Planetoids - Generates a world full of planets:
Version: v1.4.2 Release
Planetoids, by default, creates a new world (called "Planetoids", if you fail to make a settings file) that uses my custom generator class to create a world full of "planets", which are spherical objects of varying size that have a "shell" of one block type, and a "core" of another. Planetoids can also be configured to work with multi-world management plugins, serving as a chunk generator for worlds that you create.
I got the idea from the Planetoids Map Generator, but I have no affiliation with the author of that tool.
Features:
- Configurable core and shell blocks, with percentage chance
- Optional floor, with configurable block type and height
- Optional single-block bedrock floor below that (to hold liquid floors)
- Can lock it to nighttime only
- Can disable weather, monsters, animals
- Reads world height from server.properties. Only seems to work up to 256.
Download Planetoids
Installation and Troubleshooting
A default config is created if you don't use the one from the zip, inside plugins/Planetoids. If you want to customize it before the spawn area generates (highly recommended), make sure you edit the one from the zip and put it in the right place. If you're going to use Planetoids with a multi world management plugin, I suggest you set 'autocreateworld' to FALSE, or Planetoids will make a world for itself automatically.
Notes (Read this before asking questions please!)
Screenshots
Changelog/Planned Features
Source Code on Github
Facts
- Date created
- Mar 20, 2012
- Category
- Last update
- Jan 02, 2013
- Development stage
- Release
- Language
- enUS
- License
- MIT License
- Curse link
- Planetoids
- Downloads
- 19,074
- Recent files
- R: Planetoids.jar v1.4.2 for CB 1.4.6-R0.3 Jan 02, 2013
- R: Planetoids.zip v1.4.1 for CB 1.3.1-R1.0 Aug 10, 2012
- B: Planetoids.jar v1.4.0 (Beta) for CB 1.2.5-R4.0 Jun 25, 2012
- R: Planetoids.zip v1.3.1 (includes sample config) for CB 1.2.5-R1.0 May 17, 2012
- R: Planetoids.zip v1.2.5 (includes sample config) for CB 1.2.3-R0.2 Mar 20, 2012
- Reply
- #74
bad339 Mar 23, 2013 at 04:36 UTC - 0 likes11:26:35 PM [INFO] Could not set generator for world 'Planetoids': Plugin 'org.canis85.planetoidgen.PGChunkGenerator' does not exist
- Reply
- #73
Anderebu Feb 28, 2013 at 01:01 UTC - 0 likes@chrisvl2010: Go
It does work in the End. I myself am trying to set it up with Multiverse to work in a normal world with night only, but I tried the End earlier and it works very well there.
- Reply
- #72
chrisvl2010 Feb 12, 2013 at 00:54 UTC - 0 likesWill the generator work in the end? it seems more space-like
- Reply
- #71
Paul_G Feb 10, 2013 at 21:58 UTC - 0 likesI'm currently having a problem where every Planetoids world I generate is exactly the same, even after deleting the systems folder and even creating a whole new server. Some help would be greatly appreciated. :)
Thanks!
- Reply
- #70
ziryuk Feb 03, 2013 at 11:46 UTC - 0 likesIt would be nicer if the spheres were a lot larger and closer together.
- Reply
- #69
PenguinBlast Jan 16, 2013 at 07:18 UTC - 0 likesThis may be very complicated to code, but if the cores could be a blend of materials that could be nice.
Specifically, I would like some planets to be similar to deep mining in vanilla minecraft, with veins of diamonds in mostly stone.
As it is, a single diamond planet is often too much. My players will typically find a diamond planet and then get bored with the game mode. Swimming in rare resource is fun for a short while, but pursuit of more is generally the driving force in exploration for survival.
If diamonds were simply veins in stone-core planets, that should be perfect. Ideally it would be it's own core type and can be placed with its own rarity alongside the current configuration.
-Also, and this is probably easier, having a nether generation mode would be kinda neat. Some of my players got their nether portal up and I hadn't thought about getting one created. Thought it could be possible and kinda cool.
- Reply
- #68
parisfuja Jan 10, 2013 at 09:35 UTC - 0 likesThe plugin is partly incompatible with TreeAssist (And any simular plugin) cuz the tree/leaves one gets cut all over!!
- Reply
- #67
Pixiyo Jan 04, 2013 at 01:15 UTC - 0 likes@Canis85: Go
YEAHHH! Thanks alot bro! <33
- Reply
- #66
fffizzz Jan 03, 2013 at 13:54 UTC - 0 likesIf you could do something more like this
http://forums.bukkit.org/threads/inactive-wgen-sphereworld-v0-5-creates-a-world-of-spheres-953.18557/
I believe this plugin would be 100x more popular.
- Reply
- #65
Canis85 Jan 02, 2013 at 14:11 UTC - 0 likesUpdated (finally) for CraftBukkit 1.4.6-R0.3. I did a general test, but as usual let me know if there are any bugs.