PhysicalShop

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PhysicalShop

Let players own shops using chests with signs.
No database and no commands required!

Version: v9.1.0

Licensed under: GNU-GPL 3

Source @ GitHub | Showcased on mc.minefire.net!

Supports: LogBlock, LWC, Lockette, Permissions (yeti), Bukkit Permissions (AKA SuperPerms)

This plugin is a continuation from the plugin by the same name, with expressed permission from author. I did not code the original plugin, but I did a hefty chunk of rewriting to add a few new features to it, and I plan on keeping it updated.

Traditional Features:

  • Player made, chest-based shops with defined material and currency.
  • Possible server-run shops with unlimited material and currency.
  • Primitive access, explosion, and break protection
  • Permission nodes for Use, Creation, and Administration
    • PhysicalShop.use (default true)
    • PhysicalShop.build (default true)
    • PhysicalShop.admin (default isop)
  • No commands required
  • No database of shops
  • No required dependencies

New Features:

  • LogBlock chest transactions (by default, turned off)
  • Configuration node for protecting pre-existing chests (defaults on). If you are running LWC or Lockette and the person placing the sign has admin (or owner in case of Lockette) rights to the chest protection or admin in PhysicalShop, this node is ignored.
  • Localization, you may now customize all messages. If you have a language translation, please submit it here and I can package it with the jar file. Any translation packaged in the jar is accessed automatically when language is defined in configuration (and from that point forward accessed from Locale directory).
  • Configuration file saves defaults on first load. This should lead to less hassle about what settings are available.
  • Per sign currency. With small amount of configuration server-side, any shop may use a single character representation (defaults to g to represent gold ingot) of a currency. Suggestions to add are i: Iron Ingot and d: Diamond.
  • Per transaction type currency. In addition to having variable currencies per signs, you can also have a different currency for buy and sell transactions. It just works.
  • Bukkit Permissions support.
  • On-the-fly configuration reload. Type "/physicalshop reload" in-game or from console.
  • Custom item aliases you can put on signs.
  • Custom item names that get displayed in chat messages.
  • Version checking with "/physicalshop" or "/physicalshop version"
  • Detailed information on active currencies, aliases, and names with "/physicalshop verbose"
  • Optionally toggle redstone levers and buttons behind the shop sign.
  • Optional handling of names too long for signs.
  • Events for shop creation, destruction, interaction, and sign creation.
  • Better configuration for shop matching.
  • An automatic update command. EXPERIMENTAL AT THE MOMENT
  • Items you can actually see!

Installation:

  • Place jar in plugins folder.
  • Reload plugins with a plugin manager or restart server.

Configuration:

A default configuration file is created when plugin first loads. It will automatically fill any missing values as well. Most settings should be straightforward, but I have listed them here anyway. Currently, the only languages supported out of the box are English, Danish, Polish, and Spanish (but you can always write you own language and edit the locale yourself).

  • material-pattern: \[(.+)\]
    • This is used to 'check' the first line of the sign.
  • log-block: false
    • Change this to 'true' to enable LogBlock compatibility.
  • protect-explode: true
    • Protects a physicalshop sign from being broken by explosions (TNT).
  • protect-break: true
    • Protects a physicalshop sign from being broken by someone other than the owner.
  • auto-fill-name: true
    • Will change the fourth line of a physicalshop sign to read the name of the player creating the sign.
  • currencies:
    • The list of currencies that your server will support. The code for the currency must be exactly 1 character long. Case-sensitive, so you wanted both g and G to work, you'd add them both.
    • g: Gold Ingot
      • An example currency, default is g for Gold Ingot.
  • buy:
    • This section is for the buy line matching pattern.
    • mode: SPLIT
      • This can be SPLIT or MATCH, and will use the respective regex concepts for finding the respective numbers and currencies.
    • pattern: ^\D+(?=\d)|(?<=\d)\D+(?=\d)|(?<=\d)\D*(?=\D$)
      • This is the regex that will be used. It should be written with the mode in mind.
    • amount-index: 1
      • This is the index for the amount you buy in respect to the array from splitting, or the matching group for matching.
    • price-index: 2
      • This is the index for the price you pay in respect to the array from splitting, or the matching group for matching.
    • currency-index: 3
      • This is the index for the name of the currency in respect to the array from splitting, or the matching group for matching.
  • sell:
    • This section is for the sell line matching pattern.
    • mode: SPLIT
      • This can be SPLIT or MATCH, and will use the respective regex concepts for finding the respective numbers and currencies.
    • pattern: ^\D+(?=\d)|(?<=\d)\D+(?=\d)|(?<=\d)\D*(?=\D$)
      • This is the regex that will be used. It should be written with the mode in mind.
    • amount-index: 1
      • This is the index for the amount you sell in respect to the array from splitting, or the matching group for matching.
    • price-index: 2
      • This is the index for the price you make in respect to the array from splitting, or the matching group for matching.
    • currency-index: 3
      • This is the index for the name of the currency in respect to the array from splitting, or the matching group for matching.
  • server-shop: '[Server]'
    • If the fourth line of a physicalshop sign equals this, the sign will be classified as a server shop with unlimited quantity (as long as there is no chest below it).
  • language: English
    • Name of the language to be used server wide. If file not found in plugins/physicalshop/Locale/, it will check the packaged language files. A file will always be created with the name of the specified language, so please feel free to specify the proper language and translate the default values (perhaps even post it here so I can distribute it with the plugin). Default packaged language files are listed under configuration description.
  • protect-chest-access: true
    • Prevents everyone (exception of those with admin permission) from accessing a chest for a physicalshop sign that is not the owner of said sign.
  • protect-existing-chest: true
    • Prevents a shop sign from being placed above an existing chest. If you are using LWC or Lockette, and they have admin access to the chest, this setting is ignored and they may place the sign anyway.
  • trigger-redstone: false
    • Setting this to true will cause all levers and buttons attached to the back of the block the sign is attached to activate when a successful transaction has taken place.
  • extended-names: false
    • Setting this to true will start a collection of names that are 16 characters long (too long for a sign) and will appropriately assign them unique IDs to put at the end of their name. (will be something like 0 or a). This saves the names to a file, and requires auto-fill-name to be on (so that names can get registered). This feature 'does' store data in a file.
  • detailed-output: true
    • This is used to change how much information about chest stock is printed when a player punches a shop sign. Setting it to false will only print relevant information; the total buyable items if applicable and the total sell currency if applicable.
  • update-url: http://cfapi.lukegb.com/dl/physicalshop/
    • This is the URL to download a new PhysicalShop jar from when using the command /physicalshop update
  • showcase-mode: true
    • This shows items when a player punches a shop sign
  • ignore-mc-version: false
    • This is the only configuration option that is NOT added to the config file by default. It will force PhysicalShop to ignore the MC version number safeguard for the showcase feature. This should only be applicable if there is an update to minecraft but does not break the showcase feature. No promises here, enable at your own risk.

Customization:

Comes in two parts, item aliases and item names. When you first load v8.2 or higher, two examples are placed into the Locale / Items.yml. Be sure to remove these two examples if you are going to edit the yml!! These names and aliases are cached as wrappers in a hashmap. They are case insensitive. For the item names, if you require a damage value, use a vertical bar | because you can't use a colon.

  • Item Aliases - These nodes are named using a custom name, and the value should be the real name (or number). This allows you to add things like "Moss Stone" on a sign to point to 48. They do not effect the text that is outputted to the user.
  • Item Names - These nodes are named using the real name or ID of the item you want to rename, with the value being your custom message. This is used to make the PhysicalShop output look better. They do not effect the text you can put onto a sign.

Usage:

  1. Place sign on wall above where chest will be. By default, to place a shop sign above a pre-existing chest you are required to have an LWC or Lockette lock on said chest.
    1. Write on first line item name or number, enclosed with []s. You may also add a sub-code using a : (colon).
    2. On the second line, you may write "Buy X for Xc". Replace the Xs with the respective amounts that a user will buy from the shop for. Replace the c with the letter code for applicable currency (g is the default, and represents Gold Ingots).
    3. On the third line, you may write "Sell X for Xc". Replace the Xs with the respective amounts that a user will sell to the shop for. Replace the c with the letter code for applicable currency (g is the default, and represents Gold Ingots).
    4. The fourth line fills automatically. Users with admin permissions (or, in the case of none-permissions users, Ops) may write [Server]. A [Server] shop without a chest has an infinite amount of stock & currency.
  2. Place chest below sign. You may put anything in the chest, but for the shop to work you must place the applicable item and/or currency.
  3. Punch the sign to confirm it was set up properly.
  4. Player may right-click the sign with applicable currency in-hand to buy from the shop.
  5. Player may also right-click the sign with applicable item to sell to the shop.

Known Issues:

  • Pistons may theoretically cause issues with signs, has not been tested. Fixed as of v9.0.3
  • Signs are more strict than the predecessor plugin. This was done to support multiple currencies. If you customize the regex to meet personal standard, keep in mind that the regex is used to SPLIT a string into the 3 applicable parts. If you have an issue, feel free to create a ticket about it and I can make you a more applicable regex for your server. Signs by default must meet this match regex: (Buy|Sell) \d{1,4} for \d{1,4}\D Fixed as of v9.0.8
  • Some items have a different durability value than 0. In these cases, you need to define what durability you need. Vines and pistons both fall under this category. Overwriting them with an alias will work around this issue from bukkit / vanilla.
  • VoxelSniper has been tested to have issues with protecting shop chests.
  • ModLoaderMP breaks this plugin. You have been warned.
  • iConomy

Getting support:

First things first, check the case for the sign! By default, the signs are case sensitive! If you need support, please include a pastebin of the entire stacktrace (all those crazy long names and numbers) for the error (or the exact message you receive in-game), the 'exact' sign syntax you are using, your configuration file, and all the plugins on your server. You may also be able to contact me in the esperNet IRC in the #bukkit channel. You can mention PhysicalShop or my name and I get alerted if I'm online.

Change Log:

  • (4/16/12) - v9.1.0 - showcase
    • Added: Showcase! Your shop is now diamonds.
  • (4/12/12) - v9.0.18 - tweak
    • Added: Sandstone data type handling
  • (4/11/12) - v9.0.17 - output fix
    • Fixed: Output in reduced output is now more specific
  • (4/8/12) - v9.0.16 - locale fix
    • Fixed: POLISH.yml had missing info
  • (3/29/12) - v9.0.15 - fixed load
    • Fixed: Softdepend wasn't defined properly.
    • Updated: dependency for pom, now compiling against RB
    • Added: New option to reduce the output of chest stock
    • Added: New option to change the URL used for updating
    • Added: Wooden plank species
  • (3/18/12) - v9.0.14 - exploit fix
    • Updated: dependencies for pom
    • Fixed: ShopDestructionEvent firing when no block was destroyed
    • Fixed: Placing block when selling to shop
  • (2/27/12) - v9.0.13 - bugfix
    • Fixed: players can again break shops
    • Fixed: Physics event no longer blocked
  • (2/25/12) - v9.0.12 - critical bugfix
    • Fixed: infinite loop writting a massive file in update command
    • Fixed: no permission for shop chests
    • Fixed: Regex wasn't loading right
  • (2/22/12) - v9.0.11 - bugfix
    • Fixed: Currency config didn't read properly
  • (2/22/12) - v9.0.10 - tweak
    • Fixed: Minor logic issue
  • (2/21/12) - v9.0.9 - event
    • Added: Shop destruction event
    • Added: Shop interaction event
    • Added: Longer currency names. WARNING: If your currency section used longer names, the single character signs WILL NOT WORK!
    • Added: Update command
  • (2/18/12) - v9.0.8 - feature
    • Added: Better configuration for shop buy / sell matching
  • (2/17/12) - v9.0.7 - refactor
    • Changed: More code is put into ShopHelpers, cleans up the listener and some shop stuff
    • Fixed: Access to double chests is now covered by PhysicalShop
    • Added: Better name recognition and output for Monster Eggs (silverfish blocks) and Smooth Brick
  • (2/17/12) - v9.0.6 - bugfix
    • Fixed: No longer create a chest next to a chest that is part of a shop of which you aren't owner
  • (2/15/12) - v9.0.5 - bugfix
    • Fixed: Custom event for shop creation should no longer be thrown if event cancelled
  • (2/15/12) - v9.0.4 - fixed reload config
    • Fixed: Enabling name service when reloading config
    • Added: Custom event for when a sign is created
    • Added: Custom event for when a shop is created
  • (2/15/12) - v9.0.3 - more break fixes
    • Fixed: fixed all the events that should be able to destroy a shop
  • (2/15/12) - v9.0.2 - fix from AgentME
    • Fixed: Enderman can no longer break shops if shop protection is active
    • Fixed: Pistons can no longer break shops if shop protection is active
  • (2/14/12) - v9.0.1 - fix default config
    • Fixed: Now saves a default config
    • Changed: Will not load if exception or error is thrown in onEnable()
  • (2/7/12) - v9.0.0 - major refactor
    • Changed default sign format to be much more lenient
    • Changed API to be a bit more sane
    • Added color support in messages
  • (1/29/12) - v8.4.2 - new events
    • Fixed events to work with new annotations
    • Changed redstone hook for CraftBukkit (fixes redstone issue)
  • (1/21/12) - v8.4.2a - code revision
    • Added URL to plugin.yml
    • Made a bit of code for logblock look better
    • Added missing @Override
  • (12/30/11) - v8.4.1 - bugfix
    • Fixed: NameCollection.yml clearing entries with only 1 player on server restart
  • (12/28/11) - v8.4.0 - feature build
    • Added extended name service
    • Fixed: Fresh installations should work now
  • (12/27/11) - v8.3.3 - bugfix build
    • Fixed: Alias and names acted strangely
  • (12/23/11) - v8.3.2r2 - re export with Locale
  • (12/23/11) - v8.3.2 - new logblock hook
    • Fixed: newest version of LogBlock
  • (12/21/11) - v8.3.1 - URGENT bugfix
    • Fixed: Enchantments being removed during transactions
  • (12/21/11) - v8.3.1a - translation build
    • Added Danish Locale, special thanks to Duerdum9
  • (12/16/11) - v8.3.0 - redstone triggering
    • Added redstone trigger
    • Added redstone trigger config option, default false
    • Fixed exception with logblock when not installed but config had it enabled
  • (12/15/11) - v8.2.5a - license change
    • GNU GPL
  • (12/15/11) - v8.2.4 - bugfix to test build
    • Fixed: Accidentally the permission defaults
    • Fixed: Accidentally all the item comparisons
  • (12/14/11) - v8.2.4a - 1.0.1 partial update
    • Updated the com.wolvereness.util package for compatibility with BukkitNyan
    • Changed implementation of the reload command, you must now type /physicalshop reload
    • Added version, and verbose commands; verbose will print all names, aliases, and currencies
    • Added the consideration of enchants
    • Now ignores any item that has an enchantment, you may not buy / sell items with them applied
    • Fixed durability, will no longer use byte data, now exclusively checks short durability
  • (12/6/11) - v8.2.3 - API, javadoc, and codestyle cleanup Build
    • Added massive amount of code comments... Enjoy...
    • Removed deprecated get currency method
    • Deprecated isOwner method from Shop (ambiguous, it was actually a static permission check), new method is now canDestroy
  • (12/5/11) - v8.2.2 - translation build
    • Added Spanish translation, special thanks to federan
  • (10/29/11) - v8.2.1 - minor bugfix build
    • fixed an extra output message
    • changed failed aliases and names to warning instead of severe
  • (10/27/11) - v8.2.0 - feature build
    • changed com.wolvereness.util.Config API to allow quick saving and fixed state of getConfig() during defaults()
    • added custom item names
    • added custom aliases items
    • fixed glitch involving the g currency
    • fixed glitch reading in a currency, workaround for bukkit (you can now use numbers)
    • fixed checking logblock after config reload
  • (10/24/11) - v8.1.5 - bugfix build
    • fixed new locale issue
  • (10/24/11) - v8.1.4 - bugfix build
    • fixed bukkit permissions
    • fixed locale issue
  • (10/19/11) - v8.1.3 - Bukkit RB Build
    • changed config to new API
    • changed API pertaining to config (it's now under com.wolvereness.util)
    • changed API for creating shops (added a constructor for just sign text)
    • removed some deprecated nonfunctional code
    • removed some useless / old commented code blocks
    • added admin bypass to chest-access
    • fixed new issue with chest protections
    • fixed auto filling playername for invalid signs
    • chest protection not fully compatible with VoxelSniper
  • (10/2/11) - v8.1.2 - bugfix build
    • fire can no longer break shop
  • (9/29/11) - v8.1.1 - minor feature build
    • added lockette hook, lockette lock owners bypass existing chest protection
    • cleaned up some code to be more compatible with load orders
    • cleaned up the configuration node for protecting existing chests
    • admins now bypass existing chest protection mechanism
  • (9/26/11) - v8.1.0 - feature build
    • added bukkit permissions
    • added reload config command /physicalshop (the admin permission node)
    • added config node for existing chest protection
    • added language nodes for reloading config (requires deletion of language yml for update from jar, google translate was used for polish)
  • (9/22/11) - v8.0.3 - BukkitRB build
    • Removed an unused private function in com.wolvereness.physicalshop.Shop
  • (9/18/11) - v8.0.2 - language build
    • Added Polish translation, special thanks to keicaM
  • (9/14/11) - v8.0.1 - minor build
    • Deprecated com.wolvereness.physicalshop.config.Config.Config()
    • Added changelog.txt to jar
  • (9/11/11) - v8 - Submitted / Re-Release
    • Licensed under Creative Commons BY-NC-SA (previous work had no associated license)
    • Removed config option for rate-pattern, replaced with buy-pattern and sell-pattern
    • Large changes to sections of the API
    • Added new features
      • (optional) logblock hook
      • lwc hook
      • localization
      • automatic config file generation
      • multiple currencies (thus changing previous configuration for currency)
    • Fixed bugs
      • 0 amount transactions disfunctional
      • null pointer exception when attemption to perform an action on shop that does not support such (liking selling to a buy-only sign), and will instead give the user a friendly message.

Todo & Planned Features:

  • support PermissionsBukkit v8.1.0
  • add redstone button / lever toggle behind shop sign after transaction. Added as of v8.3.0
  • add optional player messaging support
  • add reload command (I hate /reloadall, so this is a slightly higher priority for me) v8.1.0
  • more plugins supported, lockette and LWC and logblock... Added at various builds I can't think of any more, suggestions?
  • github https://github.com/Wolvereness/PhysicalShop

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  • Avatar of tachohentai tachohentai May 17, 2012 at 15:44 UTC - 0 likes

    here my litte video in Spanish =)

    Video Spanish

  • Avatar of reptile311 reptile311 May 13, 2012 at 13:53 UTC - 0 likes

    Hi,
    I like this plugin very much, because it is simple and you don't need an economy plugin. I have one thing. The showcase-mode is nice, but when you break a shop the item is still there on the floor, it don't disapear. I think the item should fade out after sometime, as well as a user punch a sign.

    What must I change in the config and how, when I want two letters for currency (e.g. Gb for Goldblock or Gn for Goldnugget or Rs for Redstone. Is the single letter case sensitive (is n = N or not)?

  • Avatar of Wolvereness Wolvereness May 10, 2012 at 04:41 UTC - 0 likes

    @Nutiler: Go

    By default, all members have permission to make shops. PEX breaks permissions. Make sure the users have PhysicalShop.build (case sensitive)

  • Avatar of Nutiler Nutiler May 09, 2012 at 21:59 UTC - 0 likes

    I can make them but how do I make it so everyone can make a shop? It says you don't have permission for to make a shop when I try to in any rank but the one with '*'

  • Avatar of Anglican1 Anglican1 May 07, 2012 at 09:23 UTC - 0 likes

    @MammonLord: Go

    This can technically be done. First, place a sign on shop that sells g blocks. Make 2 of these, one that sells 1 for 9 g ingots and the other sells it for 81? i think g nuggets. Then do similar things with ingots and nuggets.

  • Avatar of rellac rellac May 05, 2012 at 10:54 UTC - 0 likes

    It would be nice to be able to assign permissions per item. I have a Blacksmith class that sells armour, but can sell any item that a merchant should be able to sell. Quite the conundrum.

    I also concur with MammonLord, that would be a nice feature. :)

  • Avatar of MammonLord MammonLord Apr 26, 2012 at 03:28 UTC - 0 likes

    Hello, First, I would like to thank you for this amazing plugin! So many economy plugins are huge, complicated, and buggy. PhysicalShop is sublime.

    Our server uses the three types of gold as currency: blocks, ingots, and nuggets. However, we find that players often get confused when they have currency in the wrong form and can't afford an item. For example: The player right-clicks a sign with a gold block in his hand, but can't buy an item costing 5 gold nuggets.

    Here's the idea: Is it be possible to define exchange rates in the configuration?

    Something like this: base_currency = Gold nugget; Gold ingot = 9; Gold block = 81; Diamond = 100; etc.

    Then the plugin could automatically "give change". The example player right-clicks the sign with a gold ingot in his hand. The plugin takes the ingot, gives the item plus "change" of 4 gold nuggets.

    Thank you very much for your consideration.

  • Avatar of owenftw owenftw Apr 23, 2012 at 18:28 UTC - 0 likes

    @Wolvereness: Go

    I would donate $5 for a vault Version of this xD (or vault support) Ik its not alot. I don't have alot of money soz ;(

    I don't like any of the other shop plugins, Thats why I use this but would be kool if people didn't have to use gold.

    Fun friendly survival - Good AntiGrief, NoCheat, 35+plugins: 176.31.126.211

  • Avatar of Wolvereness Wolvereness Apr 19, 2012 at 21:04 UTC - 1 like

    @Raciper: Go

    1. I think double chests support up to two signs, but I'll look into possibly expanding this concept. The problem is the built in protections...
    2. The server shop thing... I'll start working on it.
    3. PhysicalShop relies on physical items for currency.
    Last edited Apr 19, 2012 by Wolvereness
  • Avatar of owenftw owenftw Apr 18, 2012 at 21:48 UTC - 1 like

    The server-shops and multiple signs per chest are good ideas :)

Facts

Date created
Oct 12, 2011
Categories
Last update
Apr 16, 2012
Development stage
Release
Language
  • enUS
  • esES
  • esMX
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
PhysicalShop
Downloads
27,724
Recent files

Authors