__global__ region. This is a region that spans accross an entire world.
To set the global build flag, login to the world and type the following in-game:
/region flag __global__ build deny
Note the double under_scores.
This will add the
__global__ region to your WorldGuard/worlds/world/regions.yml
Please report any bugs!
Please report any bugs/issues, explaining what you were trying to do, what happened, and include all error messages!
- Date created
- Nov 28, 2012
- Last update
- Mar 24, 2013
- Development stage
- All Rights Reserved
- Curse link
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