2.0 Features

This page describes some of the changes which have been made in version 2.0.

The following features have been implemented and tested:

More Entity Aliases

See Entity List for full list of aliases (example: HANDS for AIR). Underscores can now be replaced with spaces in entity names.

Abbreviated Drop Syntax

You can (optionally) embed the quantity and chance into a drop parameter (eg. APPLE/2/50%). Quantity and chance can go in either order, and you may include one or both. Quantity ranges are allowed.

Drop Lists

  • drop: [APPLE, EGG] drops both
  • drop: {APPLE, EGG} drops one or the other (50-50 chance)
  • drop: {APPLE/75%, EGG/25%} drops one or the other via distribution (in this example, apple drops 3x as often as egg)

Economy Support

Added support for iConomy 6, BOSEconomy 7 & MultiCurrency (courtesy of Nijikokun's Register).

Action Parameter

An "action" parameter has been added. Values:

  • BREAK (default; also applies to creature/player deaths)
  • LEFT_CLICK
  • RIGHT_CLICK
  • LEAF_DECAY (natural leaf decay)

"Unique" Flag

Can now set a parameter of flag: UNIQUE (see Parameters page).

Condition Parameters

time:
Specify DAY/NIGHT/DUSK/DAWN/DARKNESS.
weather:
Specify RAIN/SNOW/THUNDER/CLEAR/CLOUD/NONE/STORM.

Result Parameters

loc-offset:
Specify x/y/z offset for drop result.
loc-randomise:
Specify x/y/z tolerance for drop result.

Events

An "event" parameter has been added. Values:

EXPLOSION
creates an explosion
SHEAR/UNSHEAR/SHEARTOGGLE/DYE
sheep events
TREE/FORCETREE
tree growth (can optionally specify tree type as data value)
LIGHTNING
trigger a lightning bolt
STORM/THUNDER
change the weather; can use @ON/@OFF data values

Effects

An "effect" parameter has been added. Values: BOW_FIRE, CLICK1, CLICK2, DOOR_TOGGLE, EXTINGUISH, RECORD_PLAY@GREEN_RECORD, RECORD_PLAY@GOLD_RECORD, SMOKE, STEP_SOUND@<materialtype>.

New Features (untested)

  • New tool options: projectiles, explosions, player
  • New group synonyms: ANY_OBJECT, ANY_CREATURE, ANY_BLOCK, ANY_VEHICLE
  • Drop EVERY_ (for every member of a group)
  • Note block, mob spawner, and painting data support (see Entity List)
  • Drop vehicles in object-like form rather than inventory item form by prefacing with "VEHICLE_" (eg. drop: VEHICLE_STORAGE_MINECART to spawn an actual in-world storage minecart)

Old Features (tested)

Old Features (untested)

  • Assorted conditional parameters:
    • lightlevel
    • biome
    • region
    • height
    • permissions
  • Tool/player damage result parameters:
    • damageattacker
    • damagetool
  • Players as objects:
    • PLAYER
    • PLAYER@<playername>
    • PLAYERGROUP@<groupname>

Documented features not yet implemented

To be documented

Neither documented nor implemented

  • "SELF" as a synonym for "THIS"

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