OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

New 2.8-beta features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.

--

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Faldonboy Faldonboy May 24, 2013 at 21:01 UTC - 0 likes

    @elyssah: Go

    I don't believe it does, if it does though it would be using the biome ID and not the name of the biome. Would be a great addition for OD though.

    https://minestatus.net/19094-larkspur-gaming/image/original.png

  • Avatar of elyssah elyssah May 24, 2013 at 18:38 UTC - 0 likes

    Another question for you ZariusT

    Does Otherdrops recognize custom biomes from TerrainControl?

  • Avatar of TjustinD TjustinD May 24, 2013 at 11:00 UTC - 0 likes

    @ZariusT: Go

    owh, sorry, I think I misread the "Further Documentation"

  • Avatar of ZariusT ZariusT May 24, 2013 at 07:42 UTC - 0 likes

    @CommodoreAlpha: Go

    You can using "drop: nothing" - eg.

      GLOWSTONE:
      - tool: [WOOD_PICKAXE@!SILKTOUCH, etc...]
        drop: nothing
      - tool: [WOOD_PICKAXE@!SILKTOUCH, etc...]
        drop: glowstone
    

    It has to be in two sections are the moment as "drop: [nothing, glass]" is broken - I'm working on that. Also trying to get ANY_PICKAXE@!SILKTOUCH to work.

    Yeah, the automatic loot increase is tricky which is why it hasn't been done yet :) There would be a config option for deciding on the multipler that should apply.

    You could try "drop: DENY" along with action: LEFTCLICK or RIGHTCLICK.

    Tried falling blocks previously and it crashed the server :\ I'll look into it again though sometime soon as I imagine there's some cool stuff you could do.

    Yeah, post me a ticket - these comments tend to get lost as they are hard to search on BukkitDev, and thanks for the suggestions :)

    @Cultist_O: Go

    Sounds cool :) I'm looking forward to the changes from 1.6 and will start work when it's release and a Bukkit alpha/beta version for it is available.

    BFAK:29094,007bd3b9c7cf630d7476ff7167537f6c25a18c7cb0a513a3ca0e0730674ba6c5

  • Avatar of Cultist_O Cultist_O May 24, 2013 at 04:51 UTC - 0 likes

    @Taylorwood: Go @ZariusT: Go

    In the latest MC snapshot they started adding functionality for status effect items through NBT tags, I imagine therefore, that adding drop functionality for these sorts of items will become fairly easy.

    BFAK:Cultist O,51738,f3b0409af20e16df339c4956cf117df969a37a2f632f2e1c37726b647ecf7f08

  • Avatar of CommodoreAlpha CommodoreAlpha May 24, 2013 at 03:33 UTC - 0 likes

    Is there an option to have silk-touch drops generated by OtherDrops and/or Vanilla MC completely cancel out all other drops generated by the same tool without the silk touch enchantment?

    The "automatically increase loot for Fortune/Looting" idea is a good, but potentially complicated idea. How exactly might it work? Will it multiply the non-enchanted version of a tool's drops by some constant based on the Fortune/Looting level? (And if it does do this, it should only look at the drops from the completely non-enchanted version of the tool with a damage value of 0.)

    Also, this is a weird suggestion, but could you add a specific feature for the Dragon Egg to "not teleport" upon right/left clicking? I want people to be able to obtain a dragon egg by left/right clicking it with a certain item, but that won't work if it teleports around.

    Speaking of dragon eggs, which is a falling-block-entity, could you add support for falling-block-entities? This again has to do with dragon eggs; I don't want people to be able to use the magic "have a piston push the egg onto a torch" trick. You could have it so that when the egg lands, it will replace the block it lands IN (not on) with itself. But if this is too difficult or unfeasible, you could always just make it so that the dragon egg drops nothing when it lands on some transparent block.

    Should I post my "trapped chest" idea, along with these ideas as tickets, so you won't forget?

    Last edited May 24, 2013 by CommodoreAlpha
  • Avatar of ZariusT ZariusT May 24, 2013 at 02:21 UTC - 0 likes

    @TjustinD: Go

    IN_MOB_ARENA sets the section to occur only inside a mob arena (with the MobArena plugin) - is this how you're trying to use it? Is OtherDrops correctly detecting MobArena (you'll see in the messages at startup)?

  • Avatar of TjustinD TjustinD May 23, 2013 at 23:47 UTC - 0 likes

    I configured my files to make lightning strike whenever a player hit a mob/player. It works, but when I add "flag: [UNIQUE, IN_MOB_ARENA]", it stops working :\

  • Avatar of ZariusT ZariusT May 23, 2013 at 21:53 UTC - 0 likes

    @elyssah: Go

    Not possible yet although I'm thinking about adding a trigger for plant growth, after which it will be possible.

    @Armyof6678: Go

    Yeah, you have to configure fortune rewards manually at the moment - automatic increases (as an option) for looting/fortune enchantments is in the todo list :)

    @TjustinD: Go

    There's no errors folder per se - any errors would be sent to the console (and subsequently logged to the server.log file).

  • Avatar of TjustinD TjustinD May 23, 2013 at 21:36 UTC - 0 likes

    O_o Where do we find the errors folder?

Facts

Date created
Aug 27, 2011
Categories
Last update
May 08, 2013
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
36,167
Recent files

Authors